Heroes 4 Ultimate edition v6 with Heroes Chronicles campaigns

Heroes 4 Ultimate edition v6 brings new replacement creatures, an upgraded Harpy, more special mass spells and more maps and campaigns included/fixed/remastered. This is also the last release before the “final” one.

Download
Heroes 4 Ultimate Edition
Heroes 4 Complete GOG version (works only with this version)

HEROES 4 ULTIMATE V6 CHANGES
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BUGFIX:
– Fixed pseudo-crash when exiting the game. Caused probably by sound file.
+ Readded sound in main menu.
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CREATURES:
* Change switched creatures in cheat menu

LIFE CREATURES::

Champion:
– Diminished min and max DMG around 15-20%
– Minus 10 HP
(It was OP due to long weapon without nerfs.)

DEATH CREATURES::

Cerberi:
+ Plus 2 HP

Poltergeist:
+ Plus 1 HP
+ Plus 1 XP
– Minus 1 growth

Succubi:
* No longer scratch head since it was considered annoying (probably rightly so)
* Changed colors slightly
* Map object is now edited to match

Bone Dragon:
– Minus 40 health (now same as Fading Dragon)
+ Plus two attack and defense.

ORDER CREATURES::

Copper Golem:
– Minus 1 growth

Mage:
+ Plus 1 spell power
– Plus 1 gold cost

Genie:
* Recolored to show it freezes. Now matches better with new Titans.

Nagas:
– Minus 5 HP
– Minus 1 max dmg
– Minus 3 drive
(Nagas were OP due to triple attack and block plus reduced footprint.)

Mechanical Dragon:
– Minus two minimum damage

CHAOS CREATURES::

Goblin Knights:
– Minus two maximum damage

Rogues (ex Bandits):
+ Gains single poisonous Ranged Attack
– Melee Penalty
+ Extra attack, damage, DEF and HP to compensate penalty
– Growth reduced
– Cost increased
* New combat graphic
** Changed portrait (quasi-female)

Orcs:
– Minus 2 defense
+ Plus 3 HP

Evil Eyes (Beholders)
– No longer No melee Penalty.
+ Replaced by “three headed attack”
(This goes better with the new attack anim.)

Pirates:
* Recolored to not be crimson-reddish like Life humans.

NATURE CREATURES::

Leprechaun:
+ No melee penalty
– Minus 1 HP
– Minus 1 max damage (1-2 from 1-3)

Mantis:
+ Plus 1 ATK and DEF
+ Plus 1 minimum damage
– Minus 20 HP

Water Elemental:
+ Plus 1 max dmg
– Minus 1 mov

Satyr:
– Minus 1 minimum damage

White Tiger:
+ Gains Binding (no longer in ex-waspwort) [Which is what tigers do when they hunt]
– Stats weakened to compensate

Forest Guardian (ex Waspwort):
* Ranged
* No range penalty
* Ranged First Strike.
* First Strike.
(Only creature which is both melee and ranged first striker. Only creature which is a single-shot ranged first striker. Etc.)
* Image is a recolored, shuffled anims Erutan Revol
* Change summon spell
* Change Portal desc
* Change sounds

MIGHT CREATURES::

Harpies upgraded into Harpy Shamans:
– Growth significantly reduced
– Cost increased
+ Gained Insubstantial ability
+ Damage increased
* New combat graphic
** Change portrait

Thunderbird:
+ Can now Stun enemies.
(Goes with flashy colors and lightning. Only flyer stunner.)

Mermaid:
* Recolored to illustrate new abilities

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SPELLS:

* Level 3 spells will cost 7 mana
* Level 4 spells will cost 12 mana
* Level 5 spell will cost 18 mana
(Test last if it doesn’t break wands, since they were made for 4 mana. If breaks, return to 16. See: Hand of death. That or downgrade it to level 4.)

Modifications:
Reduced the power of:
– Summon Satyr (spellcaster)
– Summon White Tiger (now binds, high utility)

– Downgraded Hand of Death to a level 4 spell. Now has mass version in level 5.

Spell roadmap:
* Turn Mass Order Ward INTO ¿?
* Change icon
-> Move Prayer to level 3, only works in “Pure” armies anyways
-> Move Resurrection to level 4 and nerf.
–> Upgrade Archangel spell power to compensate, by equivalent %.

*Turn Mass Chaos Ward into Mass Flight (Angel’s Wings)
* Change icon

* Turn Mass Death Ward -> Wild Mana Surge
* Change icon

* Turned Holy Vengeance into Holy Crusade (two extra attacks)

* Turned Massive Exile into

v* Turned Animate Dead more powerful and back to level 2

v* Turned Raise Skeleton into Raise Zombie and back to level 1 (?)
* Changed icon

* Turned Arachnid Venom into Zombie Apocalypse (mass Raise Zombie)
* Sent to Chaos
* Changed icon

* Check/add “potion” spell parameters, made explicit

REPLACE/ADD NEXT ICONS:
DEATH:
Raise Skeletons -> Raise Zombies
+ mass precision -> Reaper’s Harvest

LIFE:
* mass protection from nature -> Massed Resistance
* mass protection from chaos (?) -> Angel’s Wings
* divine retribution -> Holy Crusade (two extra attacks)

CHAOS:
v+ mass protection from death -> Wild Mana Surge

NATURE:
v+ mass protection from order -> Collective Regeneration

ORDER:
v+ Cat Reflexes (Ordered Assault)
v+ Sorrow (Pessimism)
v* greater forgetfullness (Massive Exile) -> Mind’s Flurry
v* Change Fire Resistance for a ward-like one, since can’t work in adventure map

SCORECARDS FOR SPELL BALANCE AMOUNT:
LIFE = 35 w 5 max
NATURE = 35 w 5 max
DEATH = 35 w 5 max
ORDER = 35 w 5 max
CHAOS = 35 w 5 max

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Heroes:

Thieves were in a weird spot.
They shared Scouting with their nature allies, and they also shared melee with their Death might allies.
This is all about to change.
By giving Chaos (one of the weaker armies) access to Nobility (with the secondary effect of Nature also getting it by hiring Chaos heroes), this is also a balance act.
Now all factions can get Nobility heroes, though the Order ones are the only ones that also start with Diplomacy and Estates (thus giving basic income unlike Chaos ones)

* Impostors (formerly Thieves):
– Loses Basic Melee
+ Gains Basic Nobility.
* Changed skill level-up weight.
Notes: Impostors impersonate nobles and other royalty. They are also able criminal ringleaders. Now they are the only scout-based class.
* Modified images in combat (look like Chaos Nobles.)

* Outlaws (formerly Travelers):
– Loses Basic Scouting.
+ Gains Basic Melee.
* Changed skill level-up weight.
Notes: This also keeps the wheel more balanced by not having the two Might Melee heroes be in “allied factions”.

This change may be sus to some, but I’m confident it will lead towards a more balanced game.

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Objects:

– Added EQ 360 objects for map compatibility with EQ360 maps and campaigns.
(Not all of these objects have been added to object brushes, but those that have are on the “Omod” campaign editor folder)

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Maps:

– Added more maps.

– Added more campaigns.

– Refreshed Chronicles campaigns.
– Divided in Original and Ultimate version.
– Fixed crash in Masters of the Elements mission 6

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