VCMI v1.5.6 update

VCMI 1.5.6 is now available. This is another small update for 1.5 that focuses on issues discovered by our tournament players.

Download
VCMI
How to install VCMI v1.2 and mods using VCMI Launcher
Heroes 3 Complete GOG version (works only with this version)
You can easily install new mods using VCMI Launcher.

VCMI v1.5.6 notable changes:

  • Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss, incompatible mods are now placed before compatible mods when joining lobby room.
  • Fixed jittering simultaneous turns slider after moving it twice over short period
  • Fixed non-functioning slider in invite to game room dialog
  • Fixed some shortcuts that were not active during the enemy’s turn, such as Thieves’ Guild.
  • Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
  • Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
  • Spells the hero can’t learn are no longer hidden when received from a rewardable object, such as the Pandora Box and instead will be displayed with grayed-out name
  • If player refused skill from Witch Hut, right-click tooltip on the object will correctly show skill granted by this Witch Hut
  • Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit

Stability

  • Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
  • Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
  • Fixed possible crash on application shutdown due to incorrect destruction order of UI entities

Multiplayer

  • Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
  • Incompatible mods are now placed before compatible mods when joining lobby room.
  • Fixed text overflow in online lobby interface
  • Fixed jittering simultaneous turns slider after moving it twice over short period
  • Fixed non-functioning slider in invite to game room dialog

Interface

  • Fixed some shortcuts that were not active during the enemy’s turn, such as Thieves’ Guild.
  • Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
  • Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups

Map Objects

  • Spells the hero can’t learn are no longer hidden when received from a rewardable object, such as the Pandora Box
  • Spells that cannot be learned are now displayed with gray text in the name of the spell.
  • Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
  • Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit

Modding

  • Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
  • Added compatibility check when loading maps with old names for boats

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