Third Upgrade mod Enchanted v2.0 – Main Features

Now Third Upgrades mod Lite and TUM Lite Enchanted are merged in a single mod called Third Upgrade mod Enchanted. Please delete or disable TUM Lite and TUM Lite Enchanted and mod is incompatible with Third Upgrade Mod, so disable it before starting the game.

Download
Third Upgrade mod Enchanted
or you can easily install/update this mod via Heroes Launcher
For general feedback, balance suggestions and bug report you can contact us in the following discord channel.

Third Upgrade mod Enchanted Main Features

  • All dwelling can be upgraded a second time! AI will do that as well
  • Every faction has a theme and unique strategy
  • Rebalanced nearly all units (low level units are now useful!)
  • Buildings dependencies and costs are changed (Cyclops Cave do not cost 1 kidney anymore)
  • Now hero movements points are based on the fastest stack (yes, now you can carry zombies with you)
  • Factions without Mage Guild Level 5 have other bonus
  • Over 100 new unique skills for creatures (see below for descriptions)
  • Neutral Towns are well defended and challenging
  • Towns produce more golds
    ..and many more!

NEW SKILLS


GENERAL TERMS


ATTACK: Melee Attack.
SHOOT: Attack from Ranged Units.
STRIKE: Generic Attack, Ranged or Melee.
BLOW: Strike with Special Ability.
NON-LIVING: No Morale. Mind Spells Immunity. Death Stare Immunity. Fearless.
HATES: +25% damage.
STRONGLY HATES: +50% damage.
RAISE: Summon X creatures from a fallen ally stack such as Pit Lord.


CASTLE

  • BLESSED SHOOTER: Precision + Bless.
  • SHIELD OF THE EMPIRE: Counterstrike + Shield.
  • BLESS OF FAITH: Prayer + Bless.
  • GLORY OF THE KNIGHT: Shield + Bless + Mirth.

RAMPART

  • BATTLECRY OF THE WARLORD: Bloodlust + Stone Skin.

TOWER

  • MAGICAL SHOOT: 80% Magic Arrow or 20% Ice Bolt.
  • POWERFUL MAGICAL SHOOT: 70% Magic Arrow or 20% Ice Bolt or 10% Lightning Bolt.
  • SUPREME MAGICAL SHOOT: 40% Magic Arrow or 25% Ice Bolt or 20% Lightning Bolt or 10% Fireball or 5% Meteor Shower.
  • PROTECTION OF THE MASTER: Air Shield + Stone Skin + Magic Mirror.
  • MAGICAL SHIELDS: Shield + Fire Shield.

NECROPOLIS

  • FLESHEATER: After killing a living creature, the creature eats the enemy body and drains life like a vampire.

DUNGEON

  • FUNGAL WAR POTION: Bloodlust + Stone Skin + Haste.
  • MADNESS OF THE HARPY: Forgetfullness + Misfortune.
  • HEX SHOOT: 40% Misfortune and 30% Weakness and 30% Dispel Helpful Spells.
  • POWERFUL HEX SHOOT: 40% Misfortune and 30% Weakness and 30% Dispel Helpful Spells and 30% Disrupting Ray and 20% Curse and 10% Slow.
  • BEHOLDER SHOOT: 40% Misfortune and 30% Weakness and 30% Dispel Helpful Spells and 30% Disrupting Ray and 20% Curse and 10% Slow and 10% Forgetfullness and 10% Poison and 5% Stone Gaze and 5% Fireball, and many more.
  • AGONY SHOOT: Petrification + Poison.

STRONGHOLD

  • ELEMENTAL PROTECTION: Air Prot + Fire Prot + Earth Prot + Water Prot.
  • AIR ENCHANTMENT: Air Shield + Counterstrike.

FORTRESS

  • STRONG HEALTH: Immune to Poison Effect.

CONFLUX

  • ENCHANTMENT OF THE SPRITE: Each turn one of Bless, Stone Skin, Mirth or Fortune. ENCHANTMENT OF THE FAIRY: Each turn one of Bless, Stone Skin, Mirth, Fortune, Air Shield, Magic Mirror or Prayer.
  • FIRE POWER: Bloodlust + Slayer.
  • KILLER INSTINCT: Bless + Bloodlust + Slayer + Frenzy.
  • ENCHANTER PROTECTION: Air Shield + Fire Shield + Stone Skin + Magic Mirror.

OTHERS

  • CRIPPLING ATTACK/SHOOT: -1 Speed.
  • INCAPACITATING ATTACK/SHOOT: -2 Speed, -1 Attack Skill, -1 Defence Skill.
  • STUNNING ATTACK: Skip 1 turn and no Retaliation. Work’s only on living creatures.
  • KILL FRENZY: After kills a living creature, play another turn.
  • BLESSING OF THE TRUE BELIEVER: Expert Cure + Expert Stone Skin.
  • SORCERESS SHOOT: Cast Random Debuff base on creatures quantity.
  • CURSE OF THE SORCERESS: Expert Weakness + Expert Curse.
  • SPEAR OF MAGIC: Magic Arrow + Dispel Beneficial Spells.

