Advanced Classes mod v1.06 update

Advanced Classes Mod, a gameplay enhancing mod, that features revamped skill and spell systems, new artifacts and artifacts set, 2 dozens of new and reworked specialities, 6 new subclasses with uniquw abilities and more. The idea of this mod was to create 2 new skill ranks — Master and Grandmaster, which are gained right after Expert rank, as well as a completely new hero class — adventurer.

Advanced Classes mod
HeroesCommunity topic

When updating from 1.056 please delete the old version before installing 1.06.

Advanced Classes mod v1.06 chanegolg:

+ Reworked Wizards Fortune Set, it is now called The Adventurer’s Fidelity
(Full Set Bonus: Increases the chance to perform {Luck-strikes} in combat by removing the Luck cap at 15% (endless scaling). Allows finding all Class Sets, regardless of your current class)
+ Reworked Champions Honor Set
(Full Set: 50% chance to get a random Warmachine upgrade for free at level up, no secondary skill requirements)
+ Reworked the three EE artifacts and set “Vision of the Eagle”
(Full Set: Learn spells from your opponent in combat without the skill Eagle Eye)
+ New window for Goblin Support WM-upgrade
+ Emblem of Cognissance now grants immunity vs Artillery and Eagle Eye damage prior to fights
+ Learning spells with Eagle Eye now also gives +1 Spell Power
+ Watchmen grants +10% MR
+ Replaced three (useless) Wog artifacts: Magic Wand +20 Magic Strength, Summoning Scroll +1000HP for summons, Ballista Arrow +1 additional shot for ballista
+ Crest of Valor: Increased Henchman and Commander Power +15%
+ Game options are now saved when starting a new game
+ made a little window that shows your resources income/comparison to the previous day, when clicking on Kingdom Overview
+ Expansion heroes have a new and better specialty description
+ Added new advanced classes hero portraits and replaced some old ones
+ when right-clicking on war machines in hero window you now see bought/available upgrades for your WMs


– changed Magic Pierce I/II from 20/30% to 15/25%
– increased effectiveness of Magic Resistance artifacts all by +5% to compensate for the Magic Pierce from Mage-Class
– All Mana Artifacts increased by +2 reg  (4,6,8)
– Mysticism now regenerates (6,10,15,20,30) spell points per day
– changed value for M/GM Resistance from 23/25 to 25/30, to compensate for Magic Pierce
– Luck skill now gives only +30%damage at GM instead of +50%
– the amount of creatures the Grandmaster Adventurer gets is now limited/capped
– slightly increased the chance for Spell Power instead of Knowledge at level up from mage class
– Ballistics increased max damage of shooters now by +1/1/2/2/3 instead of +1/1/1/1/2


– fixed slightly wrong calculation for M/GM Armorer and Resistance in battle between two heroes
– fixed Battle-mage can now learn M Artillery
– fixed wacky calculation of negative morale
– fix Added Darzogs Set name to Dead Mans Boots
– fix in class points screen mixed Artillery/Ballistic icon


– New script for Necromancy that limits the number of skeletons you can raise after combat (put in disabled folder)
– banned WoG option for 2 secret skills
– Scouting event to get spells now considers Wisdom level
– Scouting event that gives creatures made more effective
– Changed name of Elemental set to Elemental Unity
– Changed name of Magic set to The Wizard’s Knowledge
– Removed the tag “Set Piece” from the description of all artifacts which are part of a set (looks cleaner, don’t know why I did it in the first place…)

Difficulty Mod:

– enabled the Dif option to add extra abilities to enemies stacks (experimental)
– improved the AI artifact equipment mod, now AI will not equip double items
– improved reward chance for Battle reward, if the chance is bigger 55% you have a small chance to learn a spell if the chance is bigger 65% you have a small chance to find an artifact
– Monster now will not be set to aggressive automatically, instead, the aggression of all monsters on the map start will be increased by 2 or 3 points, making it less likely to get joiners
– added a check to prevent AI heroes’ primary stats overflow. Now AI heroes will never have more than 99 of any skill point
– lowered the chance for the Battle Commander to appear by 4%
– the Battle Commander will no longer spawn in creature banks
– lowered the creature growth in creature banks for Hard/Extreme/Insane setting
– changed triggers for Battle Replay to !?FU(OnBattleReplay) (requires newest Battle Replay Plugin)
– some more small corrections in Dif Mod


  1. Camper747

    I found a bug, Im unable to combine the required artefacts for Angelic Alliance

    1. Camper747

      Also please delete my comments after you see them, thank you 🙂

  2. ashevn

    Bug : Mage class pre-cast
    In seige battle – defend hero with pre-cast will cast atk magic on their own creature
    occured in both player atk AI castle or otherwise

    This bug occured from old ACM

    1. Perry

      Thanks, I will take a look.

    2. Perry

      Okay, it will be fixed in the new version, thanks for the report.

  3. rustedhorse

    10 skills option can’t be toggled.

  4. m2nmxse

    ENG download link on dropbox is broken 🙁

    Reup pls

    1. Liso1 (Post author)

      Hi, link is updated, thank you!


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