Third Upgrades Mod download
Platform | ERA 3 |
File Size | 197 MB |
Updated | 28.10. 2024 |
Version | 2.21.0 |
Authors | VMaiko |
Download (alternative download, mega.nz) | |
or you can easily install/update this mod via Heroes Launcher | |
Heroes 3 Complete GOG version (works only with this version) | |
WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 12 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
How to install: Download the archive and unzip it to your PC. Open “[Gameplay] Third Upgrade Mod v2.21.0.zip” folder and copy “ResOunD” folder to Heroes 3 ERA “\Mods” directory. Activate via Mod Manager or install/update this mod via Heroes Launcher.
ATTENTION: Third Upgrades Mod requires “Visual Studio Redistributable” download it in official Microsoft page.
Now every town can have a new building that is used as a general ‘upgrade guild’. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different builiding, a different description, a different animation and a different cost. To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol).
You have always olny one prerequisite to build – you must have a Castle. And of course, you have to have the right resources:
- for the Heavenly Tower (Castle) you need: 22000 gold, 30 gems and 30 ore
- for the Order of The Sun (Rampart) you need: 20000 gold, 25 crystal and 40 wood
- for the Cloud Castle (Tower) you need: 25000 gold, 30 gems and 15 mercury
- for the Kreegans’ Gate (Inferno) you need: 19000 gold, 30 mercury and 15 sulfur
- for the Hall of The Pit (Necropolis) you need: 21000 gold, 25 mercury and 35 wood
- for the Underworld Entrance (Dungeon) you need: 23000 gold, 30 sulfur and 35 ore
- for the Barbarian Citadel (Stronghold) you need: 19000 gold, 60 ore and 15 crystal
- for the Temple of The Snake (Fortress) you need: 18000 gold, 50 wood and 20 sulfur
- for the Escaton’s Crystal (Conflux) you need: 20000 gold, 30 crystal and 15 gems
Note, that the right-clicking on the town hall doesn’t disable the town destroying feature. However, when it is not needed, the standard text will not be shown.
It will ‘return’ if you build a capitol or destroy the fort – then you’ll see the standard text after you click on the ‘OK’ button. If you completely destroy a town, the new structure will be destroyed as well.
Source: https://github.com/VMaiko1634/Third-Upgrade-Mod-Full
Is it possible to make it where artifacts added in the Third Upgrade Mod can be found in places like Artifact Merchants or normal dragon utopias? It makes getting certain combo artifacts much more difficult or impossible, as many times these artifacts will never naturally appear.
1 баг. вышел с корабля и сразу попал на нейтралов. в бою проиграл. загрузил сохранение, чтобы другим героем расчистить путь для высадки второму герою от нейтралов. Увидел что мой герой находится на воде, а корабля нет. Сильным героем убил нейтралов и героем, который был на воде прошёл на сушу, а корабль исчез.
2 баг. личи убивают облаком тёмных паладинов (существо 8 уровня).
3 баг. командир может воскрешать нежить, но не может воскрешать всадников мёртвых рыцарей (существо 6 уровня)
2 баг. личи убивают облаком СОЮЗНЫХ темных паладинов (существо 8 уровня).
I’m getting 3 types of errors running this mod:
1 – Clicking on the spellbook crashes de game
2 – IA sometimes crashes the game while casting a spell during combat
3 – Getting an error about ERMHOOKER at the beginning of the match
So far I had to unnistall it. Waiting for a fix
Another active modification that is not compatible with TUM can also be a problem. Send a screenshot of the Mod manager to admin@heroes3wog.net
I was experiencing the same issue. It was caused by a conflict with WOG script 071 “Enhanced Artifacts 2”.
Any chances that in the latest update you could add a option in wog options that we can choose what kind of 8 tier creatures we want?
Notice that in the latest update you have change Werewolf with Dark paladins (Necropolis) and Dreads with some kind “spring spirits”. (rampart). It’s a nice touch but i would prefer the old set.
