VCMI 1.5.2 is now available. This is another minor update for 1.5, adding some new features that were not ready in time for 1.5.0.
Main changes:
- Nullkiller AI improvements: AI is now able to explore the map and won’t use map reveal cheat when playing in alliance with a human or on lower difficulties. Also, Nullkiller AI is now used by default for allied players.
- New keyboard shortcuts for town screen, adventure map, battles, exchange window, as requested by players. See the changelog “Interface” for a full list.
- Multiplayer tweaks such as simultaneous turns for allies, option to change simultaneous turns settings with ‘!vote’ command
| Download |
| VCMI |
| Heroes 3 Complete GOG version (works only with this version) |
| Android release is available on Google Play |
| Discord Channel |
VCMI v1.5.2changelog:
Stability
- Fixed crash on closing game while combat or map animations are playing
- Fixed crash on closing game while network thread is waiting for dialog to be closed
- Fixed random crash on starting random map with ‘random’ number of players
- Fixed crash caused by thread races on loading map list
- Failure to read data from network connection will show up as ‘disconnection’ and not as a crash
- Fixed a possible crash when replaying a manually played battle with the ‘unlimited battle replay’ option set
- Fixed crash when loading save made on a 64-bit system or connecting to multiplayer game with a 64-bit host on a 32-bit system (and vice versa)
- Fixed crash when ending a battle in a draw when a hero has the Necromancy skill
- Fixed crash when having SPELL_LIKE_ATTACK bonus with invalid spell ID
- Fixed transfer of non-first artefacts in backpack if hero does not transfer as well
- Game will now abort loading if a corrupt mod is detected instead of crashing without explanation later
Multiplayer
- Contact between allied players will no longer break simturns
- Having hero in range of object owned by another player will now be registered as contact
- Multiplayer saves are now visible when starting a single player game
- Added chat command ‘!vote’ to initiate a vote to change the duration of simultaneous turns or to change turn timers
- Added chat command ‘!help’ to list all available chat commands
- All multiplayer chat commands now use a leading exclamation mark
Campaigns
- If the hero attacks an enemy player and is defeated, he will be correctly registered as defeated by the defending player.
- Allow standard victory condition on ‘To kill a hero’ campaign mission in line with H3
- Fixes Adrienne starting without Inferno spell in campaign
Interface
- For artefacts that are part of a combined artefact, the game will now show which component of that artefact your hero has.
- Fixed broken in 1.5.1 shortcut for artifact sets saving
- Fixed full screen toggle (F4) not applying changes immediately
- Retaliation preview now accounts for creatures that don’t receive retaliations (Sprites, Archdevils, etc)
- Fixed not visible retaliation preview if damage estimation string is longer than battle log line due to long creature name
- Game will now select last save on loading screen
- High Scores screen and Campaign Epilogue screen are now displayed with background on resolutions higher than 800×600
- Fixed non-functioning shortcut ‘P’ to access Puzzle Map from adventure map
- Added keyboard shortcuts to markets and altars. ‘Space’ to confirm deal and ‘M’ to trade maximum possible amount
- Pressing ‘Escape’ in main menu will now trigger ‘Back’ and ‘Quit’ buttons
- Added keyboard shortcuts to hero exchange window:
-
- ‘F10’ will now swap armies
-
- ‘F11’ will now swap artifacts. Additionally, ‘Ctrl+F11’ will swap equipped artifacts, and ‘Shift+F11’ will swap backpacks
-
- Added unassigned shortcuts to move armies or artifacts to left or right side
- Added keyboard shortcuts to access buildings from town interface:
-
- ‘F’ will now open Fort window
-
- ‘B’ will now open Town Hall window
-
- ‘G’ will now open Mage Guild window
-
- ‘M’ will now open Marketplace
-
- ‘R’ will now open recruitment interface
-
- ‘T’ will now open Tavern window
-
- ‘G’ will now open Thieves Guild (only when is Tavern window opened)
-
- ‘E’ will now open hero exchange screen, if both heroes are present in town
-
- ‘H’ will now open hero screen. Additionally, ‘Shift+H’ will open garrisoned hero screen, and ‘Ctrl+H’ will open visiting hero screen
-
- ‘Space’ will now swap visiting and garrisoned heroes
- Added keyboard shortcuts to switch between tabs in Scenario Selection window:
-
- ‘E’ will open Extra Options tab
-
- ‘T’ will open Turn Options tab
-
- ‘I’ will open Invite Players window (only for lobby games)
-
- ‘R’ will now replay video in campaigns
- Added keyboard shortcuts to Adventure map:
-
- ‘Ctrl+L’ will now prompt to open Load Game screen
-
- ‘Ctrl+M’ will now prompt to go to main menu
-
- ‘Ctrl+N’ will now prompt to go to New Game screen
-
- ‘Ctrl+Q’ will now prompt to quit game
-
- Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
-
- Fixed non-functioning shortcuts ‘+’ and ‘-‘ on numpad to zoom adventure map
- Added keyboard shortcuts to Battle interface:
-
- ‘V’ now allows to view information of hovered unit
-
- ‘I’ now allows to view information of active unit
Mechanics
- Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3
- If original movement rules are on, it is not possible to attack guards from visitable object directly, only from free tile
- Fixed bug leading that allowed picking up objects while flying on top of water
- Hero can now land when flying from guarded tile to accessible guarded tile irregardless of original movement rules switch
- Interface will now use same arrow for U-turns in path as H3
AI
- Nullkiller AI can now explore the map
- Nullkiller AI will no longer use the map reveal cheat when allied with a human or when playing on low difficulty
- Nullkiller AI is now used by default for allied players
Launcher
- When extracting data from gog.com offline installer game will extract files directly into used data directory instead of temporary directory
Map Editor
- Fixed victory / loss conditions widget initialization
Modding
- Hero specialties with multiple bonuses that have TIMES_HERO_LEVEL updater now work as expected
- Spells that apply multiple bonuses with same type and subtype but different value type now work as expected
- Added option to toggle layout of guards in creature banks

Leave a Reply Cancel reply