Advanced Classes mod v1.9 update with 18 additional commander classes
Yesterday the crew who maintains the Heroes 3 ERA launcher released a new update that, among many fixes, also contains an update for the Advanced Classes Mod. In the core, the mod features a new secondary skill system, that allows learning skills to Master and Grandmaster level, based on your hero class. It gives the game a more RPG-like touch and is great for long single-player games.
Download |
Advanced Classes mod |
mod is included in Heroes 3 ERA Launcher |
bugs report: Discord |
Advanced Classes mod v1.9 changelog:
New:
– added 18 additional commander classes, including a new secret class that must be unlocked with an in-game riddle
– transferred class pictures of heroes from pcx to png images, meaning no more half-transparent pictures in the advanced class screen
– changed hero secondary skills or spells will now show correctly when selecting a random map and viewing the hero (thanks to Daemon for the plugin)
– Heroes with commander speciality now the values will show in the commander bonus list
– Summoner Specialists (Alamar and Thunar) now have a new and more fitting icon
– Removed Eagle Eye skill ability to visit objects from a distance. Restored possibility to use Sorcery I WoG option. The remade version from Daemon is much better. Still, the option seems OP
– added extended artifact set descriptions (thanks to Kongsuni)
– Alternative Necro Option. Implemented native Necromancy mechanic, Alternative Necromancy option will now only raise the given value, ignoring all other sources like specializations, artifacts or skill. (thanks to Archer)
– When selecting a new commander class it will not give additional information about special perks in the info bar of that dialogue.
– changed code to apply additional damage during combat and how it is shown: for Sniper, Paladin, Dragonslayer commander. For Grandmaster Adventurer Stand united ability, Gnolls Fail, Drakshard sword and that Cherry Bow. Damage will now be indicated in mouse hover
Balance:
– Ignissa free Firebird starts from level 5 instead from level 1
– slightly lowered Heal Capacity
– Dragon Fire Set +1 att and +1 def set bonus
– Dif Mod: increased computer player starting units if the neutral stack size is enabled
– increased Fire Shield return damage to 20% (from 10%). Like with basic fire magic in SoD
– Druids Adv class Concentration perk now has increased duration of buffs taken to the next battle round
– balance changes to commander skills. Strikes All Enemies around reduces commander damage by 15%. Block ability changed to reduce damage by only 50% instead of 100%.
– Regeneration ability’s regenerates 50+5% of max commander health
– slightly reduced commander specialist power (Pasis, Vey, Torosar)
– Scout com class now only generates res and no more gold, because that is Brute stuff
– Commanders can now gain kill count when casting buffs/debuffs, to not only rely on damage to advance
– reduced caster commander damage scaling in early and late-game
Fix:
– Bonus damage from the Improved Magic Arrow M/GM perk now not counted as extra damage
– spell trainer max level up now does not reset when replay battle
– Mystic/Intelligence specialists fix for dropping below zero mana
– Fire Mage cannot deal negative damage at level 1 (thanks to aldzzz)
– fixed missing extra shield bonus from Dragon Scale Shield (thanks to stonem)
– fixed Defender Commander passive now works as intended
– fixed wrong passive calculation for Brute Commander in battle
– fixed rare bug that commanders could get zero speed at new battle round with Hunter perk
– fixed visual glitch in hero advanced level screen (thanks to polebeer)
– with Eagle Eye pre damage creatures cannot drop below zero health
– Emblem of Cognizance now protects from damage and makes battle log entry
– digging for Grail now works better with M/GM Logistics
– corrected HP bonus from Adv Ballistics skill (thanks to TymanDyrman)
– Hunter Magic Block perk corrected description (+50MR in First Battle Round)
– corrected Hunter First Shot ability not working for first unit
– ACM now checks for newest ERA 3 version
– Casting Fireball with commander only reduces spell points once, instead of for every target
– small fix for First Aid tent erm error (thanks to wafs)
– disabled Land Navigation option
– more multiplayer improvements
– selecting the commander class in MP matches now should work better (thx to Yosh for the hint)
– fixed Master Quicksand spell now is placed before two hex shooters also
– fixed wrong placement of mines from master teleport spell if more than 10 creatures are standing on the battlefield
Sorry for the spam – is there any version of the advanced classes mod compatible with VCMI? Cheers in advance!
No, there is currently no VCMI version available.
Amazing mod! I tried to enable it with the Legacy of Silence mod, and it says the version of ERA is too old with that mod, instead that mod seems to only be able to use the older version of advanced classes. Any way of fixing that?
Hi, the AC mod is built right into the mod (enable it via Mod Manager), but it’s an older version that is compatible with LoS.
Newer versions of the AC mod will only be compatible when the ERA version that powers LoS is also updated.
Gotcha. Thanks very much! I hear the author for LoS is taking time off so could be awhile for the ERA update with it I guess?
При включении мода v1.9 при нажатии на командира или его иконку во время битвы игра крашится.
Would it be possible to just use the advanced secondary skills (to grandmaster level) and disable the rest of the mod?
Mostly yes. Disable the options you dont like in wog options and choose berserker mode on starting screen.for more specific things you must ask.