VCMI v1.5.6 update
VCMI 1.5.6 is now available. This is another small update for 1.5 that focuses on issues discovered by our tournament players.
Download |
VCMI |
How to install VCMI v1.2 and mods using VCMI Launcher |
Heroes 3 Complete GOG version (works only with this version) |
You can easily install new mods using VCMI Launcher. |
VCMI v1.5.6 notable changes:
- Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss, incompatible mods are now placed before compatible mods when joining lobby room.
- Fixed jittering simultaneous turns slider after moving it twice over short period
- Fixed non-functioning slider in invite to game room dialog
- Fixed some shortcuts that were not active during the enemy’s turn, such as Thieves’ Guild.
- Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
- Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
- Spells the hero can’t learn are no longer hidden when received from a rewardable object, such as the Pandora Box and instead will be displayed with grayed-out name
- If player refused skill from Witch Hut, right-click tooltip on the object will correctly show skill granted by this Witch Hut
- Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit
Stability
- Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
- Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
- Fixed possible crash on application shutdown due to incorrect destruction order of UI entities
Multiplayer
- Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
- Incompatible mods are now placed before compatible mods when joining lobby room.
- Fixed text overflow in online lobby interface
- Fixed jittering simultaneous turns slider after moving it twice over short period
- Fixed non-functioning slider in invite to game room dialog
Interface
- Fixed some shortcuts that were not active during the enemy’s turn, such as Thieves’ Guild.
- Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
- Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
Map Objects
- Spells the hero can’t learn are no longer hidden when received from a rewardable object, such as the Pandora Box
- Spells that cannot be learned are now displayed with gray text in the name of the spell.
- Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
- Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit
Modding
- Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
- Added compatibility check when loading maps with old names for boats