Fheroes 2 update v1.1.1 – polishing the Map Editor, but not only
The Fheroes 2 team is excited to present the new version of the fheroes2 engine – 1.1.1 after more than a month of hard work. This release was mainly focused on polishing the Editor, but not only.
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The Editor got support for Rumors, Daily Events and special Victory and Loss conditions. These were missing features that are present in the original game. The team used different design of dialogs in comparison to the original Editor to make it more user-friendly.

Daily event dialog.
Besides fixing several issues in the Editor and adding missing parts we also made multiple improvements. First of all, the team redesigned the hero selection window in the Editor. No more scrolling through similar icons.

New convenient hero selection dialog.
Secondly, we started adding new content to the game. As a start, the team added a missing part of the Sphinx and a new variation of the adventure map Cave object.
Image

In the original game Sphinx missed a small piece of head. A new Cave for hiring Centaurs is available in uniform design now.
A brand new feature now available in the Editor is the ability to restrict the construction of any building in towns and castles. This gives a lot of flexibility for map makers to design maps with unique gameplay conditions.

You can ban any building or upgrade now.
The AI was updated as well. We reworked all bonused the AI had in the past and reduced them significantly to have a fair play for AI. This aligns with our goals: we want difficulty level affect only AI behavior without giving it any perks.
Additionally, we fixed few places in AI logic.

Special conditions for winning and loosing scenarios are available now.
As usual, the team updated multiple translations, improved various UI elements and closed over 40 issues since the previous release.
Fheroes 2 update v1.1.1 changelog:
Release highlights:
- Add support for Rumors, Daily Events and special conditions in the Editor
- Update several UI dialogs for the Editor
- Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map
- Over 40 issues have been closed since the 1.1.0 release
- update the Russian translation
- properly set tile information upon placing a new object
- update the Hungarian translation
- implement special victory and loss conditions for heroes and towns
- add Evil theme for ADD, EDIT and DELETE buttons in the Editor
- fix object UID restoration after Redo operation in the Editor
- add support for double click within Sphinx, Daily Events and Rumors lists
- show date description for daily events
- allow to disable any building in castles and towns in the Editor
- add Find Artifact victory condition in Editor
- add popup messages for right clicking on special map conditions
- restrict obelisk placement to 48 objects
- update logic related to human player selection for maps
- fix crash when entering an empty line in text boxes
- fix town placement over action objects
- allow normal victory for “Accumulate gold” condition
- fix the display of identical artifacts captured in battle
- Magic Book window: show the maximum number of spell points
- add “Out of Time” and “Accumulate Gold” map conditions within the Editor
- add support of editing daily events within the Editor
- show pressed monster button on Editor panel while clicking on it
- add hotkey for passability within the Editor
- add color names to Traveller’s Tent and Barrier objects within object selection window
- reduce castle area for mouse right clicking inside Editor’s castle selection window
- update map type popup message by right clicking to include Resurrection maps
- add a new variation of Cave object on the Adventure Map
- change hero selection dialog in the Editor
- add an ability in the Editor to edit Rumors for maps
- bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI
- AI: fix the assertion failure when visiting an object that is impossible to stand on
- fix castle and hero radar rendering in the Editor
- fix Magic Garden being shown without animation within the Editor
- speed up save file loading and saving operations
- add ‘?’ symbol to Virtual Keyboard
- properly check the Price of Loyalty resources in order to enable the Editor
- move an existing object in front while trying to place an exact one on the same tile in the Editor
- generate a random hero portrait for the Editor
- fix crash when a hero is killed defending a castle
- differentiate Random Castle and Town names in the Editor
- update the Swedish translation
- fix invalid logic for setting random artifacts
- put the Graveyard object to the correct category, “hide” the alternative versions of Graveyard sprites
- remove the AI unit growth bonuses and tune the income bonuses for different difficulty levels
- limit the minimum slider length to 15 pixels
- update the Portuguese translation
- fix hero editing assertion
- update the Ukrainian translation
- fix random artifact types
- implement the file manager for FH2M maps in Android
- force use the non-typeable hotkeys for text input dialog and allow starting a new line in multiline texts
- fix Editor instruments’ buttons rendering
- AI: properly handle the Spell Book artifacts on the Adventure Map
- add missing checks for Miscellaneous objects in the Editor
- add missing Sphinx part
- fix text editing crash
- fix crash when using quick switch to hero when castle is current object
- fix the evaluation of the DOUBLE_SHOOTING and DOUBLE_MELEE_ATTACK abilities