I encounter this game error, please help me fix it
[HOMM3 HD CRASH LOG]
Log
{
compability_dir = D:\Games\hero 3\_HD3_Data\Compability\#era
EXE_VERSION & TE
EXE_VERSION & ERA
No Files.ini for ‘D:\Games\hero 3\_HD3_Data\Lang\#en’
No Files.ini for ‘D:\Games\hero 3\_HD3_Data\Packs\ForHdCompatibility’
N_AdvMgr_DrawMap EXCEPTION!
}
HOMM3 HD version: 5.5 R5
Time { 07/24/2024 15:08:19 }
GUN: [8094_5252_1590_9998_998Y_555Z_5509_X8ZU.DWX KX HM479 HWZKMFD-743T-8993]
Exception
{
Module: KERNELBASE.dll
Adress: [ KERNELBASE.dll+0x12CC12 ]
Code: 0x0EEDFADE
Flags: EXCEPTION_NONCONTINUABLE
Information: 0x057F7F19 0x08496130 0x057F8208 0x0000021B 0x00000005 0x02D36624 0x02D365E4
}
Context { EAX: 0x02D36558, ECX: 0x00000007, EDX: 0x00000000, EBX: 0x057F8208, ESP: 0x02D36558, EBP: 0x02D365B0, ESI: 0x0000021B, EDI: 0x00000005 }
Hi,
I have problem during battle. When I move my mouse over the enemy creature I don’t get information about damage – is zero. Do anyone can help me?
Hi Thomas, I will need more information. What version of TUM do you have? What other mods do you use?
Hi Liso1,
I solved the problem, the solution was obvious in battle option I didn’t have tick to see creature all statistics.
Thank you and have a nice day.
Are updates still being done for this mod? Is the Emerald plugin causing slowness ever going to be fixed for this mod? I am genuinely interested in the mod, but it’s almost unplayable unless I disable emerald, which given that’s where the new artifacts are, it does diminish the experience some.
Excellent work to the makers though!
Thank you for any response given!
Hi Vengeanze, the mod is still in development and slow turns are also solved (without having to switch off emerald). Ideally, when you download it, you install it via Heroes Launcher https://heroes3wog.net/heroes-launcher-download/
Thank you for the response! You are correct, the slow turns do seem to be resolved upon updating the mod.
Keep up the good work! I am sincerely interested in the future of this mod.
Hi!
Could you please update this mod or wog to gathering creatures into dwellings in the map as HotA does? So, instead to have always 5 creatures after new week dwelling would have for example 25 after five weeks.
Greetings. I have the last era3 but I received a message that is not installed. I ve extracted the contents of era 3 (era 3 only, I am not using the new launcher) in the H3 complete folder, extracted 3upMod. How the mod is checking? Do I need to modify a value, something? Much health!
If you don’t use Heroes Launcher (you can install TUM there with one click), you still have to activate the TUM mod via Mod Manger. You can find it here: Heroes 3 ERA / Tools / Mod Manager / and run mmanager.exe.
Third Upgrades Mod requires “Visual Studio Redistributable” download it in official Microsoft page.
Hello. Thx for your response. I get the error when generating random map “You have to install the last era 3.1.5 etc” The mod is on, on mod manager. But I have era 3.5. Dunno why the 3upMod is not reading the current version of era.
My mistake. So, on generating random map I get an error “You need era 3.9.12” I have: H3Complete gog + Installed era 3.9.5 from https://heroes3wog.net/era-3-download/. After I extracted 3upMod on Mods folder – turned on. I get this strange error that I dont have era 3.9.12…
I ve checked on the official site – https://mods.hmm35.ru/Era%20Latest.exe – 3.9.5 is the last public. Can somebody provide standalone 3.9.12, please?
I managed to solve it, so here’s how:
1. Download and install the latest ERA 3.9.5 version.
2. Then go to the GitHub page where development continues: https://github.com/ERA-Projects/era-project-eng download era-project-eng (on the right click on “<> code” and select Download ZIP)
3. Unzip era-project-eng-main.zip and copy (and rewrite) all files to the folder where you installed ERA 3.9.5
4. This way you have the latest version available, which is the 3.9.14 version
Thank you very much, hero!
Hello!
I want to play this mod on macbook. Installed H3 complete – OK. Installed ERA 3.9.5 – OK. Copy the TUM 2.20.8 version ResOunD folder to H3 complete/mods folder. What more i need to do? Game started well, WoG options are okay, but nothing about TUM.
