Heroes 7.5: Ultimate Edition v1.43 with nearly all Xel models reworked
Heroes of Might and Magic 7.5: Ultimate Edition is a comprehensive fan-made overhaul that significantly expands and improves the original Heroes VII experience. This ambitious mod adds five brand-new playable factions—Inferno, Tower, Sanctuary, Conflux, Xel and Temple. Each faction comes with its own identity and two exclusive creatures (one Elite and one Champion), which are recruited through unique sacrificial buildings.
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| Heroes 7.5 Ultimate Edition |
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Heroes 7.5: Ultimate Edition v1.43 changelog:
- Nearly All Xel models are replaced – Feedback wanted
- Fix localization nature necrotic skill Necrotic skeleton summoned by GM: becomes 1 stack summoned at the beginning of each turn (starting from the 2nd turn) requires an empty cell Change to the functionality of the T4 Sanctuary’s ranged ability (now a true ranged attack with a 50% penalty): This was no longer used with the new AI settings. Change to the alternate Xel creature model: Becomes a Toxic Gargoyle / Irradiating Gargoyle
- Fixed deployment row for the tactician ability (4 lines). Fixed the Sunder ability (blindness) was not being addressed as a harmful effect, bypassing immunities. Creature model change / slight stat tweaks / and removal of the triple shot T3 Xel
- Added new sounds for T3 Xel and alternate Xel
- 50% reduction in care provided by the Oasis capability (Mercenary Ocean Queen)
- Balancing of mercenary fortifications, like other factions
- Fixed the Mercenary Siege map; some elements were preventing the correct deployment of all units.
- Added the Asha’s Tear building to the Mercenary Castle.
- Added 7 new heroes designed by @francois_h7.5
- Added diversifying specialization for mercenary heroes
- Fixed a troop stacking issue with 8 or 9 stacks during combat in Shantiri Ruins / Dragon Utopia and any other ambush-type combat scene.
- Changes: Demonic Centaur / Fire regeneration removed, Burning Strike added Shantiri Golem Champion: Unstoppable removed / Shantiri Miracle added (heal + regeneration, equivalent to Centaur’s Fire regeneration)
- Black Guard and Black Knight; stat reduction: Health / Attack / Damage
- Shield ability nerf: added health point bonus reduced by 50%
- Arcane archer, slight reduction in stats (health points / and maximum damage)
- White tiger resurrection ability / 15% increased activation chance
- Queen and Princess Sylvania: Adjustment: Reduced hit points and damage Sylvan Pantheon: Damage in the upgraded version was incorrect: Fixed
- Creature t5: Oceane queen and inferno alternative: global stat reduction (att/def/health/damage)
- Skill Conflux Ability: Primal Magic Attack Bonus: Restores +10 mana to the hero / becomes +5 mana
- t3 conflux: magic immunity / becomes “primordial” magic immunity
- The balance bonus is reduced from +35% to +20%. (Conflux faction skill)
- The fire attack magic bonus is increased to +10 (previously +15).
- The reduction in positive effect for the opposing hero’s creatures is reduced from 30% to 20%. (conflux skill)
- The fire attack magic bonus is increased to +10 (previously +15).
- The reduction in positive effect for the opposing hero’s creatures is reduced from 30% to 20%. (conflux skill)
- The damage over the duration of the T6 Conflux fire attack is reduced by 50%.
- Light Magic Balancing:
- Increased the power of the Resurrection spell
- Added a slight healing effect to Purify (to make this spell more appealing, even to AI)
- Increased the power of the healing spell
- Improved the Rejuvenation spell
- Increased the damage of Light Bolt
- Slightly increased the damage of Sun Burst
- Lilim, increased base ranged attack damage. Increased damage from the fire nova ability and burn; direct damage is no longer affected by attack and defense, only the number of creatures will be calculated.
- Lord of the Abyss ability has been modified:
- it now adds 50% of the stack of the summoned basic creature.
- Movement points increased from 4 to 6
- Efreet increased the value of care by 50%, adding 2 additional charges
- Magog’s ranged attack becomes a 3×2 zone
- Increased base damage for Abyss Lord and its evolution Increased base damage for Ravager and its evolution / +1 movement point
- Added a spell similar to Malassa’s Temptation for light magic.
- Archery change: Skill Offense Giving full-range attacks was too strong in the early game and too redundant in the late game, often overlapping with artifact bows. Now, the final damage of ranged units is increased by 20%.
- Wind Traveler: the ability’s activation chance has been increased from 10% to 20%.
- Primordial elemental (boss) was found in the neutral creature: fix
- The Enrage ability of Juggernaut and Ravager, which granted +2 defense to the ally when taking damage, becomes +5 defense
- The activation time of phasing has been modified; creatures now appear at the beginning of the creature’s current turn. (Inferno skill)
- Artifact: Rings of the Immortal: Balancing: Now has a 50% chance to paralyze on a critical hit
- Bug fix: Activating mercenary runes was giving the hero unintended additional actions.





