Horn of the Abyss v1.7.1 update – brings fixes, minor inovations and new battliefield
Horn of the Abyss project development continues, and release 1.7.1 brings fixes for a number of critical bugs (both old and those that appeared in 1.7.0), as well as some minor innovations — for example, a new battlefield for underground combats on sand terrain and events that can only be activated when playing at a certain difficulty level.
On top of that, HotA team revised the scenarios of the Forged in Fire campaign: at the Easy and Normal levels, they have become a fair bit less challenging, while the higher levels now pack a greater punch. There are also some new trials for those who haven’t had enough of them the first time around. If you’re already missing Henrietta and her friends, then it’s a good time to play the campaign once again!
The changes include gameplay, graphical, and interface fixes to the game itself and the associated tools, the scenario, campaign, and template editors.
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Underground sand battlefield
Horn of the Abyss v1.7.1 changelog:
[!] – Important Information.
[-] – Bug and error fixes and changes to previous elements.
[+] – Innovations.
Version 1.7.1 (06.04.2024)
[!] Forged in Fire campaign difficulty on Easy & Normal levels has been significantly reduced
[!] Fixed many bugs in Forged in Fire campaign. Several bugs unintentionally reduced difficulty on higher levels
[!] Some of the critical bugs mentioned below have already been fixed through HD Mod updates
HotA Bugs
[-] Fixed a possible crash when clones and summoned creatures perished during Dreadnought’s Heat Stroke ability
[-] Fixed a bug: a hero dismissed in an Airship was corrupted during turn replay
[-] Fixed a bug: tavern heroes weren’t regenerating mana; besides that the game could possibly crash on saving
[-] Fixed a possible crash when creatures perished during Gunslinger’s Preemptive Shot ability
[-] Fixed a possible crash when defeated in a battle
[-] Fixed a bug with Crimson Couatl missing sounds in English version of the game
[-] Fixed a non-working fixed hero level setting in campaigns and map specifications
[-] Fixed various bugs with hero transfer between campaign scenarios, including bugs with non-working Prisons
[-] Fixed bugs with hero invitation (HD Mod option) occurring when there’s no available heroes to invite
[-] Fixed Wagon, Campfire and Lean To synchronization on Mirror Templates
[-] Fixed HotA campaign save conversion from versions below 1.7.0
[-] Fixed possible crashes caused by having unsupported/corrupt campaigns in the Maps folder
[-] Fixed bugs and crashes caused by AI upgrading a Dreadnought in Factory
[-] Fixed a bug: a hero with Fly spell standing on an impassable map cell (e.g. on an adventure map Tavern trigger cell right after hero buy) couldn’t fly anywhere else
[-] Fixed a bug: an AI hero in a Boat could occasionally teleport to a disembark cell using Dimension Door spell together with the Boat
[-] Fixed a bug: when an AI hero in a Boat is wearing Angel Wings or Boots of Levitation, during disembark he could unreasonably try casting Fly or Water Walk spells
[-] Fixed AI value calculation for War Machine Factory (AI considered it useless)
[-] Fixed a bug: AI attacked meditating Coatles with Area Shot
[-] Fixed a bug: AI summoned elementals when already having maximum number of stacks and unreasonably lost mana
[-] Fixed an AI bug: casting Clone spell AI value was doubled for Eovacius even if only single stack could be summoned
[-] Fixed a bug: when battle AI without a hero was calculating value to decide if a ranged stack should go melee, AI didn’t take into account that the stack will be blocked
[-] Fixed a bug: when AI was on the attacking side, he almost never cast in the first round caused by mistake in hit-n-run forbid logic
[-] Fixed mistakes in choosing faction types for random map zones, including higher probability for zone without a town to have Castle faction
[-] Reworked Sacrifice bug fix: now cast cannot be prevented by Anti-Magic and power to reanimate at least one creature is not required anymore
[-] Fixed a bug with incorrect Morale and Luck bonuses for Rally Flag
[-] Fixed an Oasis bug: it increased Luck instead of Morale
[-] Fixed a bug: sometimes a wrong side could be taken during Morale and Luck checks: e.g. Town Tavern Morale bonus could work for a besieger
[-] Fixed expert Disguise bugs with Cove and Factory creatures
[-] Fixed available targets highlighting while selecting Heat Stroke ability direction
[-] Fixed refreshing UI after sending resources to another player
[-] Fixed a bug: maximum number of move points changed to maximum number for Water terrain after opening Hero Information for hero in an Airship
[-] Fixed music play interruption because of implemented earlier music freeze fix
[-] Fixed a possible crash when running all existing music tracks during a single game run
Gameplay
[+] Reworked how Patrol works for AI: now a hero strictly can’t go outside the area
[-] Maximum move points cap increased: 32768 -> 99999
[+] If there’s an empty Tavern slot, a retreated hero now always occupies it instead of replacing a hero in another slot