What did i wrong?
thx
Hi Gábor, did you really manage to run ERA 3 on a Macbook? Could you give some more information/instructions on how you did it?
You have to activate TUM via Mod manager. You can find it here: Heroes 3 ERA / Tools / Mod Manager / and run mmanager.exe.
After the last update AI turns takes more than 1 minute starting from day 1.
Deleting human AI mod changes nothing. I have tried diffrent option, nothing helps.
The game is now unplayable.
please, download TUM 2.17 again. Thank you very much.
Version 2.18.2 is stable. current vesrion of mod makes AI ultra slow.Creator is trying to fix it .For now it seems it is better to get veriosn of mod before recent update
Long AI turns are caused by Third Upgrades mod (and how to partially fix it)
Long AI turns are caused by Third Upgrades mod (and how to partially fix it)
Sadly… The new update 2.20.2 does not repair the “long turns” bug.I have disabled the Human AI and didn’t help.The only way to fix it is by disabled the “emerald 3_3.era” in plugin manager.
But doing that… you don’t have the new artifacts.
Long AI turns are caused by Third Upgrades mod (and how to partially fix it)
hi, soo i have this little problem, it says that i am on version 2.18.2 and at the same time it says that the mod is out of date. what do i do?
Hello, now not long ago the mod was updated to version 2.20.1.
aha i saw it mb
будьте так добры, загрузите TUM 2.17 ещё раз. т.к. старая ссылка пуста. премного благодарен. успехов вам в ваших трудах, здравия и любви.
Every few new updates produce “the almost endlessly long AI turn”. 2.18.2 was OK, 2.20.1 same problem again, when disable “emerald3_3.era” plugin – game is once again playable, but that means you won’t be able to use certain features. I don’t know if it is a wide spread problem or just personal one, but i had no problems for months before updating to 2.20.1 and now i just switched back to 2.18.2 to eliminate the problem.
Try turning off the Human AI mod, it helped me.
Hi, please help me figure it out.:
During the construction of an improved building (right click on the town hall), the new building does not appear on the general visual plan of the city, but it works (upgrades become available). Is this how it should be?
A similar story with the eighth creature: Also, the building is under construction, hiring becomes available, but the building is not visually displayed in the city. I also don’t understand how to improve this creature. It doesn’t have an upgrade button, although all the buildings in the city are built. How to improve, where to click? The ‘a’+ left button does not work.
I also wanted to mention an error that occurs often but not every time:
To play it, you need to go to another city from the city window without going to the global map, using the button in the column of available cities.
And finally, the mod somehow breaks the script for the universal improvement of creatures.(an option that allows you to upgrade creatures from other cities if there is an improved building of the appropriate level in the current city).
Yes the upgrade works correctly, it is not graphically represented on the city screen. But are you sure you built it? it requires a lot of resources.
How to make 3rd upgrades (and 4th for 7 lvl units) and build additional units: https://youtu.be/ZfRE9ASbaL8
How can I make each unit improve individually, and not all at once?
Hello. This is very nice and fun and interesting mod when I play it. I love this mod. But some units I feel like it is too weak, some units too strong for me. Can you tell me which file I can edit those unit stat?(like Attack, HP or speed)
Thanks for advance.
With TUM v2.18.2, you can upgrade troops to third upgrade without building the third upgrade building. All you need is the regular per level upgrade building, and you can then upgrade that level troop to third upgrade, by holding the ‘a’ key and left clicking on the stack in town.
I can conform this games crashes. I have the latest launcher, wog and HD mods installed and tried it out with several wog.dat files. The game functions normally but somehow this mod makes the game crash whenever you enter combat.
The game crashes when i defeat an AI player in hot seat.
