Who is Agar? (Horn of the Abyss)

Here are some facts about the hero Agar is a Warlock who appears in Heroes I, Heroes II, (has never been introduced in Heroes III) and RPG Might and Magic VI.

Agar was responsible for the creation of the Minotaur race. The long-term results of this achievement proved disastrous to his plans, as the emotional instability of humans combined with the temper of bulls made them far too difficult to control. These tensions culminated in a rout after the Succession Wars, when his creations forced him to flee Castle Kriegspire, leaving the memory crystal under his care behind.

Heroes I - Agar

Heroes I – Agar

In an excerpt from his journal found in his hidden laboratory, Agar expressed his regret over his mistake, warning the reader to “never cross a bull with anything“. Intent to breed a force and reclaim the crystal, his subsequent experiments accidentally led to the creation of evil eyes.

At some point between the Succession Wars and 1165 AS, Agar became a lich. In the short story Geography, it is revealed that he is the uncle of Xanthor, the university professor who was Catherine Ironfist’s court wizard in Might and Magic VIII.

Heroes II - Agar

Heroes II – Agar

Geography is a short story about the geography of Antagarich, told by professor Marcus Finch. It was written by employees at New World Computing and originally published on The Nether Gods, a Heroes III fan site that has since disappeared. The story is copied in its entirety below:


“Thank you, Christian. My, that *is* quite a number of questions, and all good ones I might add. Let me try to answer some of them, though my creature knowledge is a bit rusty – I leave that to Xanthor, he does take after his uncle Agar so.

Let’s start with some geography. Again, this is not my specialty, but I will give it a go. From the Erathian coast, a safe journey to Castle Ironfist in Enroth lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of Regna, where pirates lurk along the shipping lanes, disrupting most traffic. Regna lies to the northwest of Erathia, and Enroth to the west of Regna.

The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast. It is a broken land, but riddled with caves and underground passages – a perfect space for the dwellings of the eyeless troglodytes and other creatures of the dark. As for a Cult of Baa, I’m afraid I’ve never heard of it. Perhaps they are sheepherders?

The Stronghold nation of Krewlod lies along the western coast of Erathia, in the foothills between the Bracada Highlands (home of the Wizards) and the Tatalian Lowlands (where Xanthor and I traveled several weeks ago). They have always remained neutral in the affairs of Erathia.

Finally, you asked about the Temples of the Sun and the Moon. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of Karigor, and are rarely seen here in Erathia.

Well, that should be enough for today. I will gather more questions and answer them tomorrow.”

Source: https://mightandmagic.fandom.com/wiki/Geography

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