Fheroes 2 update v1.1.6

Fheroes2 team is excited to announce the release of the latest version of the fheroes2 engine – 1.1.6! This first release of 2025 brings many improvements, and team is excited to share them with you.
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fheroes2 |
Heroes 2 Gold GOG version |
In this release, the team has made several UI enhancements. First of all, the AUTO button in battles now provides a choice between Quick Combat and Auto Combat. Previously, the former was only accessible via a hotkey, but now every player can take advantage of it.
Moving on, we have expanded the File Options dialog in the Map Editor by adding two new buttons: Play Map and return to the Main Menu. Additionally, the buttons in the bottom-right corner of the Editor have been updated to include Undo and Redo, making map editing much more convenient for creators.
Speaking of Editor improvements, the team has expanded the Adventure Map events. Map makers can now add more conditions to events, like granting experience or teaching a Secondary Skill. We plan to introduce even more features for events in future updates.
The gameplay UI has also received an upgrade. The Heroes Meeting dialog has been redesigned to be more intuitive, making it clearer what each button does. This revamp also improves usability for touchscreen players.
Furthermore, the team has fixed multiple Editor-related issues, made various improvements for map makers, refined tile passabilities, enhanced artifact interactions, and much more.
In total, over 50 issues have been resolved since the last version.
Release highlights:
- Rework multiple buttons in the game and introduce additional buttons in both the Editor and gameplay
- Expand the functionality of Adventure Map events
- Display additional information for Adventure Map objects in the Editor
- Fix various rendering and logical issues in the Editor
- Over 50 issues have been closed since the 1.1.5 release
- fix Ultimate Artifact being erased for any action done on a map
- fix Editor buttons not being translated
- fix an assertion regarding maximum spell points
- update the French translation
- update the Czech translation
- add return to the Main Menu and Play Map buttons to the Editor
- replace “max” text with MIN and MAX buttons for integer input dialog
- check Loss conditions before Victory conditions
- expand the functionality of the Adventure map event
- update the Swedish translation
- show a proper icon for music and audio settings when they are off
- rework rendering of experience indicator
- increase the maximum allowed map name length from the original 17 characters to 50
- show a range of available values in the input dialog
- fix the interface not being updated in time in the Editor
- show the total obelisk number while clicking on the Adventure Map object
- update the Spanish translation
- add a script to extract resources from CD images
- fix rendering of text for several checkboxes
- display monster count for the Monster object for the Editor
- update the Hungarian translation
- add more game options for the Editor
- use a single button to switch between castle and town in the Editor dialog
- make the “Week of Monster” deterministic
- fix text rendering for the level-up dialog
- display the chosen resource amount in the right-click popup info in the Editor
- fix the Main Menu rendering after calling the Settings dialog
- add a dialog pop-up when pressing standing horse
- add button shine to engine-generated buttons
- shorten hero name if name plus level is too long
- add Undo and Redo icons in the Editor
- show the Artifact description window when clicking on it in the Editor
- add info about 50% retaliation damage to the Blind spell description
- update Hero Movement button
- fix Mine flag rendering on the Adventure Map
- fix a crash in the View World mode for the Editor
- add dialog to choose between Auto Combat and Quick Combat
- fix the project version not being properly displayed in the PSV port of the engine
- fix overlap of the FPS info and popup message in the Editor
- fix selected Ore mine resetting in the Mine placement dialog
- fix the Hideous Mask behavior causing neutral units to never flee
- fix issues with pressed button states on the battle screen
- improve morale UI for the undead army
- update the background image for the PSV port of the engine
- display spell name in the dialog for spell casting error
- remove additional passability marks on the bottom part of tiles
- improve side tile passability logic
- modify Button layout to be similar to the original game
- Android: gracefully handle errors when the system chooser does not start for some reason
- add swap army and swap artifacts to the heroes meeting screen
- expand Text Support mode for New Map selection dialogs