[HOMM3 HD CRASH LOG]
Log
{
compability_dir = C:\Games\Homm 3 ERA\_HD3_Data\Compability\#era
EXE_VERSION & TE
EXE_VERSION & ERA
No Files.ini for ‘C:\Games\Homm 3 ERA\_HD3_Data\Lang\#en’
}
HOMM3 HD version: 5.4 R94
Time { 04/16/2024 02:40:36 }
GUN: [78507O553085DWX DWH499T7Y9Z-99HN49]
Exception
{
Module: h3era hd.exe
Adress: [ 0x004F58AF ]
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x00000000
}
Context { EAX: 0x00000000, ECX: 0xFFFFFFFF, EDX: 0x02D37D70, EBX: 0x02D37D58, ESP: 0x02D37AE0, EBP: 0x02D37BB0, ESI: 0x00000000, EDI: 0x00000000 }
Call stack
{
? called from before [ 0x02D37D58 ]
}
Call stack V2
{
004F58AF (h3era hd: 00400000): (?): (?)
11B84D21 (HD_WOG: 11B10000): (?): (?)
054A9381 (?): (?): (?)
00476D12 (h3era hd: 00400000): (?): (?)
00477292 (h3era hd: 00400000): (?): (?)
00475D02 (h3era hd: 00400000): (?): (?)
00478397 (h3era hd: 00400000): (?): (?)
00478D82 (h3era hd: 00400000): (?): (?)
054BF9D6 (?): (?): (?)
054BF963 (?): (?): (?)
054C906D (?): (?): (?)
054C9681 (?): (?): (?)
00473F70 (h3era hd: 00400000): (?): (?)
5EECF9E8 (wog native dialogs: 5EEC0000): (?): UseWin32InputControl
054B8877 (?): (?): (?)
054BDF65 (?): (?): (?)
11B848C3 (HD_WOG: 11B10000): (?): (?)
7663CB2B (KERNELBASE: 76520000): (?): FlsGetValue
76F8ABA9 (ntdll: 76F30000): (?): RtlRestoreLastWin32Error
5E607A4F (H3.ERA.BattleQueue: 5E600000): (?): (?)
054BFB83 (?): (?): (?)
054C7ADD (?): (?): (?)
054C9499 (?): (?): (?)
05E17EFE (era: 05DF0000): (?): (?)
05E17FC1 (era: 05DF0000): (?): (?)
05E3D425 (era: 05DF0000): (?): ClearAllIniCache
054A7889 (?): (?): (?)
5EB43414 (game bug fixes extended: 5EB40000): (?): (?)
05E17FC1 (era: 05DF0000): (?): (?)
05E3DAE2 (era: 05DF0000): (?): ClearAllIniCache
004ADFE8 (h3era hd: 00400000): (?): (?)
11B85DA2 (HD_WOG: 11B10000): (?): (?)
054A7AC5 (?): (?): (?)
054A0AAF (?): (?): (?)
}
Here is my mod manager preset :
{
“mm_version”: “0.93.8.0”,
“name”: “D1”,
“exe”: “”,
“wog_settings”: “1;:3;1;2:2;1;;1;2:;13;;1;;3;;5;;7;:2;5;2:;1;;12;2:;1;;1;;5;2:;23;:2;1;;1;;1;;1;;22;;1;2:3;:5;1;;2:;4;;19;:3;1;:2;11;2:;;6;:2;2:;3;2:;2;;1;;3;;24;:2;4;;40;;453;;20;;22;;109;;109;;”,
“list”: [
“XXL”,
“Random wallpaper”,
“ResOunD”,
“Enhanced Henchmen”,
“AMER_HumanAI”,
“10SSkills”,
“ERA Scripts Eng”,
“Stalker Spells Mod”,
“TrainerX”,
“WoG Fix Lite”,
“WoG Scripts”,
“Game Enhancement Mod”,
“Unleashed Editor”,
“Spells Description”,
“BattleSpeed”,
“BattleQueue”,
“Era Erm Framework”,
“WoG”
]
}
Disable HumanAi, Random Wallpaper
hello there, it seems there’s a bug about combo artifacts (especially “new” combos such as Golden Goose, Ironfist of the Dark Palladin,etc.): even if i had all necessary components, it can’t be combined … any idea for fixing it ?
It has been reported before. You must wait for an update, sorry.
TUM v2.18.1 seems to have fixed the crashing issue.
However, as of the latest ERA 3 update on 4/6/24, the game now runs at a slideshow pace, with the AI heroes moving one step every 2 or more seconds.