NEW CONDITION

  • STUNNED: No movement and no Retaliation for 1 turn. It’s work’s only on non-Mind Immunity Creatures.

DAMAGE REDUCTION SKILL

  • ETHEREAL: 15% to 30% of Physical damage is avoided.
  • PARRY: -50% Physical Damage.
  • SHIELD BLOCK: -100% Physical Damage and block Poison.

FURY, RAGE, WRATH AND MIGHT

  • FURY: Activates only when attack or retaliate. Bonus are cumulative.
  • RAGE/THIRST: Activates when attack or retaliate. Bonus are not cumulative.
  • MIGHT: Activates only when be attacked. Bonus are cumulative.
  • WRATH/FORMATION/DEFENCE: Activates only when be attacked. Bonus are not cumulative.
  • DEFENSIVE FORMATION: -1 Attack Skill, +3 Defence Skill.
  • WALL OF SHIELDS FORMATION: -1 Attack Skill, +6 Defence Skill.
  • DRAGON DEFENCE: +4 Defence Skill.
  • ULTIMATE DEFENCE: +8 Defence Skill.
  • MIGHT OF THE NATURE: +2 Attack Skill, -1 Defence Skill, +1 Damage, +1 Speed, for each time be attacked.
  • INFERNAL FURY: +2 Attack Skill, -1 Defence Skill, for each attack.
  • DIABOLIC FURY: +3 Attack Skill for each attack.
  • STRONG DIABOLIC FURY: +5 Attack Skill for each attack.
  • THIRST FOR BLOOD: +3 Attack Skill, -2 Defence Skill, +3 Speed.
  • WRATH OF THE UNDERWORLD: +4 Attack Skill, -1 Defence Skill, +2 Speed.
  • BARBARIAN RAGE: +2 Attack Skill, -1 Defence Skill, +1 Damage, +1 Hit Point, +1 Speed.
  • STRONG BARBARIAN RAGE: +3 Attack Skill, -1 Defence Skill, +1 Damage, +2 Hit Points, +1 Speed.
  • BERSERKER RAGE: +4 Attack Skill, -2 Defence Skill, +1 Damage, +5 Hit Points, +3 Speed.
  • WRATH OF VENGEANCE: +2 Attack Skill, -1 Defence Skill, +10 Hit Points.
  • WRATH OF CYCLOPS: +3 Attack Skill, -1 Defence Skill, +20 Hit Points.
  • BEHEMOTH RAGE: +5 Attack Skill, -2 Defence Skill, +5 Damage, +20 Hit Points, +1 Speed.
  • MONSTROUS RAGE: +5 Attack Skill, -2 Defence Skill, +5 Damage, +40 Hit Points, +2 Speed.
  • MIGHT OF THE CATOBLEPAS: +4 Defence Skill for each time be attacked.

NEW POISON/DISEASE

  • Poison: Last 3 turns.
  • Disease: Last 4 turns.
  • Mind Disease: Last 5 turns.

INFERNAL FEVER: Disease + Disrupting Ray.

  • BLACK PLAGUE: Disease + Weakness + Curse + Slow.
  • SCREAM OF THE BANSHEE: Sorrow + Forgetfulness + Age.
  • MALEFICENT SHOOT: Poison + Dispel.
  • LICH SHOOT: Poison + Dispel + Sorrow + Disrupting Ray.
  • UNDEAD FEVER: Disease + Curse + Slow.
  • BITE OF THE DEATH: Age + Paralyze + Weakness.
  • ENFEEBLING POISON: Poison + Weakness.
  • POWERFUL ENFEEBLING POISON: Poison + Weakness + Curse.
  • MANTICORE POISON: Poison + Paralyze + Acid.
  • CHAOTIC POISON: Poison + Paralyze + Acid + Slow + Dispel.
  • YELLOW FEVER POISON: Dispel + Weakness.
  • HUNTER’S VENOM: Poison + Weakness + Paralyze.
  • SWAMP FEVER: Disease + Curse.
  • POISON OF THE MARSHES: Poison + Curse.
  • VENOM OF THE CHAOS: Berserker + Forgetfulness.
  • PLAGUE OF THE BLACK MARSHES: Disease + Weakness + Acid + Curse.
  • POISON OF THE WYVERN: Poison + Weakness.
  • POISON OF THE WYVERN MONARCH: Poison + Weakness + Curse.
  • BLACK SWAMP PLAGUE: Poison + Disease + Weakness + Curse.
  • UTTER END: Poison + Sorrow + Disrupting Ray + Slow + Curse + Dispel.

DRAGON BREATH TYPES

  • GREEN DRAGON: Poison + Acid.
  • GOLD DRAGON: Petrifying.
  • DIAMOND DRAGON: Stunnning and/or Blinding.
  • RED DRAGON: Firewall.
  • BLACK DRAGON: Acid.
  • DRAGON OF THE ABYSS: Acid and Death Stare.
  • AZURE DRAGON: Ice (Ice Bolt + Frost Ring).
  • RUST DRAGON: Powerful Acid.

Leave a Comment

Your email address will not be published. Required fields are marked *