Fheroes 2 update v1.0.11 – Battle Only mode improved

The fheroes2 team is pleased to present the new version of the fheroes2 engine – 1.0.11 after a month of hard work. As in any other release, they made many changes and are happy to share the news with you. Free Heroes of Might and Magic II Resurrection (fheroes2) is not only a remake of the original Heroes 2 game for current platforms but it also includes modifications of the game interface so that players can use certain mechanics in the most comfortable and intuitive way.

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Heroes 2 Gold GOG version

The “Battle Only” mode has undergone a substantial revamp, boasting an improved user interface and a newfound capability to save the state of selections within the dialog. These enhancements promise a more immersive and user-friendly experience for players engaging in battle-centric gameplay.

Battle only mode was expanded and become more friendly to use.

Battle only mode was expanded and become more friendly to use.

Continuing to refining the gaming experience, the AI has received a notable upgrade. The AI makes better decisions during battles while defending its troops.

The work on the Editor continues. The team added a base file format for future maps, which will incorporate a greater number of features compared to the original map format.Additionally, the Editor has been expanded with Castle and Town placement logic, along with the inclusion of Ocean objects. The majority of the work focused on modifying the code for the Editor and preparing the game to support the upcoming map format.

New castle/town placement dialog allows to easily choose the proper town.

New castle/town placement dialog allows to easily choose the proper town.

In this release, the team also polished multiple places in the UI, such as difficulty selection in campaigns, Tree of Knowledge quick info dialog, making AI heroes’ animations depend on their speed, and many more.

Fheroes2 v1.0.11 changelog:

  • Expand Battle Only mode with saving functionality and updated UI
  • Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment)
  • Improve the logic of AI defensive tactics
  • Rework multiple dialogs, fix and speed up several rendering issues
  • Over 30 issues have been closed since the 1.0.10 release
Difficulty selection window became wider so difficulty levels translated to available languages will no longer go out of edges or overlap each other.

Difficulty selection window became wider so difficulty levels translated to available languages will no longer go out of edges or overlap each other.

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