VCMI release 1.3.2 is now available

VCMI release 1.3.2 is now available. This is second hotfix for 1.3 release and mostly contains bugfixes, although a couple of new features also made it into this update.

Download
VCMI 1.3.2
Heroes 3 Complete GOG version (works only with this version)
VCMI Discord Channel
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal.

Most noticeable changes from this release:

  • Added option to open hero backpack window in hero screen
  • Added detection of misclicks for touch inputs to make hitting small UI elements easier
  • Fixed freeze in Launcher on startup and on mod install
  • Fixed crash on attempting to teleport unit that is immune to a spell
  • Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
  • Added option to toggle spell usage by AI in quick combat

VCMI release 1.3.2 full changelog:

GENERAL

  • VCMI now uses new application icon
  • Added initial version of Czech translation
  • Game will now use tile hero is moving from for movement cost calculations, in line with H3
  • Added option to open hero backpack window in hero screen
  • Added detection of misclicks for touch inputs to make hitting small UI elements easier
  • Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
  • It is no longer possible to stop movement while moving over water with Water Walk
  • Game will now automatically update hero path if it was blocked by another hero
  • Added “vcmiartifacts angelWings” form to “give artifacts” cheat

STABILITY

  • Fixed freeze in Launcher on repository checkout and on mod install
  • Fixed crash on loading VCMI map with placed Abandoned Mine
  • Fixed crash on loading VCMI map with neutral towns
  • Fixed crash on attempting to visit unknown object, such as Market of Time
  • Fixed crash on attempting to teleport unit that is immune to a spell
  • Fixed crash on switching fullscreen mode during AI turn

CAMPAIGNS

  • Fixed reorderging of hero primary skills after moving to next scenario in campaigns

BATTLES

  • Conquering a town will now correctly award additional 500 experience points
  • Quick combat is now enabled by default
  • Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
  • Added option to toggle spell usage by AI in quick combat
  • Fixed updating of spell point of enemy hero in game interface after spell cast
  • Fixed wrong creature spellcasting shortcut (now set to “F”)
  • It is now possible to perform melee attack by creatures with spells, especially area spells
  • Right-click will now properly end spellcast mode
  • Fixed cursor preview when casting spell using touchscreen
  • Long tap during spell casting will now properly abort the spell

INTERFACE

  • Added “Fill all empty slots with 1 creature” option to radial wheel in garrison windows
  • Context popup for adventure map monsters will now show creature icon
  • Game will now show correct victory message for gather troops victory condition
  • Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
  • Fixed incorrect color of resource bar in hotseat mode
  • Fixed broken toggle map level button in world view mode
  • Fixed corrupted interface after opening puzzle window from world view mode
  • Fixed blocked interface after attempt to start invalid map
  • Add yellow border to selected commander grandmaster ability
  • Always use bonus description for commander abilities instead of not provided wog-specific translation
  • Fix scrolling when commander has large number of grandmaster abilities
  • Fixed corrupted message on another player defeat
  • Fixed unavailable Quest Log button on maps with quests
  • Fixed incorrect values on a difficulty selector in save load screen
  • Removed invalid error message on attempting to move non-existing unit in exchange window

RANDOM MAP GENERATOR

  • Fixed bug leading to unreachable resources around mines

MAP EDITOR

  • Fixed crash on maps containing abandoned mines
  • Fixed crash on maps containing neutral objects
  • Fixed problem with random map initialized in map editor
  • Fixed problem with initialization of random dwellings

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