VCMI v1.4.4 release + changelog
VCMI release 1.4.4 is now available.
Download |
VCMI |
Heroes 3 Complete GOG version (works only with this version) |
Discord Channel |
General
- Fixed the synchronisation of the audio and video of the opening movies.
- Fixed crash random map generation.
- Fixed a bug that caused spells from mods to not show up in the Mage’s Guild.
- Changed the default SDL driver on Windows from opengl to autodetection
- When a hero visits a town with a garrisoned hero, they will now automatically exchange spells if one of them has the Scholar skill.
- Movement and mana points are now replenished for new heroes in taverns.
- Added option to show unit statistics sidebar in battle
- It is now possible to install mods, maps and campaigns by dragging and dropping onto the launcher.
- Fixed saving of allowed abilities, spells, artifacts or heroes in map editor
- Added new bonuses for modding to better represent abilities of Cove creatures from HotA
Multiplayer
- Simturn contact detection will now correctly check for hero moving range
- Simturn contact detection will now ignore wandering monsters
- Right-clicking the Simturns AI option now displays a tooltip
- Interaction attempts with other players during simturns will now have more concise error messages
- Turn timers are now limited to 24 hours in order to prevent bugs caused by an integer overflow.
- Fixed delays when editing turn timer duration
- Ending a turn during simturns will now block the interface correctly.
Campaigns
- Player will no longer start the United Front of Song for the Father campaign with two Nimbuses.
- Fixed missing campaign description after loading saved game
- Campaign completion checkmarks will now be displayed after the entire campaign has been completed, rather than just after the first scenario.
- Fixed positioning of prologue and epilogue text during campaign scenario intros
Interface
- Added an option to hide adventure map window when town or battle window are open
- Fixed switching between pages on small version of spellbook
- Saves with long filenames are now truncated in the UI to prevent overflow.
- Added option to sort saved games by change date
- Game now shows correct resource when selecting start bonus
- It is now possible to inspect commander skills during battles.
- Fixed incorrect cursor being displayed when hovering over navigable water tiles
- Fixed incorrect cursor display when hovering over water objects accessible from shore
Stability
- Fixed a crash when using the ‘vcmiobelisk’ cheat more than once.
- Fixed crash when reaching level 201. The maximum level is now limited to 197.
- Fixed crash when accessing a spell with an invalid SPELLCASTER bonus
- Fixed crash when trying to play music for an inaccessible tile
- Fixed memory corruption on loading of old mods with illegal ‘index’ field
- Fixed possible crash on server shutdown on Android
- Fixed possible crash when the affinity of the hero class is set to an invalid value
- Fixed crash on invalid creature in hero army due to outdated or broken mods
- Failure to initialise video subsystem now displays error message instead of silent crash
Random Maps Generator
- Fixed possible creation of a duplicate hero in a random map when the player has chosen the starting hero.
- Fixed banning of quest artifacts on random maps
- Fixed banning of heroes in prison on random maps
Battles
- Battle turn queue now displays current turn
- Added option to show unit statistics sidebar in battle
- Right-clicking on a unit in the battle turn queue now displays the unit details popup.
- Fixed error messages for SUMMON_GUARDIANS and TRANSMUTATION bonuses
- Fixed Dendroid Bind ability
- Black Dragons no longer hate Giants, only Titans
- Spellcasting units such as Archangels can no longer cast spells on themselves.
- Coronius specialty will now correctly select affected units
Launcher
- Welcome screen will automatically detect existing Heroes 3 installation on Windows
- It is now possible to install mods by dragging and dropping onto the launcher.
- It is now possible to install maps and campaigns by dragging and dropping onto the launcher.
- Czech launcher translation added
- Added option to select preferred SDL driver in launcher
Map Editor
- Fixed saving of allowed abilities, spells, artifacts or heroes
AI
- AI will no longer attempt to move immobilized units, such as those under the effect of Dendroid Bind.
- Fixed shooters not shooting when they have a range penalty
- Fixed Fire Elemental spell casting
- Fixed rare bug where unit would sometimes do nothing in battle
Modding
- Added better reporting of “invalid identifiers” errors with suggestions on how to fix them
- Added FEROCITY bonus (HotA Aysiud)
- Added ENEMY_ATTACK_REDUCTION bonus (HotA Nix)
- Added REVENGE bonus (HotA Haspid)
- Extended DEATH_STARE bonus to support Pirates ability (HotA)
- DEATH_STARE now supports spell ID in addInfo field to override used spell
- SPELL_BEFORE_ATTACK bonus now supports spell priorities
- FIRST_STRIKE bonus supports subtypes damageTypeMelee, damageTypeRanged and damageTypeAll
- BLOCKS_RETALIATION now also blocks FIRST_STRIKE bonus
- Added ‘canCastOnSelf’ field for spells to allow creatures to cast spells on themselves.