Fheroes2: Resurrection update v0.9.18 with Rework of Adventure Map rendering

v0.9.18 release is a bit unusual in terms of visual representation but it contains a lot of important changes. The first thing which the team was fixing is audio. As you remember team made significant changes in the code to push audio on the next level. In this release team polished things to make it even better.

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Windows OS players were facing a lot of issues related to MIDI music: fading sounds, inability to restart songs where they being stopped, or even crashes on Windows 8. Fheroes2 etam added new sound font package to fix all these issues so you can enjoy music in full power. This applies only for SDL 2 build.

The second thing which closed over 40 bugs is a new rendering system for Adventure Map. Old rendering system was full of issues such as heroes being visible through mountains, boats being rendered over other objects, monsters being seen over fog. Now most of these issues are gone. This new rendering system allows us to progress towards new map format, in-built map editor and also to easily add new objects on Adventure Map.

Team also fixed multiple issues with amount of monsters in objects, their distribution during battle, Diplomacy rules and other small but important logical situations. Updated Polish, Bulgarian, Russian and Hungarian translations.

  • Fix many issues related to music MIDI playback on Windows
  • MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
  • Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
  • Fix logical issues related to number of monsters in objects and their distribution in battles
  • Over 50 bugs are fixed since 0.9.17 release

Full list of changes can be found here.

We recommend to use SDL2 version for latest OSes, while SDL1 is preferable for old systems.

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