Might & Magic: Heroes 5.5 RC19d update improving the campaigns and gameplay on random maps
Heroes 5.5 team release patch RC19d, this patch is mostly for improving the campaigns and game play on random maps. There are a few balance changes included as well.
| Download |
| Might & Magic: Heroes 5.5 |
| Heroes 5 Bundle GOG (works with this version) |
| see discord server for large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly) |
Heroes 5.5 RC19d changelog:
Campaign
- fixed instant travel being available in many missions where it wasn’t supposed to, if the spell was learned on a save file, it cannot be unlearned, therefore this change will only be effective when starting a new chapter, unless a main hero had not learned it yet.
- restored ‘destroy magic wall with catapult’ fight sequence in C6M5, which was omitted in older H55 releases because related files were missing or broken in Tribes of the East. Also reverted some buffs to the boss battles that existed in rc19c to compensate for having to win less battles in total.
- fixed an enemy hero in C1M3 sometimes spawning with only one imp.
- changed weekly spawning sylvan stacks in C2M3 to grow in size at a less insane pace on higher difficulties.
- removed a ‘die without town for 7 days’ trigger on necroboss hero in C5M3.
- fixed a timer activating on a shadow dragon fight in C5M5.
- fixed nikolai sometimes receiving less experience than his secondary heroes in C5M5.
- removed bonus creatures from necro town in C6M1 that can make modified AI very overpowered.
- fixed zehir getting a +2 spellpower bonus at the start of C6M1.

ARMG and adventure map
- fixed graves and wagon type objects always assuming a minimum guard growth of 8 days passed
- dimension doors refund movement points lost when cancelling an active visit of a town by revisiting the door.
- the chance for a win in Casinos is now equal to 47% + 3% per luck of the hero instead of always 47%.
- added many new army combinations with larger tier gaps that previously could not spawn like t5+t1 or t6+t2 or t7+t3.
- raised thresholds for druid + wolf and druid + hunter army combinations to spawn.
- fixed thresholds for a lot of haven army combinations being too low.
- fixed thresholds for a lot of stronghold army combinations being too high.
Added new ARMG template 2P-LoopAlt-L for testing in multiplayer based on idea from trollbolt
this templates is different from 2P-Loop-L in following ways:
- heavily guarded portal to middle zones is now in the ‘bunker’ zone 1, not zone 2.
- zone 3 has no rare resource mines, instead it has an extra wood and ore mine and 2 more battle sites.
- there are no rare resource mines in any zone, but there are a bit more resource piles in later zones.
- tier 6 military posts swapped for tier 5 military posts.
Balance
- hero combat damage against tier 1,2 and 3 is ~5% higher
- ballista damage is ~5% lower (-2 Attack)
- increased mana cost of arcane crystal to 12
- neutral mages start with 12 mana instead of 17 (or less when split)
- neutral battlemages start with 13 mana instead of 12 (or less when split)
- Lava Dragons +2 Attack
Text
- clarified descriptions of mass spell effect in skillwheel
- fixed descriptions of shadow image and slave market
- added explanation for new players in ATB value tooltip
- removed a handholding text from the original game from the battle frenzy perk.