[+] AI now chooses aesthetically best-looking direction for Dreadnought Heat Stroke ability among choices with same value
SoD Bugs
[+] Fixed crashes on scenario start while attempting to generate a random hero without any available; now a forbidden hero is generated in such case
[+] Fixed a bug: AI could pass through map cells near monsters using Water Walk or Boots of Levitation attacking those monsters and stopping without a Boat on Water terrain
[+] An unsuccessful Water Walk cast attempt messages in a Boat or an Airship during AI turn are not shown to a player anymore
[+] An unsuccessful Dimension Door teleport attempt from ground into water and vice versa doesn’t spend mana anymore
[+] Fixed a bug: when attacking stack died from Fire Shield, retaliation strike into nowhere still happened
[+] Fixed a bug with clones, remaining inactive on battlefield after their expiration caused by Poison effect
[+] Fixed a bug: if you summon 20 stacks and then destroy some of them, you still can’t summon new stacks
[+] Fixed a bug: Pit Lord summoned Demons or Fangarm hypnotized creatures could be affected by negative Morale, even though Morale should be positive
[+] Fixed a bug: at some time after a clone had perished, some of theirs passive abilities were still being in effect (e.g. Azure Dragons Fear, Familiar Magic Channel)
[+] Fixed a defect: Vampire Lords could Life Drain from clones
[+] Fixed a bug: Efreet Sultan Fire Shield damage mistakenly increased caused by Hero stats and artifacts
[+] Fixed an AI bug: Bow of the Sharpshooter was not taken into account when attempting to block ranged stacks
[+] Fixed a bug: eliminated after not having a city 7 days player heroes could become invisible in online-match turn replay
[+] Corrected displaying of certain elements belonging to another players during hot-seat turn replay
[+] Removed Surface/Underworld View button flickering during turn replay
[+] Path-route arrows are now removed during turn replay
[+] Actual amount of resources and actual date are now displayed on the bottom bar during Victory/Lose message display
[+] Fixed displaying main menu background parts inside unfilled part of loading map progress bar
[+] Music bug fixes: wrong track selection or playing position reset after quick starting/stopping/switching of tracks
Graphics
[+] Added an underground sand battlefield
[+] Added a new cactus
[+] Improved Dreadnought Heat Stroke animation: now attacked stacks hit animation starts right in the moment of ray-stroke passing through them
[-] Fixed wasteland Tar Pit and Fissure images: they can no more overlap roads
[-] Fixed outlines not blinking when building certain Factory buildings
[+] Fixed outlines not blinking when building certain Fortress buildings
[-] Fixed defects with Factory units start move and end move animations
[-] Fixed Nix and Nix Warrior move animation speeds
[+] Removed an extra pixel in Efreet Sultan adventure map attack animation
[+] Fixed a graphics defect in Hero Position image in Map Editor
Map Editor
[+] Added a new option in Event and Pandora’s Box settings, which allows to specify difficulty levels on which the object will be present on the map
[-] Maximum move points number given in Events and Pandora’s Box increased till 99999
[-] Returned a Guardhouse requirement to build Archers’ Tower and Barrack in Castle town
[-] Fixed a bug: new placing objects allowability rules did not take effect when drawing terrains
[-] Fixed a bug: it was possible to choose 1 skill less in Seafaring Academy, which led to game crashes
[-] Fixed a bug: incomplete creatures list was displayed during editing in Event and Pandora’s Box settings
[-] Fixed a bug: unavailable for generation town spells’ checkboxes were not properly marked
Campaign Editor
[-] Fixed some problems with text input fields
[-] Fixed problems with file associations
Template Editor
[+] Added an ability to fine-tune customize faction zones independently from main town faction
[-] Fixed a bug: First Aid skill could be unavailable in the secondary skills list
[-] Fixed a bug: maximum number of rounds in a battle couldn’t be changed
[-] Fixed problems with file associations
UI
[+] The Shipyard and Airship Yard dialog now opens despite not having enough resources, now you can always see Boat and Airship prices
[+] Clones and summoned elementals now do not count to casualties in the Battle Results window
[+] Text in scroll-able messages is now center aligned
[-] Word wrapping by a hyphen doesn’t occur anymore if the hyphen is between digits
[+] Town’s Shipyard with a boat now correctly responds to a mouse click
[+] Fixed centering for message window about inability to build another ship because of too many ships already present
Miscellaneous
[-] Updated Cove and Factory creature sounds, volume increased
[+] Balanced music and voice volume levels in campaign cutscenes
[+] Completed campaign checkmarks are no longer dismissed while traveling in the main menu
[-] Fixed a check updates system bug, which caused wrong new version available message to appear
[-] Huge amount of various fixes for maps, campaigns and texts




