Features and enhancements of the fHeroes2 Resurrection project

This page is a collection of features and enhancements made in fheroes2 project in comparison with the original Heroes of Might and Magic II game. All information presented in this document is subject to change and does not cover every detail presented in the project.

Download
fheroes2
Heroes 2 Gold GOG version
How to install fheroes2 with campaign animations (youtube)

Special characteristics for each creature in creature info window

Special Characteristics


Higher resolution selection

Resolution select


New configuration dialog

Settings


Multiple language support

Language selection

[*] Language selection is available for any version of the original game, however assets containing text and voice acting will remain on the initial language.


Hot keys list

Hot keys

[*] It’s also possible to re-assign hot-keys.


Instant battle option


Restart battle in manual mode

Restart button


Instant finishing of manual battles

Finish battle

[*] Press Q to finish the battle in auto mode.


Ctrl/Alt/Shift keys for army rearrangement


Buttons for splitting into several equal stacks

Fast split buttons


Spell duration in creature info window during battle

Spell duration counter


Spell description in creature info window during battle

Spell description


Creature’s movement area is divided into separate hexes


Double hex highlight for “big” creatures


Double hex attack highlight


Attacking damage pop up window

Damage info


Recruit troops in well

Well recruit

[*] In the original game the only way to hire creatures was to click each dwelling in castle screen.


Larger creature counters


Mass spell casting area

Spell area


Liches shooting area highlight

Shooting Liches


New “Town Portal” spell UI


New button to check hero info in multiple game dialogs

Hero Info


Creature upgrade selection buttons


Extended day counters for cursors

Cursor counters

[*] In the original game counter was limited to 4 days.


Visited status for multiple objects on an adventure map

Visited objects


Kingdom income window in castle screen


New mass spell icons, rendered from the original ones


Switch town buttons at construction screen

Switch town


Added missing part of a farm in Knight town

[*] A shadow from a castle in front of the field was also removed.


Icon for original or expansion map types


Added missing part of Captain’s Quarters in Barbarian town


Location within OS and map name could be checked through save file info

Save file info


Removed bridge for Captain’s Quarters in Necromancer town


Fixed part of Cavalry sprite being rendered with wrong colors


Check hero info during battle


Glowing frame for selected creature or artifact at hero meeting dialog


Visited Shrine and Witch Hut info shows which skill or spell a hero can study there

Witch Hut Shrine


Fixed multiple objects rendering in Barbarian city


Fixed multiple objects rendering in Sorceress city

[*] Note, that water was always rendered in the corner in the original game, even if town had no access to ocean.


Show army order during battle

Army order


Save file list shows the date each file has been overwritten

[*] Fheroes2 also allows to delete files and wheel scroll list.


Move army/artifacts buttons

[*] In the original game these arrows were just a part of image.


Added shadow for a spell book at adventure map and battle screens


All images of mage guilds are centered in guild spell window


Extended spell info in hero spell book

Spell Info


Castle flags in a Knight and Wizard city correspond player’s color


Fixed flag overlay with tower in Knight castle


Size adaptive game scroll bars


Rewards and bonuses in campaign have detailed info on right click

[*] In the original game none of elements have info window.


Campaign difficulty selection

Difficulty

[*] Selected difficulty will effect the result in High Scores.


Leave a Comment

Your email address will not be published. Required fields are marked *