VCMI release 1.3.2 is now available
VCMI release 1.3.2 is now available. This is second hotfix for 1.3 release and mostly contains bugfixes, although a couple of new features also made it into this update.
Download |
VCMI 1.3.2 |
Heroes 3 Complete GOG version (works only with this version) |
VCMI Discord Channel |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
Most noticeable changes from this release:
- Added option to open hero backpack window in hero screen
- Added detection of misclicks for touch inputs to make hitting small UI elements easier
- Fixed freeze in Launcher on startup and on mod install
- Fixed crash on attempting to teleport unit that is immune to a spell
- Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
- Added option to toggle spell usage by AI in quick combat
VCMI release 1.3.2 full changelog:
GENERAL
- VCMI now uses new application icon
- Added initial version of Czech translation
- Game will now use tile hero is moving from for movement cost calculations, in line with H3
- Added option to open hero backpack window in hero screen
- Added detection of misclicks for touch inputs to make hitting small UI elements easier
- Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
- It is no longer possible to stop movement while moving over water with Water Walk
- Game will now automatically update hero path if it was blocked by another hero
- Added “vcmiartifacts angelWings” form to “give artifacts” cheat
STABILITY
- Fixed freeze in Launcher on repository checkout and on mod install
- Fixed crash on loading VCMI map with placed Abandoned Mine
- Fixed crash on loading VCMI map with neutral towns
- Fixed crash on attempting to visit unknown object, such as Market of Time
- Fixed crash on attempting to teleport unit that is immune to a spell
- Fixed crash on switching fullscreen mode during AI turn
CAMPAIGNS
- Fixed reorderging of hero primary skills after moving to next scenario in campaigns
BATTLES
- Conquering a town will now correctly award additional 500 experience points
- Quick combat is now enabled by default
- Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
- Added option to toggle spell usage by AI in quick combat
- Fixed updating of spell point of enemy hero in game interface after spell cast
- Fixed wrong creature spellcasting shortcut (now set to “F”)
- It is now possible to perform melee attack by creatures with spells, especially area spells
- Right-click will now properly end spellcast mode
- Fixed cursor preview when casting spell using touchscreen
- Long tap during spell casting will now properly abort the spell
INTERFACE
- Added “Fill all empty slots with 1 creature” option to radial wheel in garrison windows
- Context popup for adventure map monsters will now show creature icon
- Game will now show correct victory message for gather troops victory condition
- Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
- Fixed incorrect color of resource bar in hotseat mode
- Fixed broken toggle map level button in world view mode
- Fixed corrupted interface after opening puzzle window from world view mode
- Fixed blocked interface after attempt to start invalid map
- Add yellow border to selected commander grandmaster ability
- Always use bonus description for commander abilities instead of not provided wog-specific translation
- Fix scrolling when commander has large number of grandmaster abilities
- Fixed corrupted message on another player defeat
- Fixed unavailable Quest Log button on maps with quests
- Fixed incorrect values on a difficulty selector in save load screen
- Removed invalid error message on attempting to move non-existing unit in exchange window
RANDOM MAP GENERATOR
- Fixed bug leading to unreachable resources around mines
MAP EDITOR
- Fixed crash on maps containing abandoned mines
- Fixed crash on maps containing neutral objects
- Fixed problem with random map initialized in map editor
- Fixed problem with initialization of random dwellings