VCMI v1.5.3 update with a new launcher for Android

VCMI 1.5.3 is now available. This is another minor update for 1.5 with a new launcher for Android. With this update, all of the features that were planned for 1.5 have now been completed, future 1.5.X updates will only focus on bug fixes.

Main changes:

  • Android now uses the same Qt-based launcher as other platforms, allowing mod updates and a more intuitive initial installation process.
  • Improvements to the Launcher, including the addition of new settings that were previously not configurable in the UI.
Download
VCMI
How to install VCMI v1.2 and mods using VCMI Launcher
Heroes 3 Complete GOG version (works only with this version)
You can easily install new mods using VCMI Launcher.

Stability

  • Fixed possible crash when hero class has no valid commander.
  • Fixed crash when pressing spacebar or enter during combat when hero has no tactics skill.
  • Fixed crash when receiving a commander level-up after winning a battle in a garrison owned by an enemy player.
  • Fixed possible crash when exiting a multiplayer game.
  • Game will now display an error message and exit after loading instead of crashing silently if a creature’s combat animation is missing.
  • Game should now generate crash dump on uncaught c++ exception throw
  • Fixed crash when player finishes game with negative score
  • Fixed crash when opening tavern window in some localisations
  • Fixed crash on loading previously generated random map when mods that add object with same name are used
  • Game will now display an error message instead of silent crash if game data directory is not accessible

Mechanics

  • Transport Artefact victory condition will no longer trigger if another player has completed it.
  • Fixed wandering monster combat not triggering when landing in its zone of control when flying from above the monster using the Fly spell.
  • Fixed potentially infinite movement loop when the hero has Admiral’s Hat whirlpool immunity and the hero tries to enter and exit the same whirlpool.
  • If game picks gold for a random resource pile that has predetermined by map amount, its amount will be correctly multiplied by 100
  • Fixed hero not being able to learn spells from a mod in some cases, even if they are available from the town’s mage guild.
  • The game will now actually take resources from seers’ huts with the Gather Resources mission instead of awarding them.
  • Heroes with double spell points will no longer trigger the Mana Vortex.
  • If turn timer runs out during pve battle game will end player turn after a battle instead of forcing retreat

Interface

  • Fixed reversed button functions in Exchange Window
  • Fixed allied towns being missing from the list when using the advanced or expert Town Portal spell.
  • Fixed corrupted UI that could appear for a frame under certain conditions
  • The ‘*’ symbol and non-printable characters can no longer be used in savegames due to Windows file system restrictions.
  • Pressing Ctrl while hovering over the adventure map will now display tile coordinates in the status bar.
  • Selection of another hero while hero is selected now requires Shift press instead of Ctrl
  • Fixed hero troops in the info box view flashing briefly during hero movement.
  • Reduced excessive memory usage on adventure map by several hundreds of megabytes (most noticeable on systems with large screen resolution)
  • Haptic feedback is now enabled by default on Android and on iOS
  • It is now possible to scroll through artifacts backpack using mouse wheel or swipe

Launcher

  • Android now uses the same Qt-based launcher as other systems
  • Fixed attempt to install a submod when installing new mod that depends on a submod of another mod
  • Fixed wrong order of activating mods in chain when installing multiple mods at once
  • Mod list no longer shows mod version column. Version is now only shown in the mod description.
  • Launcher will now skip the Heroes 3 data import step if data has been found automatically
  • Fixed inport of existing data files on iOS. This option now requires iOS 13 or later
  • Fixed import using offline installer on iOS.
  • Buttons to open data directories in the Help tab are now hidden on mobile systems if they can’t be opened with file browser
  • Added the configuration files directory to the Help tab as it is located separately on Linux systems
  • Removed H3 data language selection during setup in favor of auto-detection
  • Replaced checkboxes with toggle buttons for easier of access on touchscreens.
  • Added interface for configuring several previously existing but inaccessible options in Launcher:
    • Selection of input tolerance precision for all input types
    • Relative cursor mode for mobile systems (was only available on Android)
    • Haptic feedback toggle for mobile systems (was only available on Android)
    • Sound and music volume (was only available in game)
    • Selection of long touch interval (was only available in game)
    • Selection of upscaling filter used by SDL
    • Controller input sensitivity and acceleration.

AI

  • Fixed crash when Nullkiller AI tries to explore after losing the hero in combat.
  • Fixed rare crash when Nullkiller AI tries to use portals
  • Fixed potential crash when Nullkiller AI has access to Town Portal spell
  • Fixed potential crash when Battle AI selects a spell to cast from a hero with summon spells.
  • Several fixes to Nullkiller AI exploration logic
  • Fixed bug leading to Battle AI doing nothing if targeted unit is unreachable

Random Maps Generator

  • Fixed crash when player selects a random number of players and selects a different colour to play, resulting in a non-continuous list of players.
  • Fixed rare crash when generating maps with water

Map Editor

  • Fixed crash on closing map editor

Modding

  • Added new building type ‘thievesGuild’ which implements HotA building in Cove.
  • Creature terrain limiter now actually accepts terrain as parameter

The 7 best looking new towns for Heroes III (VCMI)

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