ERA Project update v2.105 with Easy Cheats mod (Heroes Launcher)
Heroes Launcher is the successor of the popular ERA 3 Launcher. In its new version, it will offer you much more and with easy installation of modifications. With a few clicks you can install ERA 3, HotA, HD mod, MoP, VCMI or the Might and Magic Arcomage card game.
Download |
Heroes Launcher |
Heroes 3 Complete GOG version (works with this version) |
How to install and setup Heroes Launcher with ERA 3 (WoG) |
Discord server |
ERA Project update v2.105 changelog:
ERA Scripts:
- enhanced creature specialists: changed hook and optimized script;
- Skeletons with artifacts: removed animation when combat is hidden;
WoG Scripts:
- Artillery: fixed crash when attacking towns with towers;
ERA Project update v2.104 changelog:
Advanced Classes Mod:
- Fixed showing Plunder message when a human player’s town is captured by AI
ERA ERM Framework:
- Added an initialization of battle variables OnSetupBattlefield;
ERA Scripts:
- Now backpack artifact is fully compatible with ACM (again). By enabling this option with ACM, it allows movement points artifacts to provide movement points while in backpack.
Game Enhancement Mod:
- Disabled invalid Quick Combat buttons and dialogues in the Tutorial map (as the whole Quick Combat feature is disable in Tutorial).
WoG Scripts:
- Added a function in Masters of Life to allow injecting by external scripts.
- Refactor neutral bonuses script, boost the performance and resolve a potential variable crossing issue
ERA Project update v2.103 changelog:
Advanced Classes Mod:
- Fix possible being able to cast Forgetfulness on non-shooter
WoG:
- Fixed a crash when trying to create random maps;
- Added pictures for the Chronicle campaigns;
ERA Project update v2.102 changelog:
Advanced Classes Mod:
Now piecing spell immunity no longer works on own troops
fixed self heal on First Aid Tent when right-clicking it in combat
Fixed ACM Before Attack/After Attack hooks.
Fixed not granting the position of stack for war machine hints
Fixed Scroll of Summoning not working when equipping more than 1;
Fixed details of Fire Shield, including
- Now we check if the targeted stack has been casted Fire Shield by the hero, instead of checking whether the hero has casted Fire Shield on any of the stack to determine whether to summon Fire Elemental
- Remove all the BG usage in MF1 for Fire Shield, avoiding compatibility issues.
- fixed Fire Shield calculation
Torosar now has his Block ability capped at 100% chance/95% damage block
Fixed the descriptions of Commander specialists
Prevent reducing the stack number of the healing creature if it has BM:B>BM:N
Fixed Boots of Polarity giving not refreshing screen after giving movement points
corrected Mutare specialist text
slightly reduced Fire Shield damage scaling
fixed commander zero movement bug with Hunter class
Badge of Courage no longer grants Mind Immunity
Power of the Dragon Father changed text to show it doesn’t protect against Dispel
Fixed kill count on battle replay.
Added battle log for Natural Resistance (as many players found this ability confusing)
Warden commander-class spells now have proper scaling based on spell modifier
all spells cast by commanders now have a 50% chance to give +1 kill count
Advanced Difficulties Mod:
- correction of wrong Battle Reward calculation with CB settings (thanks to Maximo)
- Creature Bank dif settings slightly reduced commander HP bonus per week on lower difficulties
- Fixed possible to obtain battle reward when the attacking hero is killed
- Fix possible to give AI exp even when it shouldn’t (reaching level cap or already level 6424).
Easy Cheats:
- Released new mod “Easy Cheats” with really easy to type and remember cheats and built-in ERM console. Type “help” in chat input for details (Don’t forget to enable it in the Mod Manager).
ERA Scripts:
- Evading Halflings: Fixed the range of damage to be evaded.
- Peons:
- Move the position of Peons button by 5 pixels to the right to not cover the income number
- Now it’s possible to send the troops from the visiting hero to work if there is no troop in the garrison
- Fixed Leprechaun bank loan not updating screen immediately
- Night Scouting: Fixed the picture of Assassin DLG.
Game Enhancement Mod:
- Seer Huts: Combo art pieces can no longer be chosen as the quest item in Seer Huts
- Fix not trigger victory condition after capturing all 7 Griffin Towers in Long Live the Queen – Griffin Cliff scenario
- Fix a crash of battle without boat on the sea – it is resulted by missing background of the battlefield, triggered by events from custom maps when the hero move on the sea with Fly/Water Walk.
- Fix passability after visiting prisons with game bug fixes extended enabled
HD mod:
- Updated to version 5.5 R6 – thanks to baratorch;
TrainerX:
- TrainerX requires ERA 3.9.15 to work.
- Now TrainerX can be used in any map including Valery’s maps that prevents WoGifications.
- Added Ctrl-click on hero portrait in Trainer main interface to centre the camera at the hero’s location
WoG Scripts:
- Fixed an error when clicking on the morale amount with the 10SSkills mod active;
- Neutral stack exp: Fixed the interaction with stack exp option. It is possible to enable neutral stack exp without enabling the other stack exp.
- Metamorphs: fixed messed up stats of metamorph after they are transformed and given stack exp.
- Mithril Enhancement: Fixed upgrading mines effect lasts for the whole game (should be 1 week according to description)
- Small tweak to Emerald Tower (not changing fight value on enhancement)
Other:
- Multiple small scripts adjustments
- Added Commander creatures into objects.txt list to support their placements onto the map;
- files small reorganization;
- added the following templates for creating random maps to the hd mod set:
- 8xm8a;
- 8xm8;
- 13th Region;
- Battle Arena;
- Blood Star;
- Great Sands;
- Magic of Decateron;
- Pentagram;
- Penteract;
- Tesseract;
Source: https://github.com/ERA-Projects/era-project-eng/blob/main/CHANGELOG.md