ERA 3 Launcher update 2.959 + changelog
ERA 3 Launcher will help you quickly install and run these 3 modifications: In the Wake of Gods (ERA 3), Horn of the Abyss (HotA) and Master of Puppets (MoP). Please update game via “game control”.
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ERA 3 Launcher |
Heroes 3 Complete GOG version (works with this version) |
How to install and setup ERA 3 Launcher Step-by-Step guide |
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ERA 3 Launcher update 2.959 changelog:
#ERA:
– Fixed losing commander when loading save game during battle – thanks to igrik;
– Wog Native Dialogs: Renamed DlgExpMon.def to dlgcrexp.def in order to support ERA png replacement – thanks to igrik;
#Game Enhancements Mod:
– Re-enable hota hero sprites on the battlefield (differentiating genders) – thanks to Archer30;
– Added proper hero level restriction – Now it’s not possible to exceed the hero level limit of a map, not even with erm! – thanks to Archer30;
– Added Hota 3-colour arrow. Now the path (arrows) on the map that can be reached only after the 2nd day would be shown in a darker colour – thanks to Archer30;
– Important fix to Demolishing towns: Disable Succubus’s Charming ability when initiating a fight with dwelling creatures when demolishing a dwelling in a town. This is to prevent the crash at the end of the battle – thanks to Archer30;
#ERA Scripts:
– Land Navigation: Improve the compatibility with ACM – thanks to sadnesspower;
– Battle Experience: Fixed possible to mess up animation of levelling up and Frenzy on the battlefield (due to SN:R not working) – thanks to Archer30;
– Mortal hero: Added compatibility to the latest Enhanced WMI – thanks to Archer30;
– Tyrant: Added a msg to show which player becomes the Tyrant at the start of game – thanks to Archer30;
– Night Scouting: Now the assassins would be generated in an adjacent hex of the target and attack from that hex – thanks to Archer30;
– Fixed the alliance of the hidden enemy. Now they won’t become the alliance of existing players in any case – thanks to Archer30;
– Achievement: Fixed a variable not initiated (potentially leads to crash) – thanks to Archer30;
– Achievements: Fixed disease can be applied on Tactics phase – thanks to Archer30;
#WoG Scripts:
– Mithril: Fixed the compatibility with old HD mod (when i^wog__149__legacyHD__on__^ is presented) – thanks to Archer30;
– Battle Extender: Put off the timing of the execution of this script so it can be compatible with most conditions – thanks to Archer30;
– Enhanced War Machines I: Recreated disabling War Machines feature to eliminate all the bugs – thanks to Archer30;
– Enhanced Commanders: Fixed possible to show AI commander stone msg – thanks to Archer30;
– Adventure Cave: Recreated Basilisk turning army to stone event. Now there is no chance the event could freeze the game. Also Stone would be applied a second time on the second turn – thanks to Archer30;
– Battle Academy and School of Wizardry: Rebalance the cost of learning a secondary skill exceeding the limit – thanks to Archer30;
– Eagle Eye I (Learn a spell when level up): Optimise the condition of removing Eagle Eye from skill list. Now when there is no spell to learn on levelling up, while the hero can advance Wisdom Skill in the future, Eagle Eye won’t be removed – as it’s possible to be helpful again when the hero advances higher level of Wisdom – thanks to Archer30;
– Fixed the compatibility between Adventure Cave combat events and Enhanced War Machines III – now you won’t lose all the machines after battles there – thanks to Archer30;
– Reset global vars in Enhanced War Machines I after used – thanks to Archer30;
– Enhanced War Machines I: Fixed unable to disable Catapults – thanks to Archer30;
– Random Heroes: Now it’s not possible to Surrender battle against random heroes (but still possible to retreat) – thanks to Archer30;
– Fixed losing the description of additional effects from Enhanced Artifacts I when Elemental Suppression option is enabled – thanks to Archer30;
– Enhanced Artifacts II: Now the free upgrades (Skeletons to Skeleton Warriors) of Dead Man’s Boots can disabled by right-clicking on the artifact from hero screen/hero meeting screen. This is good for players who prefer necromancing Skeletons instead of SK warriors – thanks to Archer30;
– Sorcery I: Fixed the text when picking up resources when GEM is enabled (the place for setting whether to display Sorcery I msg has been moved to mini-map buttons) – thanks to Archer30;
#Advanced Classes Mod:
– Mod Updated to version 1.091 thanks to PerryR;
– Added campaign transfer feature for Master/Grandmaster secondary skills – thanks to Archer30;
#Advanced Difficulties Mod:
– Now CB difficulty settings also work on TUM CBs – thanks to Archer30;
– Important fix for MP hotseat gaming with Neutral Commander boost option enabled, stats of defending commander wont be overwritten by that script anymore – thanks to PerryR;
– Fixed AI experience ratio doesn’t get saved to .ini – thanks to Archer30;
– Now “Neutral Abilities” option will enable Neutral Stack Exp wog option to work correctly – thanks to Archer30;
– Fixed the localization of Neutral Abilities option – thanks to Archer30;
#TrainerX:
– Fixed Multiple casts feature when the hero has no spell book – thanks to Archer30;