Heroes 4 Enhancement Mod update v1.1.0c

First big update for Heroes 4 Enhancement Mod (H4EM), introducing Heroes 4 Enhancement Mod AI Module v0.3, as well as some balance changes and more advanced classes reworks.If you have questions regarding H4EM you can ask them in our Discord channel: H4EM Discord

Download
Heroes 4 Enhancement Mod
Heroes 4 Complete GOG version (works only with this version)
New "War Institute" building

New “War Institute” building

H4EM 1.1.0 CHANGES (Compared to H4EM 1.0.1)

H4EM AI Module (H4EMAI)

New module of H4EM that includes lots of AI improvements, both from H4EM 1.0 and completely new ones!

H4EMAI allows configuration of AI bonuses with Difficulty profiles, currently possible bonuses are:
– Additional vision range for AI armies.
– Additional daily resources bonus (also possible to give AI infinite resources).
– Additional daily experience bonus for heroes controlled by AI player.
– Additional daily adventure movement bonus for AI armies.
– Enable usage of Immortality potions.
Difficulty profile may include all options listed above and even more for every difficulty level.
More information can be found in H4EMAI_documentation.pdf.

Interface changes

– Movement values displayed in combat changed to represent how many tiles (instead of rounded down “yards”) creature can pass.

Skills

Tactics:
– Combat movement bonus (values are given in tiles) 3/4.5/6/7.5/9 -> 4/5/6/8/10.

Necromancy:
– Master Necromancy: requires Advanced Death Magic -> requires Expert Death Magic.
– Grandmaster Necromancy: requires Expert Death Magic -> requires Master Death Magic.

Sorcery:
– Spell damage bonus 20/40/60/80/100 % -> 30/60/90/120/150 %.
– Master Sorcery: requires Advanced Chaos Magic -> requires Expert Chaos Magic.
– Grandmaster Sorcery: requires Expert Chaos Magic -> requires Master Chaos Magic.

Summoning:
– Summoned experience 10/20/30/40/50 -> 15/30/45/60/80.

Advanced Classes

– Prophet: Spiritual armor bonus removed. When casting healing spell on creature, use 25% of excess healing to resurrect dead creatures.
– Beast Lord: now also learns “Summon White tiger” spell. “Summon White tiger” doesn’t require Advanced Nature Magic to be used by Beast Lord.

Spells

Life magic:
– Retribution: level 2 -> 1, now gets bonus damage from Sorcery.

Order magic:
– Town gate: level 3 -> 5.

Death magic:
– Sacrifice: summoned or raised creatures can be sacrificed.

Chaos magic:
– Fire aura: now gets bonus damage from Sorcery.
– Armageddon: damage 40 -> 80, damage increase per level 4 -> 8. Now is a fire spell.
– Acid: now reduces max HP by 25% and received healing or resurrection by 75%. Renamed to “Corruption”.

Nature magic:
– All summoning level 1 spells: increase per level 3 -> 4.
– Quicksand: length 20 -> 15.
– New level 5 spell: Summon gargantuans.
– Summon imps: summoned imps can’t be dispelled like illusions.

Creature abilities

– Block: creature has 40% to block a hit. It will block at least once every 3 hits, but can’t block 3 times in a row (something similar to H5 ghosts).
– Acid: renamed to Corruption because of change in Acid spell name and effect.
– Poison: if effect of poison applied by this attack is stronger than effect on already poisoned target, stronger poison is applied.
– New ability: Terrain walk. Creature ignores terrain penalties in combat (including quicksand).
– New ability: Strikes and shoots twice.
– New ability: Invulnerable. Creature resurrects loses at the start of it’s turn (power of resurrection = 10% of current stack HP).

Life Town

Creatures:
– Squire: growth 21 -> 24.
– Ballista: defense 16 -> 14, cost 190 -> 195.
– Crusader: movement 22 -> 20.
– Monk: movement 22 -> 20.
– Champion: movement 30 -> 34, speed 6 -> 7.

Order Town

Creatures:
– Gold golem: cost 240 -> 250.
– Mage: cost 160 -> 170.
– Genie: defense 18 -> 16, cost 660 -> 700.
– Dragon golem: gets “Terrain walk” ability.
– Titan: movement 30 -> 24 (they got 30 movement in EM 1.0 by accident).

Buildings:
– Order library: gold 2500, wood 2, ore 2, all rare resources 1 -> only gems 4.
– Golem factory: gold 3000, ore 6 -> 8.
– Golden pavilion: gold 6500, wood 8, ore 8, crystal 4 -> 6.
– Dragon factory: gold 12000 -> 14000, wood 12, ore 26, all rare resources 3.

Death Town

Creatures:
– Vampire: attack 27 -> 25, defense 27 -> 25, movement 30 -> 36, cost 1100 -> 1200.
– Venom spawn: attack 26 -> 24, movement 26 -> 24, experience 201 -> 221. “Acid attack” ability changed to “Corrupting attack”.
– Devil: damage 34-50 -> 35-60, experience 614 -> 621.
– Zombie: experience 8 -> 10, gets “Invulnerable” ability.

Buildings:
– Barrow mound: gold 3250, crystal 3 -> 4.
– Dragon graveyard: also requires Magic guild level 2.
– Temple of the damned: also requires Magic guild level 2.

Chaos Town

Buildings:
– Dragon cave: also requires Magic guild level 2.

Nature Town

Creatures:
– Gargantuan: damage 24-40 -> 16-28, defense 28 -> 26, shots 12 -> 10. Gets “Two melee attacks” in addition to “Shoots twice” (United in one “Strikes and shoots twice” ability).

Might Town

Buildings:
– War institute: requires Fort.

H4EM Campaign Editor

– Added possibility to convert town using “Construct Building” script. If town has no governor, it is converted to the faction of the player who owns it.

Fixes

– Fixed bandits giving stealth to the whole army.
– Fixed AI getting “Immortality” on creatures.
– Fixed descriptions of “Cloak of Distraction”, “Greatsword”, “Dragonscale Shield”, “Logbook of the Master Sailor” artifacts.
– Rephrased descriptions of “Demonary” and “Ring of the Elementals” artifacts to represent additive nature of their bonuses.
– Changed descriptions of spells and artifacts to represent area or movement effects in tiles instead of yards.
– Fixed description of “Taxpayer” ability.
– Fixed crashes.

Fixes by H4Zero

– Changed new skills offered when leveling up:

  1. “Combat” skill is offered every 3 levels.
  2. New skill will be offered once 4 skill points are invested into already learned skills (was 6).

– Fixed “Mass cancellation” spell destroying friendly illusions.
– “Steal enchantment” spell now can be resisted.
– Maximum attack/defense ratio 20 -> 10.
– “Hand of death” spell power is now affected by magic resistance.
– Fixed “Magic mirror” effect triggering after stack death.

1 Comment

  1. LOL

    I honestly don’t know if HoMM4 is even fixable. The game is such a mess, the only thing I kinda like is the graphics on the adventure map, but the gameplay was horrid.

    Sadly, HoMM3 remains the very best with no potential contender, not even Songs of Conquest or Hero’s Hour, those two look and feel like jokes.

    Reply

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