Fheroes 2 update v1.1.16 – focused on the Map Editor
After a month of development, the fheroes2 team is happy to release version 1.1.16 of the engine. This release is heavily focused on the Editor, based on feedback from the community’s map makers, to help them perfect their creations.
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| Heroes 2 Gold GOG version |
First of all, the Map Editor now supports drag-to-draw functionality for Roads and Streams. This greatly improves usability compared to the previous click-to-place approach and is especially useful on touchscreen devices.

Secondly, map makers can now move individual objects on the map. This was a highly requested feature that was missing even in the original Editor. It allows quick adjustments to existing landscapes without having to rebuild them from scratch. In addition, the Editor now supports object copying, making it easier to reuse action object setups and avoid repeatedly searching for objects in the Editor.
The Editor and the game now also allow objects to be placed beyond the edges of the map, enabling more unique landscapes and creating the feeling that the map is part of a much larger world.
Map makers can also now choose which ultimate artifact to bury.

Besides the Editor improvements, the team improved application startup time, added Esperanto language support, fixed hero turning animation speed, updated multiple translations, and closed over 20 issues since the last release.
Fheroes 2 update v1.1.16 changelog:
- update the Brazilian Portuguese translation
- update the Russian translation
- update the Polish translation
- update castle mound after new terrain being placed in the Editor
- fix missing tile passability update while removing objects in the Editor
- allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
- fix the first editing of the hero when cancelling in the Editor
- expand detail mode in the Editor to support editing, moving and copying brushes
- add separate hotkeys to merge troops in castle
- display all maps, even duplicates for both the game and the Editor
- sort maps alphabetically by file name in the Editor
- make hero turning animation depend on the animation speed
- reduce application resources usage for object update actions in the Editor
- make Eraser tool in the Editor more granular
- fix castle entrance road update on placing/erasing a castle in the Editor
- speed up eraser functionality in case of no objects to be erased in the Editor
- add a popup dialog to confirm unsaved changes for hero in the Editor
- allow placement of non-action objects over the edges of the map in the Editor
- add ability to move an object in the Editor
- update the Ukrainian translation
- add drag-to-draw ability to Roads and Streams in the Editor
- add a confirmation window while exiting castle’s window in the Editor
- add application exiting logic for the Editor’s Main Menu
- reduce the application startup time
- add Esperanto translation




