ERA 3 Launcher Edition Update v2.58
ERA 3 Launcher will help you quickly install and run these 3 modifications: In the Wake of Gods (WoG/ERA), Horn of the Abyss (HotA) and Master of Puppets (MoP). This launcher replaces ERA Gaming build.
Download |
ERA 3 Launcher |
Heroes 3 Complete GOG version (works with this version) |
How to install ERA 3 mods |
Changelog:
[+] Updated the Human AI mod to version 1.05 – thanks to Ameranth;
[+] Added new WoG option “Maximum Commander Skills” – allows to optionally learn all skills for Commander – thanks to Archer30;
[+] Updated “Game Bug Fixes Extended.dll” plugin: fixed attack and return of large units – thanks to igrik;
[+] Updated “Towns Upgrading” option: corrected prices, added build animation – thanks to Archer30;
[+] Updated Battle Action Switching script:
– now it saves previous selected settings for each squad and restores at first opportunity;
– now it saves behaviour settings for each commander throughout the game to make it easier to play as shooters;
– no longer resets the double attack flag for shooting commanders;
– friendly spells for shooters are now not added to the ability pool, allowing to use and casting and shooting;
[#] Fixed crash when attacking through monolith with “New Battlefields” option;
[#] “Giving an artifact per level” – no longer gives a spellbook and works for all heroes at the game start;
[#] “Universal creature upgrade” again only works for its own build level in town;
[#] Fixed name and description of ballistas with some options;
[#] Fixed bug with Henchman’s banner disappearing – thanks to Archer30;
[#] Prophecy Cards option now does not take away SpellPoints after battle – thanks to Archer30;
[#] The “Masters of Life” option works daily again;
[#] Small changes and fixes;
[#] Switching battle mode does not reset double attack flag for firing commanders anymore;
Hi, if u choose the third ubgrade mod u cant play any tiamat u need too instal an very old mod third ubgrade then works.
In the new mod the play Summon Elements does not work anymore when enemy has a fight allways blocks error i have too press Exc like 2mins every round that sucks.
But cool new thinks i love it.
Hi, if u choose the third ubgrade mod u cant play any tiamat u need too instal an very old mod third ubgrade then works.
In the new mod the play Summon Elements does not work anymore when enemy has a fight allways blocks error i have too press Exc like 2mins every round that sucks.
But cool new thinks i love it.
In addition to losing access to spells during a fight in subsequent rounds, spells disappear from the spellbook permanently after the fight, until you revisit a spell shrine or a mage guild. This is with the new spell mods enabled, using a sorcery specialist, although I haven’t tested with other heroes.
Also, I noticed that the special effects of Master spells don’t seem to be working with the new spells mods enabled, at least they don’t show any new affects in the spell description during a fight using Styg.
New Spells mod is currently not compatible with the Advanced Classes Mod. Sorry :/
But the author is working on it
Just a few bugs I’ve found with the latest versions:
When playing online multiplayer, on day 1 after the first week, the Blue player crashes to desktop every time, always immediately on day 1. The data transfer from the blue player to the red player finishes, then blue crashes every time. All mods and settings match.
When using a sorcery specialist hero (Styg), when you cast a spell the first time, all spells are available to cast. But when the next round begins, in my case only the water spells were available to cast (toughness and Frost Ring), none of the others are available. I think its treating it like its an additional spell cast where only certain spells are allowed, even though its a new round.
When you cast Toughness on a stack, if you right click on that stack to see the results, the game crashes.
In the castle screen, transfer last stack sometimes lets you directly combine the last remaining creature with the rest of the stack on the other hero (or in the garrison), other times you have to first move it to an empty slot on the other hero, then combine it with the rest of the stack. Once it stops letting you combine it directly, it no longer works for the remainder of the game. This can be a problem when all slots are filled.
I still have not seen a computer player upgrade to any third upgrades (aside from hill forts) since the latest ERA Launcher update.
And also, hen i double click on spell scrolls in map editor it crashes :/
Hello there and thanks for the update! BTW there is a bug probably – you cannot choose both henchmen and one of the three enhanced war machines option…