Raid Boss mod
The goal of Raid Boss mod is to create additional game content during your normal random map gameplay. Take it or leave it. However I do believe this mod has a lot of random elements which will offer you some surprises and create a couple of ineresting and fun fights.
Download |
Raid Boss mod |
or install/update via Heroes Launcher |
- Each day theres a chance a monster spawns near a humans players towns.
- This wandering monster or “raid boss” will walk towards your town if you dont kill it before.
- The monster can be killed for a specific reward. The higher the selected difficulty, the more reward tokens you will get.
- If the monster reaches your town it will steal money based on game time, but it will not engage in a fight with the player.
- Each monster has three “enchantments” that will make it unique and prove a big challenge for the player.
- There is an Elite and Champion version of the Raid Boss, which will be even more dangerous. These version have a small chance to spawn.
Currently the following Raid Boss enchantments are available:
- Strong (More HP and Damage)
- Fast (More Speed)
- Pack (More Units)
- Resistant (more physical resistance)
- Buffed (has hard buffs applied)
- Fire Shield (Has Fire Shield)
- Lucky (High Luck and Morale)
- Cast (casts before attacks)
- Multiattack (more attacks + extra Chance to trigger events)
- Specter and Ghost (Chance to dodge attacks)
- Spectral hit (+ adds bonus damage with attacks)
- Regeneration (regenerates ca 20% of max HP)
- Summoner (Summons a pack of elementals every turn)
- Positive Spirit (Chance to act twice)
- AOE Attack (deals Damage around target area)
Most echantment is available in two Levels, a lower and a harder one. Since the echantments are choosen randomly when the monster is spawn, it can lead to very powerful combinations, making the fights interesting. Needless to say that the monster scales with different parameters from the attacking heroes. There are a couple of anti-cheese mechanics implemented, so dont be to surprised if you cannot perma blind or slow the boss. The level of the Raid Boss is based on its HP. Each Raid Boss has an vulnerabilty to a certain magic school, these spell will deal double damage then.