Not sure if this is due to a new AI script, a new pathfinding algorithm, or a bug, but the game is unplayable at this speed.
I’m all for an AI update if that’s what you’re going for. But for now, the game is unplayable.
Update to this, I discovered that the cause of the AI slow down is the “emerald3_3.era” option in the Plugin Manager options under ResOunD.
If you select it, it will cause the AI heroes to run incredibly slowly.
Unchecking it fixes the issue, although this issue only showed up with the latest update, it was fine before that.
I can’t play, when in battle combat i got crash can you help me pls
What version of ERA 3 Lencher do you have installed? Send a screenshot of the mod manager, we’ll see if you have a conflicting modification there (admin@heroes3wog.net)
I have the same problem: the game crashes as soon as I enter combat. Could you solve this issue?
I have the same problem. I think it conflicts with the advanced classes
I cannot even start a map without saying “Third Upgrade Mod out of date”. When I deactivate TUM the game works.
Third Upgrade mod v2.18 is currently not compatible with Advanced Classes Mod. The game crashes. We are waiting for a fix.
Same issue, go into battle and the game crashes. I have everything updated to the latest versions.
I reverted to Third Upgrade Mod version 2.17.0 and everything is working again.
There’s definitely something wrong in TUM v2.18, or an incompatibility somewhere.
How can I revert to the earlier version?
I’ve tried searching for it online but with no success.
Better wait for the TUM update. Hi, Third Upgrade mod v2.18 is currently not compatible with Advanced Classes Mod. The game crashes. We are waiting for a fix. But here is TUM 2.17: https://mega.nz/file/zUNywTxB#mkQ7Fi_RgyJl4v9ZTZIvfcI_oFba_7JSxZcnqAoHRdo
Third Upgrade mod v2.18 is currently not compatible with Advanced Classes Mod. The game crashes. We are waiting for a fix.
please, download tum 2.17.0 and write the path for downloading it here. Thank you, True Hero.
I amd looking for website with description of all upg 3 and 8/9 lvl units
Is there any?
Here is TUM manual: https://mega.nz/file/yddDxIRB#fh_BvxgoBmqdL_8WnWA5HF5T0AhVelyeyyVPSypkKz0
mega.nz.
china must use vpn to download.
now aurora vpn never free,
so i still use 2.16.1.
so a downloadable address need.
Hello, write me which server suits you and I will upload TUM there.
Hello Liso1 the Angelic Mod Maker.
My megadrive has reached the data limit.
Could you pls upload this mod to anywhere which is free to download?
I would be very aprreciated.
Angelic mod?
https://www.moddb.com/
can use free download manager,
even use this,
sometimes have to change several address to continue, 1-3 days:(
I just wanna say that you are absolutely amazing, this is such a great mod. Also I wanted to ask if you happened to fix that the third upgrades for some reason have low/no army strength value? When I have all third upgraded creatures and I fight pixies they always want to fight. If I have first or second upgrade they will run. I just want to be able to use diplomacy haha
My personal favorite creature is Tiamath. I would give him 1500hp.
when i try to start a game it shows two options and it says that the third upgrade mod is out of date. I tryed reinstaling it and things like that but idk help.
Check what version you have installed, the latest and current version is 2.17. If you don’t have it, download it.
Delete the old version and install the new one.
Avast flags the main exe file as idp.alexa.54. Well it happened after installation, and mod seems to be running okay, but still you could check this.
Hi, Avast does this all the time, it labels files as it wants. It is of course a false alarm.
I met the error
“1000 tum – stdlib.erm”.Line:663.Position:27.
Unknow global constant name: “BATTLE_HEXES_PER_ROW”.
…………
Anyone meet this error and know how to resole it.
Please help me.
Thank a lot
This mod doesnt work for me!! i installed fresh copy of GOg game, then era launcher, then i donwloaded this mod , its enabled on list but nothing appears i game!!
i ddint see any option to turn on script ingame scripts menu!! also scripts menu, first page has only a few options to enable, unlike many years ago where they were way more options
You did something wrong during the installation process.
I love this mod. But I feel like some units is too strong. Can you tell me which file I have to edit to make it weaker than original. (Like attack, HP, speed)
it also does not work for me
Hi, please be a little more specific, does the modification display an error? Send a screenshot of the mod manager, we’ll see if you have a conflicting modification there (admin@heroes3wog.net)
Love this mod!
