TUM Lite Enchanted edition mod
Platform | ERA 3 |
File Size | 1 MB |
Updated | 09.04. 2024 |
Version | 1.4 |
Authors | Diozia |
TUM Lite and TUM Lite Enchanted are merged in a single mod called TUM Enchanted. Please delete or disable TUM Lite and TUM Lite Enchanted before running TUM Enchanted. | |
Heroes 3 Complete GOG version (works only with this version) | |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
How to install: Download file, extract archive and put in ERA3/MODS folder. Advanced Class Mod (ACM), Difficulty Mod and AmerAI are recommended. TUM Lite Enchanted need to have higher priority of TUM Lite and ACM.
TUM Lite Enchanted MAIN FEATURES:
Rebalancing nearly all units (low level units are now more useful)
Now hero movements points are based on the fastest stack (yes, now you can carry zombies with you)
Every faction have new and unique strategy
Faction without Mage Guild Level 5 have other bonus
Buildings cost are change (Cyclops Cave do not cost 1 kidney anymore)
Over 100 new unique skills for creatures
City produce more gold
Many more!
Also I like very much the idea of this “Now hero movements points are based on the fastest stack (yes, now you can carry zombies with you)” change.
This is a brilliant idea!
IMO, one of the best mods around, because the other mods (3rd upgrade mod) making creatures below level 7 too weak, there is no point in building, upgrading, hiring them, it is better to quickly build level 7 and hire 2 or 3 times upgraded level 7 creatures with all the money. This problem was present in the original game, but 3rd upgrade mod made it way worse. With your mod and rebalance (buffing low lvl creatures), it might make sense to hire creatures up to level 7. At least the author of the mod noticed this problem and tried to solve it.
TYVM!
Unplayable so far. pre-alpha. Too many bugsm too many unfinished things. The miod would be cool if the author would finish it.
Okay maybe it has something to do with my HOMM 3 ERA settings.
Now I tried on fresh game, with all ERA options on default (e.i. disabled) and 3rd upgrade gremlins can shoot. But, for example, pikeman in 1st town on Mandate of Heaven map costs 12346755 gold…
Well, for now 2 of the bugs I encountered are reported and will be taken care of, and the other 2 I can not reproduce right away.
So… It seems liek I can play the mod I liked! Hurray!
And so probably can you. Just don’t forget to report bugz in case you find some.
Good day! My name is Zhulien Lachev. This is the best modification for Heroes 3 and my most favorite! My best wishes, congratulations and eternal respect to it’s creators! Unfortunately I have a key problem to play the basic updated TUM lite mod + Enchanted version patch. I have used ERA 3 Launcher as usually. I installed everything.
I activated the proper needed submods on the correct order as in the description. The game started normally from the icon and the all content is clear in it. But when I started single playing on any map I saw the current problem for me immediately. There are groups of much higher level units which are guarding the simple mines and resources. And at the same time there are groups of much lower level units which are guarding the artifacts and bigger stocks of resources. Could I resolve this uncomfortable situation with any of the WOG list options? Because on that way the gameplay is almostly broken for me from the beginning.
I really need some help about this question of mine.
I like so much your work on the mod! There are so many perspective options and additional contents which you put in it. The graphics… the units… they are all adorable. My most favorite town is Tower – leaded by the Lords of Thunder…
So if anyone can help me with proper advice and some useful information I would be with so grateful heart. I just want to play this mod so much without that boring error. Thank you in advance brothers! Be blessed! My personal e-mail is: zhulienlachev@abv.bg
Check through the Mod Manager if by chance the Difficulty Mod is not active, this could cause groups of much higher level units. Alternatively, send me screenshots of your WoG options by email. (admin@heroes3wog.net)
*send copy of the message on the above-mentioned email*
On the very first game with the mod on, I noticed, that if i try to hire pikemans (unimproved lvl 1 Castle unit), they cost me 0 gold AND when I hire them, they picture changes to angles (unimproved Castle lvl 7 unit). Then the game crashes. When I tried to reproduce the bug, the games crashed right after I click on pikeman icon in the left bottom corner to hire them. I will add screenshots, my settings and the debug folder. Found the bug on Mandate of Heaven map, but seems to be the same on any map.
