ERA Spells mod download
Toxeos new combat magic spells for Heroes of Might and Magic III ERA: area and delayed damage, stack control, protective effects and summons.
| Platform | ERA Project |
| File Size | 15 MB |
| Version | v0.7.1 |
| Update | 26.10.2026 |
| Author | Toxeos |
| Status | active |
| Download (alternative, WoG Folder) | |
| or install / update via Heroes Launcher | |
| Heroes 3 Complete GOG version (necessary for installing modifications) | |
| How to install and setup ERA Project (WoG) via Heroes Launcher | |
New Combat spells
- Blizzard — Damages the target and stacks on adjacent hexes, reducing Speed by 2. The slow lasts 2/4/6 rounds according to mastery; Speed cannot fall below 2.
- Deep Freeze — Damages and freezes a stack, preventing it from acting or retaliating. The first damaging hit breaks the ice. The first hit deals 200% physical damage, 150% Fire Magic damage or 50% damage from other spells.
- Heavenly Wrath — Strikes a selected stack with a powerful discharge. A surviving target that has not acted loses its turn in the current round.
- Cataclysm — Damages ground creatures in both armies, leaving flying creatures and war machines unharmed. It can also make stacks that have not acted lose their current turn.
- Dragon Wrath — Increases a friendly stack’s Defense and makes it a preferred target for enemy AI.
- Inspiration — Brings a friendly stack’s next activation forward. Eligible creature levels depend on magic-school mastery.
- Heavenly Shield — Protects against physical damage, but not magical damage. It ends after its duration or hit limit is reached; limits depend on mastery.
- Rampage — Temporarily doubles a friendly stack’s direct damage, including retaliation.
- Summon Flame Spirit — Summons one creature named Flame Spirit whose stats depend on hero level, Spell Power, Fire Magic, and the living army. Mana cost starts increasing at level 20. It flies, attacks three targets without retaliation and has Fire Shield. On death or replacement it releases Inferno. Recasting replaces the previous Flame Spirit.
- Earth Bonds — Creates an impassable barrier of roots. Attacks and spells can destroy it; durability and lifetime depend on mastery.
- Incineration — Deals half its damage immediately and the remainder at the start of the next three rounds. Recasting replaces the remaining effect.
- Telekinesis — Moves an enemy stack within 6 hexes, bypassing walls and obstacles. Eligible creature levels depend on mastery.
- Confusion — Prevents enemy retaliation. Expert mastery affects all eligible enemy stacks. Duration equals the hero’s Spell Power. Successful Confusion removes Counterstrike; successful Counterstrike removes Confusion.
- Restoration — Restores machines and golems.
- Wasp Swarm — Deals half its damage immediately and the other half at the start of the next round, then ends.
- Tsunami — Damages all enemy stacks except war machines.
- Ice Dragon — Summons a non-living, two-hex Ice Dragon protected against Water and Mind magic. Durability is measured in hits. Base cost: 25 mana. Available only through manual assignment, not random guilds or shrines.
- Fury of the Elements — Unleashes the power of all four elements against a selected enemy stack. A rare spell that is not granted by elemental books.
- Invisibility — Hides a friendly stack. Movement or an incoming or outgoing attack removes it; waiting and defending do not. Duration equals the hero’s Spell Power.
- Survey — Temporarily reveals a chosen map area until the owner’s next turn; normal exploration is preserved.
- Mobility — Adds 300 movement points. A battle victory is required between repeated casts that day.
- Strength — A 3-round Water shield absorbing 9 × Spell Power + 9/9/18/27 damage.
- Vampirism — Drains 15/20/25/30% damage; maximum Health is reduced by 25/20/15/10%. Cure removes the effect. Healing plays the native Vampire Lord life-drain effect.







When Acm comaptibitity patch?
That’s still going to take some time; the ERA Spells mod needs some serious fine-tuning, as some spells aren’t working correctly.
Thx Liso.