Custom Assets Mod (CAM) – HoMM: Olden Era
Custom Assets Mod lets you replace selected game textures, sprites, texture arrays, and audio without editing resources.assets or any original game files. The mod loads custom assets at runtime from loose files or custom .pak packs.
| Platform | Olden Era |
| Requires | BepInEx |
| File Size | 1 MB |
| Updated | 20.05.2026 |
| Version | 1.1 |
| Authors | Hellmanor |
| Status | active |
| Download (official, nexus mods ) | |
| works only with HoMM: Olden Era | |
| ⚙️WoG Folder is online source of HoMM mods I’ve discovered over the past decade. It’s regularly updated, and all mods are neatly organized. The WoG Folder also contains various goodies like the “Did you know?“ series, artworks, manuals, meme collections, and more. | |
What It Supports
- Texture2D
- Texture2DArray
- Sprite
- AudioClip
Supported loose file types:
- .png
- .jpg
- .jpeg
- .wav
- .mp3
Supported pack format:
- .pak
Main Features
- Replace textures without editing game archives
- Replace audio and music
- Replace Texture2DArray assets
- Supports loose files and custom .pak packs
- Supports texture variants
- Only one texture variant in a group can be enabled at once
- Runtime reload with F6
- Original game files are not modified
Requirements
- BepInEx 6 IL2CPP (Unity.IL2CPP win x64 build) installed in the game directory
- NLayer (already included with this mod, no separate download required).
Installation
- Install BepInEx 6 IL2CPP.
- Start the game once so BepInEx creates its folders.
- Extract this mod into: [GAME FOLDER]/BepInEx/plugins/




