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Third Upgrade Mod v1.3.0 (ERA 2.9.12)

The main update of this version are the great graphic variety that I added and that are generated freely in a random map. The reason for this update is to stimulate the desire to collect resources, the human mind is easily surprised by the new things it sees and wants to possess. By including new resource variants, people will once again have the same thrill of collecting as the first time they played the game.

Third Upgrade Mod
works with ERA Gaming Build v1.29 

Third Upgrades Creature Specialization

Heroes who specialize in creatures have the following scaling:

  • Attack/Defense: +1 Att/Def for every 7 hero levels
  • Damage: Hero Level: Value (based on creature level)
  • Health: 9% + 1* Hero Level

This bonus is added to the creatures only in combat! The normal Heroes 3 mechanic (+1 Speed and +Att/Def after each x-level) still works and can be seen directly on your creature in the hero screen. You will find this scaling much fairer then the busted WoG script, where each creature ended with +50 Att/Def after enough hero levels. If you are no fan of this script you can just delete the “Creature Specialization Third Upgrade Mod” and “81 wog – disable options” erm file in the Data/s folder.

Specials Buildings for Upgrades

Now every town can have a new building that is used as a general ‘upgrade guild’. Thanks to this the player will be able to upgrade creatures in the town to their new forms. Each town type has a different building, a different description, a different animation and a different cost. To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol). You have always only one prerequisite to build – you must have a Castle. And of course, you have to have the right resources:

  • for the Heavenly Tower (Castle) you need: 22000 gold, 30 gems and 30 ore
  • for the Order of The Sun (Rampart) you need: 20000 gold, 25 crystal and 40 wood
  • for the Cloud Castle (Tower) you need: 25000 gold, 30 gems and 15 mercury
  • for the Kreegans’ Gate (Inferno) you need: 19000 gold, 30 mercury and 15 sulfur
  • for the Hall of The Pit (Necropolis) you need: 21000 gold, 25 mercury and 35 wood
  • for the Underworld Entrance (Dungeon) you need: 23000 gold, 30 sulfur and 35 ore
  • for the Barbarian Citadel (Stronghold) you need: 19000 gold, 60 ore and 15 crystal
  • for the Temple of The Snake (Fortress) you need: 18000 gold, 50 wood and 20 sulfur
  • for the Escaton’s Crystal (Conflux) you need: 20000 gold, 30 crystal and 15 gems


  1. AvatarDeath

    Hi there i got this error where i can’t upgrade the halberdier to templars instead it upgrades to a swordman, then crusaders upgrades to chavalier, marksmans upgrades to sharpshooters. How can i fix this?

    1. AvatarDeath

      Nvm found it

      1. Liso1Liso1 (Post author)

        How did you solve the problem?

  2. AvatarRaukodor

    How you solve it? I have the same problem. With gnoll marauders too. They become werewolves instead “gnoll centaures”

    1. Liso1Liso1 (Post author)

      Hi Raukodor, try download latest version of this mod v1.6.6 with many improvments: http://heroes3wog.net/new-typhon-upgrades-mod-download/

  3. AvatarKaLLinGa10

    The drive link isnt working.

    1. Liso1Liso1 (Post author)

      Hi Kal,

      everything works for me, but I added one more link:


  4. AvatarJeremy McDaniel

    i just added the third mod upgrade into the hd rc laucher but i tried to right click the capitol and i dont get the option to buy the new mod. could someone please let me know what im doing wrong

    1. Liso1Liso1 (Post author)

      Hi follow this link, scrool down for installing instruction: http://heroes3wog.net/new-typhon-upgrades-mod-download/


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