TUM Enchanted mod v2.10 update
TUM Enchanted now features adventure ai improvements! this will cause ai to make smarter choices and to be more aggressive without cheating!
| Download |
| TUM Enchanted |
| Heroes 3 Complete GOG version (works with this version) |
| How to install and setup Heroes Launcher with ERA Project (WoG) |
| or update via Heroes Launcher |
TUM Enchanted mod v2.10 changelog:
IMPROVEMENTS
- Now incompatible WOG Options are read-only in the WOG Option menu (thanks to Pathere).
- The new_towns.era plugin has been updated to the latest version – this will bring many improvements (too long to list them all) and more stability.
BUG FIXES
- Fixed crash on right click on some town icons on the town list in the adventure map.
- Fixed required building list showing all required buildings, not only the direct dependencies (thanks to Azure_Dragon for reporting and testing it).
- Fixed crash when building some Conflux TUM buildings.
- Fixed WOG golden arrow tower being mistakenly disabled.
- Fixed rare non-blocking ERM errors when restarting a map.

All dwelling can be upgraded a second time! AI will do that as well
Every faction has a theme and unique strategy
Rebalanced nearly all units (low level units are now useful!)
Combat AI has been improved (you can Quick Combat most of the time!)
Adventure AI is smarter and more aggressive!
Buildings dependencies and costs are changed (Cyclops Cave do not cost 1 kidney anymore)
Now hero movements points are based on the fastest stack (yes, now you can carry zombies with you)
Factions without Mage Guild Level 5 have other bonus
Over 100 new unique skills for creatures (see Skills Overview.pdf for a complete description)
Neutral Towns are well defended and challenging
Towns produce more golds





