VCMI release 1.3.2 is now available

VCMI release 1.3.2 is now available. This is second hotfix for 1.3 release and mostly contains bugfixes, although a couple of new features also made it into this update.

Download
VCMI 1.3.2
Heroes 3 Complete GOG version (works only with this version)
VCMI Discord Channel
or try WoG Folder – online source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal.

Pavilion town v2.9 update adds new sand terrain and objects (VCMI)

Most noticeable changes from this release:

  • Added option to open hero backpack window in hero screen
  • Added detection of misclicks for touch inputs to make hitting small UI elements easier
  • Fixed freeze in Launcher on startup and on mod install
  • Fixed crash on attempting to teleport unit that is immune to a spell
  • Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
  • Added option to toggle spell usage by AI in quick combat

VCMI release 1.3.2 full changelog:

GENERAL

  • VCMI now uses new application icon
  • Added initial version of Czech translation
  • Game will now use tile hero is moving from for movement cost calculations, in line with H3
  • Added option to open hero backpack window in hero screen
  • Added detection of misclicks for touch inputs to make hitting small UI elements easier
  • Hero commander will now gain option to learn perks on reaching master level in corresponding abilities
  • It is no longer possible to stop movement while moving over water with Water Walk
  • Game will now automatically update hero path if it was blocked by another hero
  • Added “vcmiartifacts angelWings” form to “give artifacts” cheat

STABILITY

  • Fixed freeze in Launcher on repository checkout and on mod install
  • Fixed crash on loading VCMI map with placed Abandoned Mine
  • Fixed crash on loading VCMI map with neutral towns
  • Fixed crash on attempting to visit unknown object, such as Market of Time
  • Fixed crash on attempting to teleport unit that is immune to a spell
  • Fixed crash on switching fullscreen mode during AI turn

CAMPAIGNS

  • Fixed reorderging of hero primary skills after moving to next scenario in campaigns

BATTLES

  • Conquering a town will now correctly award additional 500 experience points
  • Quick combat is now enabled by default
  • Fixed invisible creatures from SUMMON_GUARDIANS and TRANSMUTATION bonuses
  • Added option to toggle spell usage by AI in quick combat
  • Fixed updating of spell point of enemy hero in game interface after spell cast
  • Fixed wrong creature spellcasting shortcut (now set to “F”)
  • It is now possible to perform melee attack by creatures with spells, especially area spells
  • Right-click will now properly end spellcast mode
  • Fixed cursor preview when casting spell using touchscreen
  • Long tap during spell casting will now properly abort the spell

INTERFACE

  • Added “Fill all empty slots with 1 creature” option to radial wheel in garrison windows
  • Context popup for adventure map monsters will now show creature icon
  • Game will now show correct victory message for gather troops victory condition
  • Fixed incorrect display of number of owned Sawmills in Kingdom Overview window
  • Fixed incorrect color of resource bar in hotseat mode
  • Fixed broken toggle map level button in world view mode
  • Fixed corrupted interface after opening puzzle window from world view mode
  • Fixed blocked interface after attempt to start invalid map
  • Add yellow border to selected commander grandmaster ability
  • Always use bonus description for commander abilities instead of not provided wog-specific translation
  • Fix scrolling when commander has large number of grandmaster abilities
  • Fixed corrupted message on another player defeat
  • Fixed unavailable Quest Log button on maps with quests
  • Fixed incorrect values on a difficulty selector in save load screen
  • Removed invalid error message on attempting to move non-existing unit in exchange window

RANDOM MAP GENERATOR

  • Fixed bug leading to unreachable resources around mines

MAP EDITOR

  • Fixed crash on maps containing abandoned mines
  • Fixed crash on maps containing neutral objects
  • Fixed problem with random map initialized in map editor
  • Fixed problem with initialization of random dwellings

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