VCMI 1.6.3 released + full changelog

VCMI 1.6.3 is now available. This is a small update that mainly fixes AI regressions from previous updates. Update via Heroes Launcher.

Download
VCMI
How to install VCMI and recommended mods via Heroes Launcher (YT video)
Heroes 3 Complete GOG version (works only with this version)
or try WoG Folderonline source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal.

VCMI 1.6.3 main changes:

  • Fixed a regression that prevented the AI from constructing dwellings in towns
  • Fixed a bug that sometimes caused the AI to see nearby objects as unreachable, resulting in the AI not flagging map objects.
  • Improved AI performance, somewhat reducing AI turn times
  • Right-click on Keymasters, Border Guards, and Border Gates will now show a minimap with all discovered objects of the same color
  • Right-click on Obelisks will now show a minimap with all discovered obelisks and their visit status.

Stability

  • Fixed possible crash on attempt to play corrupted video file
  • Fixed possible crash on invalid or corrupted game data
  • Fixed possible crash on invalid upscaling filter

Interface

  • Added right-click popup to Keymasters, Border Guards, and Border Gates that show all discovered objects of the same color
  • Added right-click popup to Obelisks that shows all discovered objects and their visitation status
  • Added support for randomly selected main menu backgrounds
  • Fixed display of long text in text-only right-click popups
  • Hero overview screen on map setup will now have scrollbars for hero desription when necessary
  • Fixed teleporter right-click popup appearing out of screen when interacting with teleporter near screen edge
  • Scenario Information window will now correctly replace random hero with actual starting hero

AI

  • Improved performance of Battle AI
  • Improved performance of pathfinding calculations
  • Reduced calculation of threat range, especially on low difficulties to improve performance
  • Fixed Nullkiller AI not considering nearby objects for visiting in some cases, breaking its exploration logic
  • Fixed Nullkiller AI not building town dwellings

Map Editor

  • Added option to convert .h3c files into .vcmp
  • It is now possible to configure town to have same faction as player

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