ERA Project update v2.130 with new major Random Map Generator plugin
Heroes Launcher is the successor of the popular ERA 3 Launcher. In its new version, it will offer you much more and with easy installation of modifications. With a few clicks you can install ERA Project, HotA, HD mod, MoP, VCMI or the Might and Magic Arcomage card game.
Download |
Heroes Launcher |
Heroes 3 Complete GOG version (works with this version) |
How to install and setup Heroes Launcher with ERA Project (WoG) |
or update via Heroes Launcher |
ERA Project version 2.130 changelog
WoG:
Updated plugin “RMG_CustomizeObjectProperties.era”:
Added ability to reset settings for each map object separately to the dialog of generation objects;
Added ability to enter exact generation seed to create a specific random map to the menu of creating a random map;
Fixed crash when generating Seer’s Huts;
Fixed reset of resource type for Resource Warehouses to the wood at the beginning of each week;
Added support for setting objects to be able to visit from an adjacent cell (like for artifacts);
Advanced Classes Mod:
Changed the timing of execution for FU(ACM_DrawActionPlay):P, hopefully the damaging animation looks better.
Game Enhancement Mod:
updated plugin “GameplayEnhancementsPlugin.era”:
Changed the image of the button in the dialog for destroying a building in the town;
Improved the tooltip about objects;
Updated the dialog for the mod settings;
Added a setting to disable mass waiting/protection for Combat Vehicles;
ERA Scripts:
Battle Experience: Now the script respects human/AI exp multiplier set in scripts or wog options;
ERA Project version 2.129 changelog
WoG:
Updated plugin “RMG_CustomizeObjectProperties.era”:
Gazebo now has cost picture;
Fixed endless loop sound;
ERA Project version 2.128changelog
WoG:
Updated plugin “RMG_CustomizeObjectProperties.era”:
Fixed WoG-objects generation;
ERA Project version 2.127 changelog
Advanced Classes Mod:
Fixed the animation of Meteor Shower and Implosion animation not changed correctly in 2-hero battles.
Game Enhancement Mod:
updated plugin “GameplayEnhancementsPlugin.era”:
Fixed uneven tooltips on objects;
For Armour specialists under level 868, the max physical damage reduction from Armour is set to 96%.
WoG:
Updated plugin “RMG_CustomizeObjectProperties.era”:
Added support for the object “Coliseum of Mages”;
Added support for the object “Gazebo”;
Now you can add any number of additional object properties to the map using the key “RMG.[mod_folder_name].properties.[index]”. Please note that the properties must be in order (you can also use an array of properties);
Now the generation of WoG objects works only for those objects whose operation is provided by the corresponding script (the option number is specified in json. It must be enabled for the object to be created);
Now the dialog settings save only the changed object data;
Fixed: seer’s huts were not generated;
Added 2 seer’s huts for generation (5 in total);
Changed the properties and soils of generation for some WoG objects (no more Snow Grottoes on other soils);
Other:
Sublime Text Editor updated to build 4189;
ERA Project version 2.126 changelog
WoG:
added missed crystal warehouse properties;
ERA Project version 2.125 changelog
Advanced Classes Mod:
Fixed sometimes the animation of a stack isn’t updated after receiving a damage from scripts (Like Magic Artillery).
Fixed Phoenix type of revival not triggering immediately after scripted damage.
Game Enhancement Mod:
updated plugin “GameplayEnhancementsPlugin.era”:
fixed uneven tooltips on objects;
WoG:
updated plugin “RMG_CustomizeObjectProperties.era”:
added support for the object “Mithril Warehouse” – graphics by @Grossmaestro;
corrected the description in the dialog;
ERA Project version 2.124 changelog
WoG:
Added a new major plugin “RMG_CustomizeObjectProperties.era”:
Note
Random Map Generator
This plugin allows you to: – add completely native for Heroes 3 Creature Banks with the object type “16”; – change any existing banks; – change sounds for visiting and surroundings for all objects; – generate WoG objects RMG (no more replacing the necessary objects); – add new objects to the game mechanics with full AI support (No more “Pyramids”!): – already added “Resource Warehouses” from HotA; – in development “Watering Hole” and “Gazebo”; [!TIP] All of the above is done ONLY with the help of JSON files. No more objects.txt! Now everyone can add their own objects
Two new buttons have been added to the Random Map creation menu:
- “RMG settings” – opens a new dialog, inside which you can (should):
- customize ANY generation for yourself!
- enable/disable most objects for the RMG;
- customize the maximum number of objects per map/zone;
- change the value of objects;
- change the base cost of creature dwellings;
- change the density of object generation;
- change the value of objects (later I will try to work with zone limits as well);
- “Dice” – before each generation, create truly random settings for all objects, which turns each map into a unique set of objects;
Game Enhancement Mod:
updated plugin “GameplayEnhancementsPlugin.era”:
Added the ability to view descriptions of hints above objects on the adventure map while holding down the “Alt” key;
You can change the list of objects and the hotkey for working in the file “Runtime/gem_AdventureMapHints.ini”;
You can enable/disable the display of hints through the GEM settings window;
Advanced Classes Mod:
Added a fix to prevent critical hit damage overflow (recheck MF:D/F value before applying).
Fixed the descriptions of creature specialists (again).
После обновления не хочет дружить с Knightmare Kingdoms. Можно нанять только 2 героя при запуске карты. Компьютеры из-за этого играют только стартовыми героями