Heroes 5.5 RC19g update
New version of Might & Magic: Heroes 5.5 is out! Small but important change, map compatibility is now a default, this means map script activation is not needed anymore. The 100-gold treasure prizes are no more!
| Download |
| Might & Magic: Heroes 5.5 |
| Heroes 5 Bundle GOG (works with this version) |
| see discord server for large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly) |
Install the mod on top of Tribes of the East + Patch 3.1 (sometimes called 3.01). Please verify everything in FAQ before reporting crashes or malfunctions. Be aware the new AI does not work in LAN, LAN vs AI can only be played with provided MMH55_Utility.exe file.
Might & Magic: Heroes 5.5 mod is currently translated in 7 languages, translations can be downloaded in moddb.com addon section, translations for older releases will still work on newer releases but will cover 85-99% of the ingame text.
Heroes 5.5 RC19g update changelog:
Fixes for RC19e regressions
- Reverted removal of Always Active feature.
- fixed NCF incidentally disabled for M55_Editor exes
- fixed Mass Haste spell prediction wrongly reported (100-modifier)% instead of modifier%
ADVENTURE MAP
- added unique adventure map models for the following artifacts: Staff of Asha’s Eightfold, Angelic Alliance, Will of Urgash, Edge of Urgash, Robe of the Silver Cities, Angelic Voice, Magnificent Dragonblood Crystal, Shield of the Forgotten Hero, Staff of the Saint, Coif of the Prophet, Pirate Boots, Crest of the Legion, War Drums of the Legion, Sacred Seed, Crystal Eyeball, Circlet of Infinite Gems, Governor’s Quill. Credit goes to Akad the Fox!,
- changed guards for tier 4 to 7 Military posts: from 4 stacks of 1 population of tiers 4,5,6,7 to 4 stacks of 1 population of tier 1,2,3, R where R is the unit available for recruitment
- Witch Temple, Arcane tower and Mage vault sites no longer provide level 5 spells as a reward
- improved Arcane ritual hero ability mana restoration cost from 14/12/10 to 12/10/8 movement points per Sorcery skill level for 1 mana.
COMBAT
- rework – Frozen effect no longer pauses unit ATB but instead reduces unit speed by 2 for single target ice spells and 1 for Circle of Winter. Duration increased from 0.40 to 1 turn. Now Master of Ice and Master of Storms perks have different impact in combat.
- changed Shield Allies ability ranged damage reduction from 50% to 2%*shield_provider_stack_size, capped at 50%
- changed Corrupted Soil ability damage is now reduced by magic proof
- fixed Healing Tent triggering on ally units with uncleansable effects (Wheel of Fortune and Seduce)
- improved Healing tent so it now cleanses Master of Fire, Ignite, Master of Ice and Wound debuffs
- reduced Celestial Shield spell bonus from 30/40/50/60 to 20/30/40/50 per spellpower
- reduced Pristine Unicorn health from 90 to 85
- fixed Lay hands creature ability could be cast on ally units affected by uncleansable effects. Now its behaviour is aligned with Tent Heal as if it is cast with None Light Magic skill mastery.
- fixed Plague not affected by magic proof
- fixed Fire Resistance and Armorer perks magic proof rounding caused it to be 1% less
- (QAI) fixed Horned Grunts could use Leap while entangled
COMBAT AI
Changes refer to the computer behaviour in combat for AI army and for player army controlled by the AI via auto-combat button.
- fixed Ballista could shoot after ammo was depleted
- fixed melee units staying to defend ally ranged units when they actually have overwhelming combat advantage. Now they will attack as normal
- (QAI) fixed units defending instead of exploring the battlefield when only invisible enemy units were present.
- (QAI) fixed summoned units not being considered viable targets unless they blocked pathing.
- (QAI) fixed attacking Arcane Crystal was considered a valuable feat
- (QAI) fixed casters incorrectly assumed the battle would end quickly so it often refrained from casting spells
- (QAI) fixed units incorrectly assumed the battle would end quickly so they often refrained attacking war machines
- changed target list for hero spell casts and attacks to include war machines.
- changed target list for units’ ranged attacks to include war machines.
- fixed Deflect Missile spell cast was added as caster decision when there were no ranged enemy units so sometimes the caster spammed the spell without having meaningful impact.
- (TOE) fixed Deflect Missile impact in combat was overestimated due to a bug in the 3.1 code. Credit to RedHeavenHero.
- fixed Call Lightning ability cast was added as unit decision when the target had Obsidian Armour ability. This made the Titan indefinitely hit Obsidian golem with Call Lightning for 0 damage which allowed infinite kiting by hero.
- fixed Counterspell ability decision weight being too high so AI used it all the time in certain circumstances. Credit to RedHeavenHero.
INTERFACE
- fixed Stronghold Slave Market window sometimes appeared outside of the game screen when playing in window mode
- fixed selecting Azure color and Sylvan faction in lobby would wrongly cause faction symbol above Sylvan cities and mines to be Azure Haven. Credit to Zobr.
- added right-click spell effect called Shielded for units with Large Shield ability or under Shield Allies protection. It showcase the applied ranged damage reduction modifier.
- Refined combat right-click spell effects
- Rune of Charge, Rune of Dragonform show bonus value
- Ignite show the damage it deals per turn
- Rage levels text style and formatting aligned
- Refined numerous spellbook descriptions
- Haste, Slow initiative; Celestial Shield absorption; Raise Dead, Resurrection, Deflect Missile, Confusion reduction – values show up to 2 decimals of rounding
- Weakness show correct debuf value (was 1% less)
- Fire Mines, Summon Elementals show correct summon count (was 1 too many)
- fixed Galib hero description text wrong starting skill
- fixed Shout skill description text wrong base/new initiative
- fixed combat log partial resistance message presented as full resistance
- fixed Festering Aura ability description Morale reduction presented as -2 but actually -1
- fixed Banshee Howl spell description Morale reduction presented as -2 but actually -1
- fixed Djin Vizier profile in Creaturepedia was missing Immunity to Air ability
MAPMAKERS & MODERS TOOLS
The Map Editor Tools Panel will now show all MMH55 assets:
- 100+ artifacts – including books, parchments and ultimate artifacts
- 25+ interactable adventure objects
- 3 neutral dwellings
- 3 classes per faction
- 7 dwellings per faction (read below)
New assets have a blue dot in one of the top corners to denote MMH55 affiliation. Credit goes to Xuxo who made a significant portion of the Map Editor Icons!