But how can i disable new monsters from appearing, when a map has that “Random Monster” object.
I only want to play with the original monsters, and those from WoG
cheers 🙂
Hi this is amazing piece of work. I have question though in terms of balancing I always wondered why not equalize the shooters between towns? i.e. I am missing one more shooting unit in rampart and fortress a lot. What are your thoughts on some changes in this area?
Please can I disable the lvl 8 units in castles without removing the 3th upgrade units lvl 1 to 6?
the mod is amazing but what sucks about the fact that you’re forced to use all of its features you can’t disable monsters/objects/artifacts
it would be amazing if you get to choose what to add up to your games and what to disable I would love to have the chance to upgrade my game progressively with the new added creatures/objects/artifacts
ofc you can disable certain features, like new banks or artifacts. You just don’t know how.
Artifacts for example can be disabled by disabling the Emerald plugin in the mod manager for TUM.
New banks can simply be deleted (or configured) the config in Resound/Data/s folder or you disable the replacement of objects in WoG options.
Anything else that sucks? 😛
I get long turn times with this mod. Is there any fix around this since this is my favourite mod I don’t want to disable it?
When i fight an enemy hero with 3rd upgraded creatures (most of the times it happens with dragons, but not only) lets say i have a stack of 30k skeletons and i do only 1 damage to this creature. As only way of defeating this kind of situation is to use spells and hope to have enough mana but some dragons,for example Chasm, are unaffected by spells. Can you tell me where i go wrong? Is this some wogify option i clicked but shouldn’t? But i don’t think this is normal as when i have same 3rd upgraded creatures they dont’t suffer just 1 damage when enemies hit me.
can you send us a save file from that game? Also make sure you have patched the launcher to most recent version
—
https://drive.google.com/drive/folders/1AgW8hjiVo_Q9RCUe3CJdaxT2d0PntwH3?usp=drive_link
—
I played another map and rewrited battle and autosave from the problem map.
But here is an example i did with touched “unleashing the bloodthirsty” i added 2 heroes with 3rd lvl upgrades and normal creatures set up for battle to take many turns. After some turns you will notice normal creatures will do 1 damage to upgraded ones. In the beginning nosferatus for example will do some damage but with turns it is going to be reduced to 1dmg, same with skeleton knights (where acid breath will become the only thing that does damage when procs and skeleton warriors will do as usual 1dmg). The picture contains all the mods i have enabled and disabled.
More than decade ago when i played clean wog mod and actually with early days of era there was no problem, now i have multiple crashes per map and not only during enemy turns , so i have to save more often.
https://drive.google.com/file/d/1MlpVgvBcB_FJZJiwwIePOfeFNJie_aIr/view?usp=sharing
https://drive.google.com/drive/folders/1AgW8hjiVo_Q9RCUe3CJdaxT2d0PntwH3?usp=sharing
okay, I most likely found the problem. It is the New Spells mod, please play without this mod, currently it causes the problem you described. After that your random crashes and the 1 damage problem will much less. But you must start a new game.
Thank you, Perry, it did the trick. I feel embarrassed, as i thought the mod is fixed, but as it seems it is not, from now on i am going to double check.
Thank you for your contribution and keeping this game alive, back in very early 2000s we played 1pc hot seat as kids in Eastern bloc, more than 20yrs later we can play this with our own kids, thanks to people like you, who modernize the game.
Moderator thank you for your patience, you can delete this spam quotations.
It seems Living skulls are still not being generated when WOGifying maps with TUM. They fixed the issue on ERA last year, but with new(er) versions it still seems it’s not generating any “Living Skulls” around the map.
LE: not sure if it’s TUM influencing Living skull from generating. I have disabled it and it’s still not generating in ERA
Fixed. Needed to reload the mods and it started generating again. sorry for spamming. Can remove the comms
Hey.
Is there a patch note for the new version? I see the Gnolls marauders are now upgraded to Centagnolls instead of the very much useless Gnoll Shamans is that so?
Hi i need a passwort too open the file what is that pls
pass: 123