VCMI 1.6.3 released + full changelog
VCMI 1.6.3 is now available. This is a small update that mainly fixes AI regressions from previous updates. Update via Heroes Launcher.
Download |
VCMI |
How to install VCMI and recommended mods via Heroes Launcher (YT video) |
Heroes 3 Complete GOG version (works only with this version) |
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal. |
VCMI 1.6.3 main changes:
- Fixed a regression that prevented the AI from constructing dwellings in towns
- Fixed a bug that sometimes caused the AI to see nearby objects as unreachable, resulting in the AI not flagging map objects.
- Improved AI performance, somewhat reducing AI turn times
- Right-click on Keymasters, Border Guards, and Border Gates will now show a minimap with all discovered objects of the same color
- Right-click on Obelisks will now show a minimap with all discovered obelisks and their visit status.
Stability
- Fixed possible crash on attempt to play corrupted video file
- Fixed possible crash on invalid or corrupted game data
- Fixed possible crash on invalid upscaling filter
Interface
- Added right-click popup to Keymasters, Border Guards, and Border Gates that show all discovered objects of the same color
- Added right-click popup to Obelisks that shows all discovered objects and their visitation status
- Added support for randomly selected main menu backgrounds
- Fixed display of long text in text-only right-click popups
- Hero overview screen on map setup will now have scrollbars for hero desription when necessary
- Fixed teleporter right-click popup appearing out of screen when interacting with teleporter near screen edge
- Scenario Information window will now correctly replace random hero with actual starting hero
AI
- Improved performance of Battle AI
- Improved performance of pathfinding calculations
- Reduced calculation of threat range, especially on low difficulties to improve performance
- Fixed Nullkiller AI not considering nearby objects for visiting in some cases, breaking its exploration logic
- Fixed Nullkiller AI not building town dwellings
Map Editor
- Added option to convert .h3c files into .vcmp
- It is now possible to configure town to have same faction as player