Fheroes 2 update v1.1.0 with the first version of the in-game Map Editor
The Fheroes2 team is excited to present to you the release of version 1.1.0 – the second major release of the fheroes2 engine! This release features a significant update that team is thrilled to share with you.
After more than a year of work, the team has completed the first version of the in-game Editor. The Editor is available on all platforms and is integrated into the game. You can access it by clicking on the canvas with a globe in the bottom-right corner of the Main Menu. The Editor works only with the full version of the game – Price of Loyalty. It is not supported in the demo or The Succession Wars versions.
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fheroes2 |
Heroes 2 Gold GOG version |
The team redesigned the whole editor from the ground up to ensure that it is user-friendly and provides a smooth experience for map makers. A key feature we’ve added, which was missing in the original Editor, is the display of object passability. Now you can see the whole map and how the heroes will navigate around objects.
The Editor uses a new map format – .fh2m . This license-free format is different from the original game’s map format. It is very scalable, offering map makers options to fine-tune many objects, add custom events, set unique loss and win conditions, and more. This also means that you can freely share your creations with others.
It is important to note that the current version of the Editor lacks a few features. This was a deliberate decision to balance the release timeline and deliver well-tested and polished code rather than providing everything in a semi-finished state. Quality has always been main priority.
Additionally, the team enhanced AI on the Adventure Map, redesigned multiple UI dialogs and also updated several translations.
Fheroes 2 v1.1.0 changelog:
Release highlights:
- Introduce the new Editor to the engine, which allows to create and play new maps
- Rework several in-game dialogs
- Improve AI behavior regarding enemy heroes and castles
- Update multiple translations
Full changelog:
- properly connect Streams and Deltas while placing Streams
- do not allow placing Ultimate Artifact on non-diggable terrain in Editor
- use golden color to highlight cells that are sometimes possible to edit
- set the last edited map file as default for the new Standard game
- allow picking-up the Magic Book artifact from the Adventure Map
- show a warning message for no modification of normal artifacts
- show a warning message that streams and roads cannot be placed on water
- fix Editor interface items positions when Hide Interface mode is enabled in the engine
- speed up object erasure in the Editor
- allow only English to be used for text input within the Editor
- add a general text for action objects with no metadata
- display object coordinates in the right mouse click popup window
- implement Event details window in the Editor
- add generated buttons for map file dialog
- make Editor panel buttons change good/evil interface
- fix std::string serialization
- implement base functions of Map Specifications dialog for the Editor
- update the Swedish translation
- add UI window to edit Sphinx properties
- change a message while trying to get another Magic Book
- fix the flickering of the map filter buttons in the map selection dialog
- add an extra space between UI elements in the monster separation window
- implement simple Save Map dialog for the Editor
- properly handle objects while changing terrain in the Editor
- properly connect roads and castles in the Editor
- add a multi-line text editing feature to edit Sign and Bottle texts in the Editor
- fix software cursor show delay
- allow Events to be placed on Water within the Editor
- remove Editor’s beta flag
- add Editor icon to the Main Menu
- add a window to enter Random Ultimate Artifact radius
- describe all Adventure Map objects used in the game
- add relaxed requirements for object placement in the Editor
- add a shortcut to go to the Main Menu from the Editor
- allow river deltas to be placed anywhere in the Editor
- implement Castle/Town details dialog in the Editor
- add logic to handle victory and loss conditions for maps made by the Editor
- fix typo in Hot Seat maximum players value
- update the Russian translation
- update the Portuguese translation
- add a window to change Monster properties in the Editor
- add the jailed hero details dialog in the Editor
- implement hero details dialog in the Editor
- do not add scaled resolutions for PS Vita
- avoid extra I/O operations while changing game’s settings
- change the text in the monster separation window
- introduce new object types: Swampy Lake and Frozen Lake
- fix wrong name for Neutral race troops
- update the Romanian translation
- update the Ukrainian translation
- use the AI pathfinder to assess the threat of enemy heroes instead of relying on the region database
- update the Hungarian translation
- fix hero battle info text X offset
- make the default left and right hotkeys select skills in the level up dialog
- add Editor related options
- update the Spanish translation
Victroy Conditions and timed events?
please, when you have the time, is it possible to fix this?
– Thank you sooo much for all you Great Work with fHeroes2 and the Fun Map editor!SUper good job you guys! 🙂 have wonderful day!