IF there’s upgraded lvl 1 building and I try to hire pikemans (unupgraded lvl 1 unit), everything is okay – they cost 80 gold, the game does not crash.
IF I try to hire pikemans using main building (where you can hire all the units), everythings seems to be ok too – they cost 80 gold, everything is fine. The bug happens when I click on the icon of pikeman in the bottom left corner (circled on crash.jpg image)
Seems to be okay with any other unupgraded lvl 1 creature. The bug is only with pikemans.
If I disable just the TUM Lite Enchanted edition mod, everything seems to be okay. So it has something to do with the mod (which I liked very much and don’t want to disable ><).
Also crashes why I try to hire cyclopes (3rd upgrade)
Most buildings that require other structures to build (for example, a fortified orc tower prereq is Freelancer’s guild) can be built without meeting these requirements.
Unplayable so far. It’s not just about crashes, this is pre-alpha, i’d say. For example, 3rd up gremlins and orcs lost the ability to shoot.
Hi Nerin,
i’m SadnessPower, i managed the ERM Scripts for the creation of the TUM Enchanted mod.
Thank you for your compliments, you fully grasped what TUM Enchanted mod is for: Balance (today we need that much more than new creatures or stuff) and variety of armies (low level units will be useful again).
I tracked down all the errors you reported, thanks for you feedback.
Let’s sort it out.
These were confirmed by me:
CONFERMED BUGS
– Crash on Left click on Pikemen small portrait
– Orc TUM Upgrade could be built without Freelancer’s guild
OTHER REPORTED BUGS
I’ll answer point to point:
– Crash on Left click on Cyclops 3rd upgrade small portrait and/or recruiting them
Doesn’t happen to me, do you have savegame?
– gremlins orcs lost the ability to shoot
ACM Mod give some artifact the ability to complete evade the attack. Maybe it what you experienced.
Do you have a savegame with reproduces 100% of the time?
If it doesn’t happen all the time give me instructions on how to reproduce it and the context.
– Mandate of Heaven map costs 12346755 gold
I don’t have the map, could you send me along with savegame and mod list?
Run Aops.exe -> Tools -> Mod Manager and screenshot the list. Be sure you screenshot all enabled mod
Anyway, in order to have a faster communication and file sharing, could you please join the HoMM 3.5 ERA Discord server?
It’s the place were we discuss about Bug reports, new features, and many other things.
Just post in the Third-Upgrade-Mod channel.
You don’t need to install Discord, it works fine thru browser
https://discord.gg/qp8Y2B7fmH
See you there, and thank you again for your detailed feedback!
I will answer to you in Discord channel.
P.s. So far I am unable to reproduce the other bugs (with cyclops, with non-shooting 3rd up gremlins etc). Even with my specific WOG settings!
So for now I will just play the mod (which I really liked) and will try to do proper reports with reproducible bugs in case I find any.
TY!
I want to add that except from the Confirmed bugs which can be avoided, we consider the mod to be in a stable release.
Since you say it’s unplayable i suspect you have a non-clean installation of Heroes3 ERA.
There were other errors you experienced other than the one you reported?
We can go deep further in Discord channel
Y, I’ve thought about that, so I tried new fresh installation (using Era Launcher I downloaded fresh game ) with default settings (i.e. all WOG options disabled).
Of course, I think it’s possible that I screwed up something with the installation, but it seems unlikely to me.
3-rd upgraded gremlins can shoot now, and I don’t get crashes when I try to hire a pikeman. But now a pikeman costs 12346755 gold to hire (same conditions – not upgraded bukilding, trying to hire from the bottom left corner of the screen (because there’s no fort in the town).)
I like the idea of the mod very much, and I hope I will be able to help with bugz as a tester.
I \w to you to you in the discord channel.
Can i instal this on full version of TUM???
No, only TUM lite.
🙁