VCMI 1.6.7 released + full changelog

VCMI 1.6.7 is now available. This is a small update that mostly fixes several regressions from previous updates. Update via Heroes Launcher.
Download |
VCMI |
How to install VCMI and recommended mods via Heroes Launcher (YT video) |
Heroes 3 Complete GOG version (works only with this version) |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
VCMI v1.6.7 changelog:
Stability
- Fixed regression causing crash when trying to create lobby room
- Fixed regression causing crash when upscaling image in background thread on some systems
- Fixed possible crash on opening Custom Campaigns window while having campaign with unsupported format in maps directory
- Fixed possible crash on misconfigured
compatibilityIdentifiers
field in mods - Fixed rare crash on AI turn that could sometimes happen after AI dismissed a hero
General
- Added alternative layout for global lobby window that supports H3-like 4:3 screen ratio
- Added option in launcher to disable in-game overlay available with Alt or two-finger touch.
- Game will now save and restore map zoom level between sessions.
- Fixed regression that caused Brotherhood of the Sword to open the Thieves’ Guild window instead of the Tavern window when clicked.
- Fixed regression causing black pixels on some city building sprites from mods when played without upscaling filter
- Improved handling of very slow taps on mobile systems
- Added snapping of marker when mouse cursor is next to data point for easy selection in game statistics window
- Fixed some graphical artifacts in the game statistics window.
- Fixed client not checking if submod is compatible with current VCMI version