HoMM 3 – Did You Know? #121–130: Final Edition 2025

Did You Know?’ is a collection of small bits of information, interesting facts, and bugs from Heroes of Might and Magic III. All entries are valid for the Shadow of Death and Complete editions of the game.

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Heroes of Might and Magic 3: Did you know?

nr. 121 – 130

When a hero enters a whirlpool, he loses half of the creatures in the weakest stack in his army. However, AI-controlled heroes can enter whirlpools without losing any creature

When a hero enters a whirlpool, he loses half of the creatures in the weakest stack in his army. However, AI-controlled heroes can enter whirlpools without losing any creature

Planeswalkers and Elementalists heroes can learn the Leadership secondary skill, even though 5 out of the 7 Conflux creatures are unaffected by morale

Planeswalkers and Elementalists heroes can learn the Leadership secondary skill, even though 5 out of the 7 Conflux creatures are unaffected by morale

After reaching level 75, a hero will immediately jump to level 88 due to an overflow bug that grants 13 extra levels at once. Beyond this point, the level-up system becomes highly unstable and may not work as expected.

After reaching level 75, a hero will immediately jump to level 88 due to an overflow bug that grants 13 extra levels at once. Beyond this point, the level-up system becomes highly unstable and may not work as expected.

The Resurrection spell can appear in the Mage Guild of Necropolis (with a 20% probability), even though it is completely useless for Necropolis armies—since the spell does not work on undead creatures.

The Resurrection spell can appear in the Mage Guild of Necropolis (with a 20% probability), even though it is completely useless for Necropolis armies—since the spell does not work on undead creatures.

Elementals summoned during battle by heroes who specialize in them (e.g. Erdamon for Earth Elementals or Ignissa for Fire Elementals) will receive a bonus to attack, defense, or damage—depending on the hero’s specialty.

Elementals summoned during battle by heroes who specialize in them (e.g. Erdamon for Earth Elementals or Ignissa for Fire Elementals) will receive a bonus to attack, defense, or damage—depending on the hero’s specialty.

Hypnotized Cyclops can be ordered to attack their own town walls during a siege, and hypnotized Archangels can resurrect creatures from your own army—even though they're technically enemies at that moment.

Hypnotized Cyclops can be ordered to attack their own town walls during a siege, and hypnotized Archangels can resurrect creatures from your own army—even though they’re technically enemies at that moment.

A unique feature of the Quicksand spell is that it lasts for the entire duration of a battle, regardless of the hero's Spell Power. Once cast, it doesn’t expire or disappear.

A unique feature of the Quicksand spell is that it lasts for the entire duration of a battle, regardless of the hero’s Spell Power. Once cast, it doesn’t expire or disappear.

The base price when surrendering is 50% of your army's total gold cost. However, this amount can be significantly reduced—down to just 5%—if your hero has an expert level of the Diplomacy secondary skill and three Diplomacy artifacts equipped.

The base price when surrendering is 50% of your army’s total gold cost. However, this amount can be significantly reduced—down to just 5%—if your hero has an expert level of the Diplomacy secondary skill and three Diplomacy artifacts equipped.

While equipped, the combo artifact Titan’s Thunder adds the Titan’s Lightning Bolt spell to the hero’s spellbook. If the hero doesn’t already have a spellbook, one is granted permanently.

While equipped, the combo artifact Titan’s Thunder adds the Titan’s Lightning Bolt spell to the hero’s spellbook. If the hero doesn’t already have a spellbook, one is granted permanently.

The maximum gold you can hold is 4,294,967,295. If you reach this limit, any additional gold causes an integer overflow back to 0—and further gains push you into negative gold, which you can even transfer as debt to other players.

The maximum gold you can hold is 4,294,967,295. If you reach this limit, any additional gold causes an integer overflow back to 0—and further gains push you into negative gold, which you can even transfer as debt to other players.

HoMM 3 – Did You Know? #131–140: Final Edition 2025

1 Comment

  1. someone

    “The maximum gold you can hold is 4,294,967,295. If you reach this limit, any additional gold causes an integer overflow back to 0—and further gains push you into negative gold, which you can even transfer as debt to other players.”

    No, you overflow into the negative and climb back up to zero. Basically, 4,294,967,295 + 1 = -4,294,967,296. But other than this overflow, any addition of a positive value will increase your amount normally. So 0 + 1 = 1, regardless of how that zero was obtained in the first place — there is only one zero in two’s complement. (There are two zeroes in one’s complement, which has +0 and -0 as different values; but on any computer architecture designed after the 1960s, it’s two’s complement that you will find.)

    Amusingly, the maximally negative value is, in absolute term, one more than the maximum positive value, so 4,294,967,295 + 4,294,967,295 = -1.

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