HoMM3: Legacy of the Silence update 0.3!

Legacy of the Silence beta version is not compatible with other mods. Do not use the mod manager and run it as is. Compatibility will be considered later. If possible, please do not change the WoG option from the value Kongsuni set.

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Legacy of Silence (ENG version)
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HoMM3: Legacy of the Silence update 0.3!

Legacy of the Silence update 0.3 changelog:

  • Removal of the Third Upgrade System: The system was removed because it made the game overly complicated.
  • Complete Unit Balance Overhaul: With the removal of the 3-tier upgrade system, the stats of all units in the new towns have been rebalanced.
  • Hit Landing Effect Mod Integration: The mod has been integrated to make the special effects of many units appear more natural and polished.
  • Unit Special Ability Rework: Several unintuitive unit abilities have been redesigned to make them clearer and easier to understand.
  • Level 8 Unit Recruitment System Reworked: Instead of the old, clunky button-clicking method, Level 8 units are now unlocked through a more intuitive system that involves actually constructing buildings.
  • Content up to WoG KE has been incorporated.
  • New artifacts including celestial grade
  • Recent WoG features including random map enhancement Artifact combining system
  • Some advanced classes reworked
  • The town landscapes of Death Valley and Fairy Town have been completely redesigned.
  • Changed some units : Castle, Inferno, Stronghold, and Crypt
  • The Unit tab in the Trainer has been improved.
  • Crashes occurring when starting the game have been addressed.
  • Various errors that occurred when ending a turn have been fixed
  • Polished the translations for most unit abilities.

3 Comments

  1. Ivan

    Well, I can confirm that not having Third Upgrade sucks. A LOT. On the upside, being able to upgrade creature growth in all towns is good, as is being able to tell what all the Grails do for you.
    However, I have found one (possible) bug: installing Airship in a Tower does not reveal the map. Now, it’s possible that it’s a one-off, as I only tried playing one map before giving up because there’s no TUM. But if it’s not, then we might have an issue there. Having an Airship reveal the map is one of the most critical actions in any game, which causes this bug to be especially problematic.

    Reply
    1. Ashcroft

      If you want third-tier upgrades, please go play the Third Upgrade Mod. Trying to merge every mod together, even when they don’t fit with each other, is a good way to ruin all of them.
      As for the Tower’s Airship, it was intentionally removed by its creator and replaced with an effect that instantly restores a hero’s mana to full when they visit the town.

      Reply
      1. Ivan

        The previous version of the game had TUM, and it worked perfectly.

        As for the Airship, that change is rather bad, as one can easily restore mana at a Well, making the Airship’s Restore Mana pointless. Sure, you still get the +15 to Knowledge while under siege, and that is nearly useless.
        One other thing I noticed is that, when you first capture a town, if you have Two Buildings per Day option active, those towns don’t get it then, only the day after. A minor trouble, but still noticeable.

        Reply

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