VCMI v1.4.4 release + changelog

VCMI release 1.4.4 is now available.

Download
VCMI
Heroes 3 Complete GOG version (works only with this version)
Discord Channel

General

  • Fixed the synchronisation of the audio and video of the opening movies.
  • Fixed crash random map generation.
  • Fixed a bug that caused spells from mods to not show up in the Mage’s Guild.
  • Changed the default SDL driver on Windows from opengl to autodetection
  • When a hero visits a town with a garrisoned hero, they will now automatically exchange spells if one of them has the Scholar skill.
  • Movement and mana points are now replenished for new heroes in taverns.
  • Added option to show unit statistics sidebar in battle
  • It is now possible to install mods, maps and campaigns by dragging and dropping onto the launcher.
  • Fixed saving of allowed abilities, spells, artifacts or heroes in map editor
  • Added new bonuses for modding to better represent abilities of Cove creatures from HotA

Multiplayer

  • Simturn contact detection will now correctly check for hero moving range
  • Simturn contact detection will now ignore wandering monsters
  • Right-clicking the Simturns AI option now displays a tooltip
  • Interaction attempts with other players during simturns will now have more concise error messages
  • Turn timers are now limited to 24 hours in order to prevent bugs caused by an integer overflow.
  • Fixed delays when editing turn timer duration
  • Ending a turn during simturns will now block the interface correctly.

Campaigns

  • Player will no longer start the United Front of Song for the Father campaign with two Nimbuses.
  • Fixed missing campaign description after loading saved game
  • Campaign completion checkmarks will now be displayed after the entire campaign has been completed, rather than just after the first scenario.
  • Fixed positioning of prologue and epilogue text during campaign scenario intros

Interface

  • Added an option to hide adventure map window when town or battle window are open
  • Fixed switching between pages on small version of spellbook
  • Saves with long filenames are now truncated in the UI to prevent overflow.
  • Added option to sort saved games by change date
  • Game now shows correct resource when selecting start bonus
  • It is now possible to inspect commander skills during battles.
  • Fixed incorrect cursor being displayed when hovering over navigable water tiles
  • Fixed incorrect cursor display when hovering over water objects accessible from shore

Stability

  • Fixed a crash when using the ‘vcmiobelisk’ cheat more than once.
  • Fixed crash when reaching level 201. The maximum level is now limited to 197.
  • Fixed crash when accessing a spell with an invalid SPELLCASTER bonus
  • Fixed crash when trying to play music for an inaccessible tile
  • Fixed memory corruption on loading of old mods with illegal ‘index’ field
  • Fixed possible crash on server shutdown on Android
  • Fixed possible crash when the affinity of the hero class is set to an invalid value
  • Fixed crash on invalid creature in hero army due to outdated or broken mods
  • Failure to initialise video subsystem now displays error message instead of silent crash

Random Maps Generator

  • Fixed possible creation of a duplicate hero in a random map when the player has chosen the starting hero.
  • Fixed banning of quest artifacts on random maps
  • Fixed banning of heroes in prison on random maps

Battles

  • Battle turn queue now displays current turn
  • Added option to show unit statistics sidebar in battle
  • Right-clicking on a unit in the battle turn queue now displays the unit details popup.
  • Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION bonuses
  • Fixed Dendroid Bind ability
  • Black Dragons no longer hate Giants, only Titans
  • Spellcasting units such as Archangels can no longer cast spells on themselves.
  • Coronius specialty will now correctly select affected units

Launcher

  • Welcome screen will automatically detect existing Heroes 3 installation on Windows
  • It is now possible to install mods by dragging and dropping onto the launcher.
  • It is now possible to install maps and campaigns by dragging and dropping onto the launcher.
  • Czech launcher translation added
  • Added option to select preferred SDL driver in launcher

Map Editor

  • Fixed saving of allowed abilities, spells, artifacts or heroes

AI

  • AI will no longer attempt to move immobilized units, such as those under the effect of Dendroid Bind.
  • Fixed shooters not shooting when they have a range penalty
  • Fixed Fire Elemental spell casting
  • Fixed rare bug where unit would sometimes do nothing in battle

Modding

  • Added better reporting of “invalid identifiers” errors with suggestions on how to fix them
  • Added FEROCITY bonus (HotA Aysiud)
  • Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
  • Added REVENGE bonus (HotA Haspid)
  • Extended DEATH_STARE bonus to support Pirates ability (HotA)
  • DEATH_STARE now supports spell ID in addInfo field to override used spell
  • SPELL_BEFORE_ATTACK bonus now supports spell priorities
  • FIRST_STRIKE bonus supports subtypes damageTypeMelee, damageTypeRanged and damageTypeAll
  • BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
  • Added ‘canCastOnSelf’ field for spells to allow creatures to cast spells on themselves.

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