Heroes 3.5: In the Wake of Gods Portal > Features and enhancements of the fHeroes2 Resurrection project
Features and enhancements of the fHeroes2 Resurrection project
This page is a collection of features and enhancements made in fheroes2 project in comparison with the original Heroes of Might and Magic II game. All information presented in this document is subject to change and does not cover every detail presented in the project.
|Heroes 2 Gold GOG version|
|How to install fheroes2 with campaign animations (youtube)|
Special characteristics for each creature in creature info window
Higher resolution selection
New configuration dialog
Multiple language support
[*] Language selection is available for any version of the original game, however assets containing text and voice acting will remain on the initial language.
Hot keys list
[*] It’s also possible to re-assign hot-keys.
Instant battle option
Restart battle in manual mode
Instant finishing of manual battles
[*] Press Q to finish the battle in auto mode.
Ctrl/Alt/Shift keys for army rearrangement
Buttons for splitting into several equal stacks
Spell duration in creature info window during battle
Spell description in creature info window during battle
Creature’s movement area is divided into separate hexes
Double hex highlight for “big” creatures
Double hex attack highlight
Attacking damage pop up window
Recruit troops in well
[*] In the original game the only way to hire creatures was to click each dwelling in castle screen.
Larger creature counters
Mass spell casting area
Liches shooting area highlight
New “Town Portal” spell UI
New button to check hero info in multiple game dialogs
Creature upgrade selection buttons
Extended day counters for cursors
[*] In the original game counter was limited to 4 days.
Visited status for multiple objects on an adventure map
Kingdom income window in castle screen
New mass spell icons, rendered from the original ones
Switch town buttons at construction screen
Added missing part of a farm in Knight town
[*] A shadow from a castle in front of the field was also removed.
Icon for original or expansion map types
Added missing part of Captain’s Quarters in Barbarian town
Location within OS and map name could be checked through save file info
Removed bridge for Captain’s Quarters in Necromancer town
Fixed part of Cavalry sprite being rendered with wrong colors
Check hero info during battle
Glowing frame for selected creature or artifact at hero meeting dialog
Visited Shrine and Witch Hut info shows which skill or spell a hero can study there
Fixed multiple objects rendering in Barbarian city
Fixed multiple objects rendering in Sorceress city
[*] Note, that water was always rendered in the corner in the original game, even if town had no access to ocean.
Show army order during battle
Save file list shows the date each file has been overwritten
[*] Fheroes2 also allows to delete files and wheel scroll list.
Move army/artifacts buttons
[*] In the original game these arrows were just a part of image.
Added shadow for a spell book at adventure map and battle screens
All images of mage guilds are centered in guild spell window
Extended spell info in hero spell book
Castle flags in a Knight and Wizard city correspond player’s color
Fixed flag overlay with tower in Knight castle
Size adaptive game scroll bars
Rewards and bonuses in campaign have detailed info on right click
[*] In the original game none of elements have info window.