Master of Engineers – campaign for Factory, based on NWC’s Master of Elements

Heroes 3 campaign based on Heroes Chronicles: Master of Elements, set in an alternate universe where the Wizards, after the fall of Bracaduun, developed technologically and became the Artificers of Bracada, repulsive to Tarnum all the same, but distinct in their innovative, technology-based, approach to problems… especially mounting end-of-the-world problems.

Platform Horn of the Abyss
File Size 1 MB
Updated 18.02.2026
Version 2.0.0206
Language ENG
Authors Eovacious
Status active
Download (official, google drive)
Download (alternative, WoG Folder)
⚙️WoG Folder is online source of HoMM mods I’ve discovered over the past decade. It’s regularly updated, and all mods are neatly organized. The WoG Folder also contains various goodies like the Did you know?“ series, artworks, manuals, meme collections, and more.

Installation: Copy the .h3c file to the Maps folder in the Horn of the Abyss.

Increased difficulty compared to the original Heroes Chronicles campaigns (infamous for being non-challenging even on 200%), yet far from the extreme challenge of the later HotA official campaigns. The aim was to match the harder AB, SoD and HoMM4 campaigns, and the earlier HotA ones.

You can’t steamroll everything on autobattle, there WILL be a few wake-up calls where strategy and tactics needs to be considered; and overall, the player at moderate difficulty levels and above needs to be mindful of tempo and character builds.

At the same time, the focus is not on a stream of one-solution-only combat setpieces, nor on extreme character restrictions (there are restrictions to skills and spells you can get, but only plot-based ones, and in the same amount as there have been in the original Master of Elements; you can’t learn Water spells until you get to the plane of Water, but there are no random bans on Clone, Bless and Remove Obstacle once there.)

Instead, the challenge is ramped up in term of AI being overall less of a pushover, as well as in maps being harder to traverse. (The plane of Earth had these story texts about Tarnum’s armies being slowed down by extreme gravity. Yet none of it slowed the player’s armies down in any meaningful way. What if it did impose a hefty movement penalty? What if its natives had fortified the passages against intruders, to boot?) And sometimes, the campaign will hurt you in other ways entirely…

Source: https://www.reddit.com/r/HoMM/comments/1qynpnk/introducing_master_of_engineers_a_campaign_for/

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