Heroes of Might and Magic: Olden Era mods

Heroes of Might and Magic: Olden Era is a new installment of the renowed series of turn-based strategy games, where action takes place in Enroth, on the continent of Jadame, mentioned but never explored in a Heroes of Might and Magic game before. As the game enters Early Access, the first mods will start rolling out — and you’ll be able to find them right here.

HoMM: Olden Era mods


  • BepInEx 6 – modding framework for Unity Mono, IL2CPP and .NET framework games with a custom config for Olden Era.

  • Custom Audio Mod – Replace specific in-game music clips in Heroes of Might and Magic: Olden Era with your own tracks from Heroes of Might and Magic 3


  • Cheat Panel (demo only) – Unlocks the hidden Cheat Panel from the Heroes of Might and Magic: Olden Era demo, open it on the map, in towns or in battle with a custom hotkey.

  • CheatPanel – Cheat Mode Enabler lets you access and use the hidden Cheat Panel menu in the game. It is designed to behave similarly to the version available in the demo.

  • Camera Rotation Unlocker mod – plugin that improves the world map camera by allowing fixed 90-degree camera rotation and smoother map movement while keeping the game’s original isometric feeling.

  • Legacy Audio Mod – Music overhaul mod that replaces in‑game music and sounds with classic tracks from Heroes of Might and Magic II, III, IV and V.

  • Skip Intro mod – If you want to launch the game a little faster, this is mod for you!

  • Enhanced Highlights – With this mod, all objects are still highlighted normally, but objects controlled by a player are highlighted using that player’s flag color.

2 Comments

  1. mihai ovidiu bibu

    i am a WOG player and i played vcmi and its colplitli closing down after 5min of gaming afer de update of era luncher,i will like to get acces to the WOG folder,please and thank you

    Reply ↓
  2. Dan

    Suggestion: Faction Paths — a scalable way to bring back Titans and deepen replayability

    Hi Unfrozen team,

    Olden Era already has a strong foundation, but I think there is one system that could make the game much more replayable without requiring twelve completely separate factions.

    Instead of adding every classic town as a fully separate faction, each existing civilization could eventually receive two major development paths.

    For example, Temple could split into:

    Faith
    Priests, Paladins, Angels, healing, morale, protection and anti-undead tools.

    Artifice / Technology
    Mages, alchemists, constructs, golems, lightning, Giants and eventually Titans.

    This would make Titans a natural part of human civilization, not just a separate copied Tower faction. The idea is simple:

    Humanity can ascend through faith — or through knowledge and technology.

    The same system could later apply to other factions:

    Necropolis: Undead vs Infernal Covenant
    Grove: Harmony vs Primal Nature
    Dungeon: Shadow Dominion vs Dragon Covenant
    Hive: Natural Evolution vs Demonic Corruption
    Schism: Binding vs Transcendence

    This would create 6 base factions but 12 distinct strategic identities, while still sharing early units, economy, town identity and part of the development work.

    A late-game building, such as a Hall of Enlightenment, could allow limited and costly conversion between equivalent high-tier units. For example:

    Angel ↔ Titan
    Undead apex unit ↔ Devil
    Ancient Guardian ↔ Phoenix

    The conversion should not be free or perfect. It could cost resources, lose part of the army value, and have weekly limits. That way, the original path still matters, but players can adapt if the map or enemy requires it.

    This would add a strong “one more turn” layer: players would not only choose a faction at the start, but shape what that civilization becomes during the game.

    The best prototype would probably be only one faction first:

    Temple: Faith vs Artifice — Angel vs Titan

    If it works there, it could become a long-term expansion system for the whole game.

    In short:

    You do not choose a finished faction. You choose a civilization — and decide what it becomes.

    I think this could make Olden Era stand out not only as a return to classic Heroes, but as the game that evolves the faction system itself.

    Reply ↓

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