Fheroes 2 update v1.1.5

Fheroes2 team is excited to announce the release of the latest version of the fheroes2 engine – 1.1.5! This update introduces a variety of exciting changes and new content. Let’s dive into the details!
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fheroes2 |
Heroes 2 Gold GOG version |
First of all, the team has added the ability to edit multiple Adventure Map action objects in the Editor. This includes editing spells in Shrines and Pyramids, configuring resource amounts, and selecting which spells appear in the Witch’s Hut. These improvements give map makers much greater control, enabling them to create unique maps tailored to their vision.
Secondly, Fheroes2 team have introduced new variants of the Stone Liths and Observation Towers. Adding more variety to these objects allows map makers to craft maps with distinctive landscapes and reduces repetitive object usage, enhancing overall creativity.
Besides the Editor changes – which also include several bug fixes – the team has improved the AI’s castle reinforcement logic, added extra in-game information for touch devices, expanded translation support, and refined UI elements across various windows. In total, over 30 issues since the last release.
- Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map
- Add the ability to edit multiple Adventure Map action objects in Editor
- Improve the AI’s castle reinforcement logic
- Over 30 issues have been closed since the 1.1.4 release
- add 3 new variants of the Observation Tower object
- show Monster and Artifact names in the popup dialog of the Editor
- show the minus sign for the numeric keypad only if a range allows the use of negative values
- fix Spell Scroll artifact horizontal position on the Adventure Map
- update the Portuguese translation
- update the Swedish translation
- fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost
- add the ability to set Secondary Skills in Witch’s Hut inside the Editor
- fix the mouse interaction in the Editor’s spell selection and castle properties windows
- fix cursor positioning with non-English characters and improve positioning at the end of the line
- display a description of the mechanics of right-clicking on devices with touch input
- fix assertion while loading different maps in the Editor
- add the ability to edit spells in Pyramid inside the Editor
- add the ability to set the amount in the Resource object in the Editor
- add the ability to set spells in Shrine in the Editor
- add a new variant of Stone Liths object
- update the Russian translation
- show a warning dialog upon map file loading failure
- fix spell randomization logic for Artifacts and the Adventure Map objects
- fix text input cursor setting for multi-line text input with many spaces at the line end
- fix scrollbars being shifted while changing resolution on the Adventure Map
- reset the damage info popup when spellcasting is cancelled
- fix a bug when picking up an object whose type does not match its sprite on the map
- update the Hungarian translation
- add range values for default experience within the Editor
- add missing CP1254 button letters
- fix French and German ultimate staff sprite with PoL assets
- updated the Czech translation
- update the Turkish translation
- improve the castle reinforcement logic for AI
- synchronize the maximum allowed number of characters for input and the Virtual Keyboard
- fix PS Vita touchpad usage
- add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)
- put several dialog box headers in order
- enable the number input dialog for the recruitment window
- use the platform-dependent byte order for the SDL audio format