Bulwark creatures – Horn of the Abysss

The Bulwark’s inhabitants represent the peoples living on the frozen over island of Vori: Snow Elves, Jotunns, Yeti, and Kobolds.

They are joined by their staunch allies, Argali and Mammoths. Their courage and unusual abilities, which they owe to the mysterious forces lurking in the eternal snows, are the stuff of legends and songs.

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Horn of the Abyss
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Kobold Health: 8 Attack: 3 Shots: – Move: Ground
Cost: 40 gold Size: 1 hex Defense: 4 DMG: 1-2 Speed: 3
Special abilities: Generates 1 Gold per unit per day.
Heroes with a specialty: Kynr the Chieftain

Kobold Foreman Health: 8 Attack: 5 Shots: – Move: Ground
Cost: 60 gold Size: 1 hex Defense: 6 DMG: 1-2 Speed: 5
Special abilities: Generates 1 Gold per unit per day.
Heroes with a specialty: Kynr the Chieftain

Mountain Ram Health: 18 Attack: 7 Shots: – Move: Ground
Cost: 135 gold Size: 2 hex Defense: 6 DMG: 3-4 Speed: 7
Special abilities:
Heroes with a specialty: Eikthurn the Chieftain

Argali Health: 18 Attack: 8 Shots: – Move: Ground
Cost: 170 gold Size: 2 hex Defense: 6 DMG: 3-4 Speed: 8
Special abilities: Immune to Ice Bolt, Frost Ring, and Freezing Shot. Adjacent enemies receive +20% Spell Damage.
Heroes with a specialty: Eikthurn the Chieftain

Snow Elf Health: 21 Attack: 9 Shots: 4 Move: Ground
Cost: 230 gold Size: 1 hex Defense: 8 DMG: 4-6 Speed: 6
Special abilities: Shoots. No melee penalty.
Heroes with a specialty: Dhuin the Chieftain

Steel Elf Health: 24 Attack: 9 Shots: 8 Move: Ground
Cost: 260 gold Size: 1 hex Defense: 10 DMG: 4-6 Speed: 7
Special abilities: Shoots. No melee penalty. May shoot while adjacent to enemy creatures.
Heroes with a specialty: Dhuin the Chieftain

Yeti Health: 40 Attack: 10 Shots: – Move: Ground
Cost: 325 gold Size: 2 hex Defense: 8 DMG: 7-9 Speed: 6
Special abilities: Recovers from negative effects in one round of combat.
Heroes with a specialty: Spadum the Chieftain

Yeti Runemaster Health: 45 Attack: 11 Shots: – Move: Ground
Cost: 400 gold Size: 2 hex Defense: 9 DMG: 7-9 Speed: 7
Special abilities: Shoots. No melee penalty. May shoot while adjacent to enemy creatures. Possesses Runes.
Possesses Runes: This effect only applies to the Yeti Runemasters themselves. If a hero also possesses Runes with Yeti Runemasters in their army, the effect of Runes is doubled on the Yeti Runesmasters. This makes the total bonus effects of Expert Runes at 9 Rune Levels (+6 Attack, +6 Defense, +3 Speed) effectively 18 Rune Levels (+12 Attack, +12 Defense, +6 Speed) on Yeti Runemasters.

Shaman Health: 35 Attack: 11 Shots: 12 Move: Ground
Cost: 450 gold Size: 1 hex Defense: 8 DMG: 11-13 Speed: 5
Special abilities: Shoots. Spellcaster: Air Shield.
Heroes with a specialty: Kriv the Elder

Great Shaman Health: 35 Attack: 12 Shots: 24 Move: Ground
Cost: 600 gold Size: 1 hex Defense: 11 DMG: 11-13 Speed: 6
Special abilities: Shoots. Spellcaster: Air Shield. Freezing Shot.
Freezing Shot: The frozen unit loses the ability to move and act, similar to the effects of Blind, and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.

Mammoth Health: 120 Attack: 12 Shots: – Move: Ground
Cost: 850 gold Size: 2 hex Defense: 16 DMG: 14-20 Speed: 5
Special abilities:
Heroes with a specialty: Creyle the Chieftain.

War Mammoth Health: 135 Attack: 14 Shots: – Move: Ground
Cost: 1000 gold Size: 2 hex Defense: 16 DMG: 14-20 Speed: 6
Special abilities: Receives +100% defense while defending in combat.
Heroes with a specialty: Creyle the Chieftain.

Jotunn Health: 165 Attack: 18 Shots: – Move: Ground
Cost: 2000 gold Size: 2 hex Defense: 18 DMG: 40-50 Speed: 8
Special abilities: Teleports allies (once per combat). -1 enemy flying units’ speed.
Heroes with a specialty:

Jotunn Warlord Health: 300 Attack: 20 Shots: – Move: Ground
Cost: 3500 gold, 1 gem Size: 2 hex Defense: 20 DMG: 40-50 Speed: 10
Special abilities:Teleports allies (unlimited). -2 enemy flying units’ speed.
Heroes with a specialty:

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