Master of Magic: Scourge of the Seas – Is coming on February 8th

Master of Magic adventurers, prepare for an enchanting voyage into a realm where the sea wields its sorcerous might with Master of Magic: Scourge of the Seas. We’re diving deep into the watery depths to reveal some exciting new features centered around the sea and its mysteries.

Where to buy:
Master of Magic on GOG.COM and STEAM
or try Master of Magic Classic

Three New Water Lairs

The seas are alive with adventure! In Scourge of the Seas, we’re introducing three brand-new water lairs that will take your exploration to the next level.

Master of Magic: Scourge of the Seas

Reef Island:

This submerged paradise hides untold treasures beneath the waves. But be prepared to face formidable challenges, as new enemies lurk in the coral-covered caverns. The unique design of Reef Island offers an entirely fresh combat experience, setting the stage for epic battles.

Wind Caves:

These mysterious underwater grottos are shrouded in secrets. As you venture into the Wind Caves, you’ll encounter formidable foes and discover hidden riches. The intricacies of the Wind Caves provide a unique combat challenge that will test your strategic prowess.

Pirate Scum:

With these new water lairs, the seas won’t just be a tranquil expanse. The pirate scum will be unleashed upon both the seas and the lands, creating chaos for the Wizards. Brace yourself for thrilling confrontations and unexpected encounters with these maritime marauders.

Terrifying Boss Lairs:

As if the new water lairs weren’t enough, the oceans themselves spawn two terrifying boss lairs, one on each plane. Each boss lair is a treasure trove of loot, a custom-made battle map with unique combat challenges, and a monstrous Kraken boss! Defeating these titans of the deep will reward you with a unique Wizard Trait that can’t be obtained anywhere else.

Master of Magic: Scourge of the Seas

Water Resources

The seas aren’t just for adventuring; they also offer valuable resources to shore up your cities such as:

Pearls: Precious and lustrous, pearls can be harvested from the depths of the sea to enhance your cities with their beauty and economic benefits.

Reef: These underwater ecosystems are a source of great wealth and biodiversity. Harvesting reef resources will give your shoreline cities a significant boost.

Fish: Abundant and nutritious, fish can be a vital resource for sustaining your cities. With the bountiful waters at your disposal, your coastal cities will flourish.

New Arcane Spell

To make the most of these newfound sea resources, a powerful Arcane spell will be at your disposal. This spell allows Wizards to harvest sea resources that fall outside of the city catchment, ensuring that nothing goes to waste in your coastal dominion.

We hope you’re as excited as we are about the sea’s new role in Master of Magic: Scourge of the Seas. Stay tuned for more insights and updates on the development of the game in our upcoming entries.

The seas await, and the adventure is just beginning!

In conjunction with the DLC, a complimentary update will be released. It will include:

  • Engaging water combat visuals – rafts for units without swim
  • Breakdown of a town’s production incomes
  • In construction manager, Ability to queue items that require prerequisites
  • UI button to show resource icons on map
  • Diplomatic and AI improvements such as:
    • Improved AI city defenses and how to manage units
    • Spell of Mastery will be more attractive for AI to use
    • Implement visual feedback within treaty requests and conversations after diplomatic actions. Also, integrate diplomatic trade into the relationship, reflecting the impact of a trade and changes to the trade evaluation. Furthermore, consider Fear and Relationship as factors influencing trade acceptance, affecting the potential acceptance of a tribute or an unfavorable trade. Added visual improvements to depict the current status of a relationship with the AI.
    • Fixed AI town danger rank estimation scale even in peace or panic mode issues and AI relationship changes to prevent unilateral overrides and data loss.
    • A Few Changes to AI: traverse water including fixes to transport settlers targeting oversea locations; now towns should have sensible armies defense appropriate to AIs current production ability. AI will be open for more diplomatic efforts and less war trigger
    • Improving Treaty evaluation and relying on relationship as gain from the treaty is beneficial regardless of the situation

Furthermore, general fixes and improvements have been implemented.

Belit the Cursebringer

Belit the Cursebringer – I am the cursed, I am the damned, and soon you shall taste the meaning of this!

 

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