Horn of the Abyss v1.6.1 crash fixing update

As it often happens, the vast 1.6.0 update was not without shortcomings and even critical crash-inducing bugs, especially frequent on maps with water. Most of those are now fixed.
A short newsflash: You can expect more news and the next article about the upcoming 1.7.0 update, poised to feature the Factory town, later in February. Further stopgap updates (1.6.2 etc) may happen if new bugs are discovered.

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Horn of the Abyss v1.6.1

Horn of the Abyss version 1.6.1 changelog

HotA bugs
[-] Fixed a bug where the game would crash when an ally’s heroes made an exchange in online play
[-] Fixed a bug where the game would crash when digging up a Grave in online play
[-] Fixed a bug where the game would crash after a new month’s monster spawn on maps with many objects
[-] Fixed a number of bugs and memory corruption connected to creating a new boat
[-] Fixed a bug where the game would crash when reviewing a turn where a hero had been acquired from a sea Tavern or Prison
[-] Fixed a number of bugs and memory corruption connected to an AI-controlled hero disembarking a boat
[-] Fixed a bug where information on certain events would be transferred incorrectly to an inactive player during online play
[-] Fixed a bug where the pathfinding mechanism would misbehave due to the game failing to consider whether an inactive player’s hero were on a boat
[-] Fixed a bug where Fangarms would fail to retaliate to all attacks in the first turn
[-] Fixed a bug where, upon death of a stack that had been cloned several times, only one clone would disappear
[-] Fixed issues with incorrectly converted campaign savegames made in old versions
[-] Fixed a bug where the Map Editor would crash when holding down Shift
[-] Fixed a bug where checking a map with a Grave would cause the Map Editor to crash
[-] Fixed a bug where objects would sometimes be displaced when opening map files made in old versions in the Map Editor
[-] Fixed issues with certain menu objects in the Map Editor
[-] Fixed the bug where Steel Golems would lack a tick after editing their properties in the Map Editor
[-] Fixed a bug where the setting for available factions in monsters would be read incorrectly from a Template Editor file

SoD bugs
[+] When checking the casting possibility, Spellcasters now consider all stacks instead of the first one on each side only

Gameplay
[-] Spawning points for Zombies were changed for Churchyards
[-] Warlock’s Lab value was raised from 3000 to 10000

Graphics
[+] Small creature portraits were reworked and improved
[+] Some large creature portraits were reworked
[+] A Snow sprite was added for the Warlock’s Lab
[+] Yellow battlefield grid was introduced for Highlands and Wasteland
[+] Campaign bonus resource icons reworked
[-] Campaign bonus icons were added for the Cove’s Fort, Citadel and Castle

Yellow battlefield grid was introduced for Highlands and Wasteland

Yellow battlefield grid was introduced for Highlands and Wasteland

Interface
[+] Monolith/Portal and Subterranean Gate icons were added for World View

Miscellaneous
[+] Firewalk and mt_Firewalk templates were added
[-] On arena maps, event messages are only skipped now if they contain no text
[+] Incorrectly looped ambient soundbites for Sea Serpent Maelstroms, fire and two-way Monoliths/Portals were fixed
[-] A number of scenarios and texts were fixed

1 Comment

  1. Manea George

    The mod crashes after i clicked singleplayer. Help!

    Reply

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