Horn of the Abyss v1.3.8 download
Po dlhšej prestávke tu máme ďalšiu aktualizáciu Horn of the Abyss. Som veľmi rád že autori nejdú cestou pridávania nových a nových položiek do hry (hrady, jednotky, artefakty…), ale vylepšujú a upravujú aktuálnu verziu a len postupne pridávajú nové prvky, ako teraz vo verzii 1.3.8 kedy boli pridané piesočné duny.
Ako pri každej novej verzii, boli aj tu odstránené chyby verzie predchádzajúcej, zlepšená stabilita, opravené drobné grafické bugy. Pridané boli nové mapy A Cold Day in Hell, Mysterious Ways, From the Depths of Hell a zároveň aj nové dekorácie, ktoré môžu byť na mapách použité, ako napr. už spomínané piesočné duny.
Opravené chyby pri generovaní náhodných máp, rýchlosť jednotky Satyr, upravené vlastnosti niektorých objektov atď. Nové mesto a jednotky zatiaľ na dlhšiu dobu nie sú plánované.
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Horn of the Abyss |
Kompletný výpis zmien, ale v anglickom jazyku (kto by to všetko prekladal):
HotA bugs
[-] Fixed a bug where Cove creatures were spawning rarely on random maps
[-] Fixed road generation algorythm on random maps has been improved, now more like
seen in original game; no more lack of road through main guarded tile
on 2sm4d(3) template
[-] Fixed a bug where generating mandatory roads on random maps caused freezing
[-] Fixed a bug where one of the skull decorations was invisible
[-] Fixed a bug where header text of a meeting heroes window wouldn’t fit
Gameplay
[-] Upg. Goblin Barracks return as a requirement to construct the Upg. Wolf Pen
in Citadel towns
[-] Red Tower guard and reward has been altered: now player has to fight
35-70-105-140 Fire Elementals for 1-2-3-4 Firebirds; density of Red Towers in RMG
went down to 20
[-] Starting army for Cove heroes now has 15-25 Nymphs instead of 20-30
[-] RMG: roads between villages inside zones now not mandatory (e.g. Diamond template);
if a castle is present, roads stay mandatory (e.g. Jebus Cross template)
SoD bugs
[+] Fixed a bug where a hero could create path from land over water
Graphics
[+] New sand obstacle set, the Barchan Dunes, has been introduced,
along with matching mine set
[+] New Dirt Hills set has been introduced
[+] Fixed the layout of trees on Rock Sawmill sprite
[+] New rough Shrub have been introduced
[+] New single standing dead trees have been introduced
[-] Fixed the layout of a certain Sand Mountain obstacle
[-] Fixed some Cove hero portraits
[+] Fixed Valeska and Caitlin portraits
[+] Hit by a missile animation has been updated for Monks and Zealots
Map Editor
[+] Now more than 144 mines allowed per map
[+] Now more than 48 Seer Huts allowed per map; excess Seers will have recycled names
Miscellaneous
[+] Three new maps, A Cold Day in Hell, Mysterious Ways and From the Depths of Hell,
have been introduced
[+] When Artillery skill guarantees increased Ballista and Cannon damage, it will now
be displayed when checking potential damage and in AI calculations
[+] Added shadows rendering for terrain part objects
[+] Rocks and Reefs now displayed on minimap
[-] Fixed frequency and speed of the Satyrs’ random animation cycles
[-] Map fixes