VCMI 1.6.5 released + full changelog

VCMI 1.6.5 is now available. This is a small fix to resolve several major issues with 1.6.4 release, so changelog this time is rather short. Update via Heroes Launcher.
Download |
VCMI |
How to install VCMI and recommended mods via Heroes Launcher (YT video) |
Heroes 3 Complete GOG version (works only with this version) |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
List of fixed issues:
- Fixed corrupted graphics of runtime-generated assets like water tiles on mobile systems. All generated assets are now used directly from memory without saving them to disk
- It is now possible to view screenshots for already installed mods in launcher
- Fixed broken icons in commander information dialog
List of fixed crashes:
- Fixed regression from 1.6.4 causing crashes in combat when touchscreen input is in use
- Fixed regression from 1.6.4 causing crash on attempt to upscale empty image
- Fixed crash on some creature abilities from mods that cast targeted spells on unit with battle propagator
- Fixed crash on accepting next turn in multiplayer when local player has game settings window open
- Fixed crash in multiplayer when one player changes his starting options while another player has hero overview window open
- Fixed crash on double-clicking login to global lobby button
VCMI v1.6.4 changelog:
- Image upscaling is now done in the background and should not cause any visible lags or freezes, especially on low-end systems.
- Data import issues on Android should now be fixed
- Battle AI performance has been significantly improved. This should make quick battles faster, and help a bit with adventure map AI turn times.
- Slightly improved Nullkiller AI performance
- Improved Nullkiller AI logic for picking up and equipping artefacts. The AI will now prioritize artefacts that are actually of value to the hero, based on the hero’s army and skills.