Heroes 3.5: In the Wake of Gods Portal > VCMI v1.4.2 release with restored support for Windows 7
VCMI v1.4.2 release with restored support for Windows 7
VCMI release 1.4.2 is now available. This is one of largest hotfixes ever released, with over 60 changes in total.
Download |
VCMI 1.4.2 |
Heroes 3 Complete GOG version (works only with this version) |
Discord Channel |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
VCMI v1.4.2 full changelog:
General
- Restored support for Windows 7
- Restored support for 32-bit builds
- Implemented quick backpack window for slot-specific artifact selection, activated via mouse wheel / swipe gesture
- Added option to search for specific spell in the spellbook
- Added option to skip fading animation on adventure map
- Using alt-tab to switch to another application will no longer activate in-game console/chat
- Increased frequency of checks for server startup to improve server connection time
- added nwcfollowthewhiterabbit / vcmiluck cheat: the currently selected hero permanently gains maximum luck.
- added nwcmorpheus / vcmimorale cheat: the currently selected hero permanently gains maximum morale.
- added nwcoracle / vcmiobelisk cheat: the puzzle map is permanently revealed.
- added nwctheone / vcmigod cheat: reveals the whole map, gives 5 archangels in each empty slot, unlimited movement points and permanent flight to currently selected hero
Launcher
- Launcher will now properly show mod installation progress
- Launcher will now correctly select preferred language on first start
Multiplayer
- Timers for all players will now be visible at once
- Turn options menu will correctly open for guests when host switches to it
- Guests will correctly see which roads are allowed for random maps by host
- Game will now correctly deactivate unit when timer runs out in pvp battle
- Game will show turn, battle and unit timers separately during battles
- Timer in pvp battles will be only active if unit timer is non-zero
- Timer during adventure map turn will be active only if turn timer is non-zero
- Game will now send notifications to players when simultaneous turns end
Stability
- Fixed crash on clicking town or hero list on MacOS and iOS
- Fixed crash on closing vcmi on Android
- Fixed crash on disconnection from multiplayer game
- Fixed crash on finishing game on last day of the month
- Fixed crash on loading h3m maps with mods that alter Witch Hut, Shrine or Scholar
- Fixed crash on opening creature morale detalisation in some localizations
- Fixed possible crash on starting a battle when opening sound from previous battle is still playing
- Fixed crash on map loading in case if there is no suitable option for a random dwelling
- Fixed crash on usage of radial wheel to reorder towns or heroes
- Fixed possible crash on random map generation
- Fixed crash on attempting to transfer last creature when stack experience is enabled
- Fixed crash on accessing invalid settings options
- Fixed server crash on receiving invalid message from player
- Added check for presence of Armageddon Blade campaign files to avoid crash on some Heroes 3 versions
Random Maps Generator
- Improved performance of random maps generation
- Rebalance of treasure values and density
- Improve junction zones generation by spacing Monoliths
- Reduced amount of terrain decorations to level more in line with H3
- Generator will now avoid path routing near map border
- Generator will now check full object area for minimum distance requirement
- Fixed routing of roads behind Subterranean Gates, Monoliths and Mines
- Fixed remaining issues with placement of Corpse
- Fixed placement of one-tile prisons from HotA
- Fixed spawning of Armageddon’s Blade and Vial of Dragon Blood on random maps
Interface
- Right-clicking hero icon during levelup dialog will now show hero status window
- Added indicator of current turn to unit turn order panel in battles
- Reduces upscaling artifacts on large spellbook
- Game will now display correct date of saved games on Android
- Fixed black screen appearing during spellbook page flip animation
- Fixed description of “Start map with hero” bonus in campaigns
- Fixed invisible chat text input in game lobby
- Fixed positioning of chat history in game lobby
- “Infobar Creature Management” option is now enabled by default
- “Large Spellbook” option is now enabled by default
Mechanics
- Anti-magic garrison now actually blocks spell casting
- Berserk spell will no longer cancel if affected unit performs counterattack
- Frenzy spell can no longer be casted on units that should be immune to it
- Master Genie will no longer attempt to cast beneficial spell on creatures immune to it
- Vitality and damage skills of a commander will now correctly grow with level
Modding
- Added UNTIL_OWN_ATTACK duration type for bonuses
- Configurable objects with visit mode “first” and “random” now respect “canRefuse” flag