First Aid skill rework – Horn of the Abyss
First Aid skill gives the First Aid Tent the ability to increase the HP of all creatures in the hero’s army by 5/10/15% (rounded down) while the Tent is not destroyed!
It can be increased up to 70% by First Aid specialist (Rion, Gem, Verdish and Floribert). The hero must be at level 74, which is the maximum in Horn of the Abyss.
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First Aid should serve as a kind of Armorer substitute for magic heroes. Unlike Armorer, it also boosts endurance against damage-dealing magic, but the HP bonus is removed if the First Aid Tent is destroyed.
This boost is hardly decorative; it should work particularly well in creature/resource banks, since in such situations, the First Aid Tent is not physically present on the battlefield, and therefore cannot be destroyed. Plus, with the increased survival rate of war machines when upgrading the relevant skill, destroying the First Aid Tent becomes harder in a regular battle.
Artillery also gets the benefit from increasing the mar machine survival rate. At the same time, damage-dealing war machines have been made cheaper and harder-hitting, which should keep them relevant much longer than before.