Heroes 3.5: In the Wake of Gods Portal > The Rat Mod – Andruids Expansion Mods (VCMI)
The Rat Mod – Andruids Expansion Mods (VCMI)
The Rat Mod adds 3 new neutral units, their upgraded versions and dwellings to the game.
Rats and Battle Rats – unit that competes with Peasants for the title of the weakest creature in the game. They deal less damage on average (yes, it’s possible!) but are faster. They also completely ignore their opponents’ defense (not that it makes much difference). Upgraded rats have twice as much health, are faster and deal a solid 1 minimum damage. In addition, similar to most rodents from the Might & Magic series, they have a chance to inflict disease.
Ratmen and Rat Grenadiers – slightly weaker than other 3rd level units, but very fast. Living in sewers and other unpleasant places made them resistant to disease and weakness. Upgraded Ratmen use their bats to hurl “granades” at their enemies. These improvised bombs are duds 4 out of 5 times. If they go off, they deal 10 damage per each Grenadier. Apart from pieces of scrap, their spacious backpacks contain flasks with mysterious concoctions. They can use them once per battle to remove negative effects from their allies (positive ones as well).
Cultists and Cult Leaders – cursed apostates who strayed from the path of light. Average 4th level shooters in terms of stats. Their dark orbs take away enemies’ ability to cast spells (Archangel, Genie, Enchanter, etc.) and their hate for Monks and Zealots is mutual. Upgraded cultists enjoy the blessing of the faceless god, which manifests when they attack in melee. They no longer need their flimsy ritual knives!
|The Rat mod|
|Andruids Expansion Mods|
The Rat Heroes submod adds 3 new heroes to the game, using the Neutral Heroes mod. Each of them specialises in one unit from the RAT MOD.
Chester – Rats follow Chester’s every command, which makes onlookers equally amazed and weary of him. Some believe him to dabble in the black arts, but no one dares to say that out loud. Under his lead, rat bites seem more grievous and aimed at sensitive places. Thanks to a unique “Rat Lure” spell, (cost – 5), Chester is able to summon a certain number of Rats during battle (spellpower x 20). Additionally, his Rats and Battle Rats lower the opponent’s defense by 1 with each bite.
Sniff – ‘Sniff’ seems like a mocking nickname, but he’s really proud of his sense of smell. That’s also the reason why foes who try to track him often find themselves waylaid instead. In addition to the standard 3rd level unit bonus, Ratmen and Rat Grenadiers gain a pre-emptive counterattack ability.
Varen – Varen believes, that along with the Ratmen and their smaller kin, he belongs to the children of Eep, and that by divine power he shall survive any extreme circumstances. He also claims that anyone can join this family, so he travels throughout the land to spread the message of his faith. New churches and congregations always seem to flourish in the footsteps of his pilgrimage.
Thanks to the “Eep’s Grace“, all units in his army suffer 15% less magic damage. Additionally, Varen can convert Monks into Cultists and anoint Mages and Ratmen.